TTD Looking for info on how station ratings are calculated.

An archive of the Usenet group alt.games.microprose.transport-tyc.
Steven Lalewicz

TTD Looking for info on how station ratings are calculated.

Post by Steven Lalewicz »

Hi all,

I've been happily surfing though a lot of the web pages on the TT web
ring, reading up on lots of useful hints and tips.

One problem I've not seen an answer for anywhere, is what to do when
you have to fight a competitor for a resource, say a coal mine. You are
happily transporting coal away from a mine, until all of a sudden a
competitor plants his own station next to the mine. The problem is the
computer AI's ratings always seem to hit 80+ (I'm sure it must be
cheating) where I struggle to keep mines above 70. In the end I can't
compete and have to close the train line down.

(Perhaps I should not complain as this is about the only real challenge
the AI gives you I think).

So I'm trying to work out what I need to do to maintain a high rating.
I read somewhere the highest I could hope to achieve is 80ish with
trains. Some of the factors (in the manual), are frequency of trains and
how new they are. I've tried various experiments but no winning formula
yet. I may manage 80% for a bit but then it soon slips down to low 70%
or high 60%.

On a different topic....

A tip for making life harder for the AI I discovered is to build long
diagonal train lines. If I had two points I wanted to connect, I always
used to do a long horizontal and then vertical rail line. For some
reason I thought the trains would not like long diagonal ones. So I
tried to see if it did make any difference. I then discovered something
quite interesting, your opponents can't build bridges over them and have
severe problems connecting two stations if they placed them either side
of your long diagonal line (hee hee hee!).

Regard,
Steve.


Sent via Deja.com http://www.deja.com/
Before you buy.
Christie Lewis

Re: TTD Looking for info on how station ratings are calculat

Post by Christie Lewis »

One problem I've not seen an answer for anywhere, is what to do when
you have to fight a competitor for a resource, say a coal mine. You are
happily transporting coal away from a mine, until all of a sudden a
competitor plants his own station next to the mine. The problem is the
computer AI's ratings always seem to hit 80+ (I'm sure it must be
cheating) where I struggle to keep mines above 70. In the end I can't
compete and have to close the train line down.
This is a pig in TTO. I know it. I have a triple station with three trains
on 'full load'. There is always a train picking the oil up. Can I beat a
puny one-line station? No sir. Sorry, no help am I?????
A tip for making life harder for the AI I discovered is to build long
diagonal train lines. If I had two points I wanted to connect, I always
used to do a long horizontal and then vertical rail line. For some
reason I thought the trains would not like long diagonal ones. So I
tried to see if it did make any difference. I then discovered something
quite interesting, your opponents can't build bridges over them and have
severe problems connecting two stations if they placed them either side
of your long diagonal line (hee hee hee!).
Yeah, and the only way for YOU to get past them is to tunnel under them, at
sea level.

Christie
Boudewijn Dijkstra

Re: TTD Looking for info on how station ratings are calculat

Post by Boudewijn Dijkstra »

Tip:
You can improve your ratings by putting newer vehicles to work.

Dirty trick:
You can make AI's life a living hell if it has set up a road vehicle
transport line, and you have enough money to build and run one or more
(cheap) railroad engines, and a small track: build depots next to the road
near the truck/bus stops, then build lots of crossings inbetween, connect
them, and LET'S CRASH!
Manually, (with the "stop" and "reverse direction" buttons) you can make the
trucks/busses go BOOM a lot faster!
If you put it on "automatic", be sure none of your road vehicles are riding
over there, or just buy insurance.
Trikky

Re: TTD Looking for info on how station ratings are calculat

Post by Trikky »

Steven Lalewicz wrote in message <7u2d2s$v4...@nnrp1.deja.com>...
Hi all,
Ah ha .......New blood!

