Problem with multiplayer

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Koploper
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Problem with multiplayer

Post by Koploper »

Hello all,
when I a multiplayer game start, the program says always: "transfer data to other player." and by him: "receiving data from other player". This is taking a very long time, about 10 minutes, after that the game works 5 seconds and then, the window appear again!!?? Does someone know why? :cry:
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d00mh4mm3r
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Post by d00mh4mm3r »

is it LAN, or over the net..

If its LAN, what connection and cpu/ram do the two computers have.

If its over the net, what connection speed do you have, both upload and download. And the cpu/ram.
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Post by Koploper »

It is over the internet.
my connection is 800 kpbs.
my CPU is P4 1.6 Ghz
my memory is 256 MB RAM..
i know, not the best computer ever, but it should be working...
the PC of my friend is much better. :?


... you say 'both upload and download'... where can I see this?
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Post by Samo »

well atleast u get that far, by the way, does it work with people on the other side of the atlantic :P
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Post by Koploper »

:D
well, he lives in the same town as me. :wink:
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Post by GoneWacko »

Koploper wrote:... you say 'both upload and download'... where can I see this?
Your ISPs information or http://www.speedtest.nl :)
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Post by Koploper »

download speed: 664 kbps



upload speed: 126 kbps
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Post by Koploper »

is this enough?
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d00mh4mm3r
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Post by d00mh4mm3r »

Your RAM and upload are a tad slow
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Illegal_Alien
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Post by Illegal_Alien »

d00mh4mm3r wrote:Your RAM and upload are a tad slow
RAM isnt a issue, i play Locomotion even on a 500mhz with 128MB ram.

I dont know what ports Locomotion use but maybe you need to open them in your router. (Some programs fail if thats isnt the case)
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Post by Mitchell »

maybe the other guy doesn't have the same .dat files as Koploper does?
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Post by marcf »

Illegal_Alien wrote:
d00mh4mm3r wrote:Your RAM and upload are a tad slow
I dont know what ports Locomotion use but maybe you need to open them in your router. (Some programs fail if thats isnt the case)
port 6073 and 2303 > 2400
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Post by Visscher »

Mitchell wrote:maybe the other guy doesn't have the same .dat files as Koploper does?
I asked that at a other forum to that guy and he said that they already copied his obj data folder to the other computer, so that aint is the problem.
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d00mh4mm3r
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Post by d00mh4mm3r »

If you both have 56k modems... just give up... dsl should be fine... if dsl can handle World Of Warcraft without lag, then Locomotion should be no problems.

However depending on how often you guys sleep over each others place (LAN parties) you may as well just LAN it. :lol:
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Post by Illegal_Alien »

d00mh4mm3r wrote:If you both have 56k modems... just give up... dsl should be fine... if dsl can handle World Of Warcraft without lag, then Locomotion should be no problems.

However depending on how often you guys sleep over each others place (LAN parties) you may as well just LAN it. :lol:
They dont have 56K modems
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Post by GoneWacko »

d00mh4mm3r wrote:If you both have 56k modems... just give up... dsl should be fine... if dsl can handle World Of Warcraft without lag, then Locomotion should be no problems
There's a distinct difference between WoW and Loco.
Where WoW's network code is excellent (seeing as it's an MMORPG), Locomotion's network code is, well, crap.
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Koploper
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Post by Koploper »

No we have both dsl.
and we haven't a router, so that isn't the point. :?
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Post by Shifty Powers »

Are you shure your ports are open? or are you downloading during online gaming? Downloading could disrupt the connection for online gaming.
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d00mh4mm3r
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Post by d00mh4mm3r »

I recon if we all had the money and the time... have one massive LAN, lol
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Koploper
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Post by Koploper »

hehe lol :D
but what are these 'ports' you are talking about? I don't understand...
:?
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