TTDPatch

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Boudewijn Dijkstra

TTDPatch

Post by Boudewijn Dijkstra »

Woops, forgot something:

Found a bug: The train-reverse button doesn't always return after the train
was in depot.
Another: When an error refitting trains occurs, it mentiones airplanes, I
assume you copied that.
Patchman
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Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
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Re: TTDPatch

Post by Patchman »

In article <7v2qep$bv...@azure.nl.gxn.net>, Boudewijn Dijkstra says...
Woops, forgot something:

Found a bug: The train-reverse button doesn't always return after the train
was in depot.
The button doesn't return until you close the train window and open it
again. That's a feature, not a bug (because there's no way to fix it :p)
Another: When an error refitting trains occurs, it mentiones airplanes, I
assume you copied that.
That is how I made TTD refit trains: by tricking it into thinking the
trains are airplanes...

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
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Guest

Re: TTDPatch

Post by Guest »

In article <MPG.127ecf89741beb2f989...@news1.on.sympatico.ca>,
jdrex...@julian.uwo.canada (Josef Drexler) wrote:
...
That is how I made TTD refit trains: by tricking it into thinking the
trains are airplanes...
And what are the benefits of this trick?
Can a train crash now like an airplane?
Does it search for a hangar instead of a depot?
Hm...

Another question: How do you make this patch and how do you find out
the game's inner algorithms? Do you disassemble and recompile it? Do
you have the source?
Could you rewrite some game principles if desired?

One thing: I think cheating is one factor that makes a game boring
earlier because it annihilates the challenge. I really like it, that TT
has no cheat codes and there are some nice tricks built in to prevent
the player from benefits of saving and restarting.

Of course a sandbox mode is interesting to test new ideas but you
should not make it into the highscores this way.

Peter


Sent via Deja.com http://www.deja.com/
Before you buy.
Boudewijn Dijkstra

Re: TTDPatch

Post by Boudewijn Dijkstra »

Woops again! Wrong address! Ignore this!



Boudewijn Dijkstra <webmas...@bdijkstra.tmfweb.nl> schreef in berichtnieuws
7v2qep$bv...@azure.nl.gxn.net...
Woops, forgot something:

Found a bug: The train-reverse button doesn't always return after the
train
was in depot.
Another: When an error refitting trains occurs, it mentiones airplanes, I
assume you copied that.
EnsCheckov

Re: TTDPatch

Post by EnsCheckov »

In article <7v41f9$pl...@nnrp1.deja.com>, dobro...@hkn.de writes:
And what are the benefits of this trick?
Can a train crash now like an airplane?
Does it search for a hangar instead of a depot?
Hm...
I'd like to see a train land on a station...
Patchman
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Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Re: TTDPatch

Post by Patchman »

In article <7v41f9$pl...@nnrp1.deja.com>, dobro...@hkn.de says...
In article <MPG.127ecf89741beb2f989...@news1.on.sympatico.ca>,
jdrex...@julian.uwo.canada (Josef Drexler) wrote:
...
That is how I made TTD refit trains: by tricking it into thinking the
trains are airplanes...

And what are the benefits of this trick?
It's possible to refit train engines with mail/passenger compartments to
carry coal (or other cargo) instead.
Can a train crash now like an airplane?
If you have a strong helicopter to carry it high enough, I'm sure it can.
Maybe even more impressively.
Does it search for a hangar instead of a depot?
Yes, it would like that for a change but there's no tracks leading to one
so it has to use a depot instead. j/k
Hm...
So...
Another question: How do you make this patch and how do you find out
the game's inner algorithms? Do you disassemble and recompile it? Do
you have the source?
No, I just have an infinite number of monkeys typing on an infinite
number of typewriters. One of them always seems to come up with the next
version, but it's getting harder and harder to find the one... :p

Seriously, I use a debugger and go looking for where to place a "hook".
This hook will then call my changed code instead of the original code to
make the program do what I want.
Could you rewrite some game principles if desired?
The more complex the change the less likely it is. In many cases there's
thousands of locations referring to something, and changing them all
would not be feasible. The landscape size is one of these examples, as
is the (non-)height of bridges, etc. In other cases it's very simple to
change something. Unfortunately it's not immediately apparent to which
category a proposed change belongs.
One thing: I think cheating is one factor that makes a game boring
earlier because it annihilates the challenge. I really like it, that TT
has no cheat codes and there are some nice tricks built in to prevent
the player from benefits of saving and restarting.
Well, you can use TTDPatch and have benefits from it even without
cheating. And IMHO those far outweigh the possible temptation of
cheating.

The next TTDPatch will have an option to have "politically correct"
cheats, that are only more convenient but cost money. E.g. if you use
"Cht: Renew" or "Cht: Tracks" it will cost the amount of money it takes.
Of course a sandbox mode is interesting to test new ideas but you
should not make it into the highscores this way.
Not that the patch makes it easier to get into the highscore. The score
is one thing I haven't figured out yet, what exactly goes into the
calculation. So far I've only found lots of things that don't...

And I don't mean just increasing the number with the patch, I mean
finding out how that number is determined. I think the total number of
vehicles one owns has something to do with it, but I couldn't determine a
real relation so far.

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | To email me, please change the country
Stop flipping pancakes. | code to .ca - Death to Spammers!
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