Greetings and welcome to our wonderful NG!!!
I've been happily surfing though a lot of the web pages on the TT web
ring, reading up on lots of useful hints and tips.
Have you tried the official NG site?
http://www.ttworld.itgo.com
Have a look here for the FAQ when it comes out.
One problem I've not seen an answer for anywhere, is what to do when
you have to fight a competitor for a resource, say a coal mine.
Ah......good luck....
You are happily transporting coal away from a mine, until all of a sudden a
competitor plants his own station next to the mine. The problem is the
computer AI's ratings always seem to hit 80+ (I'm sure it must be
cheating)
It probably is!
where I struggle to keep mines above 70. In the end I can't compete and
have to close the >train line down.
I hate it when that happens!
(Perhaps I should not complain as this is about the only real challenge
the AI gives you I think).
Nope.....Just wait till it decides to have a traffic jam with all your
vehicles!
So I'm trying to work out what I need to do to maintain a high rating.
Its not easy....
I read somewhere the highest I could hope to achieve is 80ish with
trains.
I've had them in the 90's but never for more than a month at a time!
Some of the factors (in the manual), are frequency of trains and how new
they are.
It also goes by how fast you take the cargo AWAY from the station...
I've tried various experiments but no winning formula yet.
If you do find one I for one would like a copy!!
I may manage 80% for a bit but then it soon slips down to low 70% or high
60%.
My main area is arond 70-75 for trains but I can never get above 50 for
busses as I don't think its possable to keep up with the city in the
temperate climate
Don't forget its the easiest way of getting a city to expand.
In the desert one its water and food.
I then discovered something quite interesting, your opponents can't build
bridges over them >and have severe problems connecting two stations if they
placed them either side of your >long diagonal line (hee hee hee!).

Its a good trick....But it can backfire on you too, as if you need to get
another track to cross it you stuffed....

If you want to increase the cargo going to you station one thing to do is to
plant a few trees by your station, it raises your rating by a little
And if your competitor is getting in your way see if you can build a road
over his track (or if its near a town) then stop a bus or something on the
track itself......His trains won't be able to cross your path and you can
steal the goods back....

While I'm on the subject, has anybody ever had the town ratings for busses
shown that your opposition has a better rating than you even tho' he has no
vehicles in the town.

Its not a conspiricy when its obvious they are out to get you!

Trikky

ICQ- 51210676
Tri...@Transport-Tycoon.co.uk
Edward Bernard

Re: TTD Looking for info on how station ratings are calculat

Post by Edward Bernard »

Steven Lalewicz <s...@my-deja.com> wrote in message
news:7u2d2s$v4i$1@nnrp1.deja.com...
Hi all,
Hi. Nice to see newcomers.
I've been happily surfing though a lot of the web pages on the TT web
ring, reading up on lots of useful hints and tips.

One problem I've not seen an answer for anywhere, is what to do when
you have to fight a competitor for a resource, say a coal mine. You are
happily transporting coal away from a mine, until all of a sudden a
competitor plants his own station next to the mine. The problem is the
computer AI's ratings always seem to hit 80+ (I'm sure it must be
cheating) where I struggle to keep mines above 70. In the end I can't
compete and have to close the train line down.
Be slightly anti-competitive and build a depot at the end of his line, just
at the end of the station. Then buy the cheapest train, and when the enemies
train enters the station, tell your train to go. As it won't move, you'll
have to force it by pressing the relevant button. Then...BANG! In a couple
of months the computer will remove the station. The only problem is, is that
you MUST do two large ad campaigns in the nearest towns. Or you'll lose lots
of business for the next year or so.
(Perhaps I should not complain as this is about the only real challenge
the AI gives you I think).

So I'm trying to work out what I need to do to maintain a high rating.
I read somewhere the highest I could hope to achieve is 80ish with
trains. Some of the factors (in the manual), are frequency of trains and
how new they are. I've tried various experiments but no winning formula
yet. I may manage 80% for a bit but then it soon slips down to low 70%
or high 60%.
I never have problems. Unless the train is really slow.
On a different topic....

A tip for making life harder for the AI I discovered is to build long
diagonal train lines. If I had two points I wanted to connect, I always
used to do a long horizontal and then vertical rail line. For some
reason I thought the trains would not like long diagonal ones. So I
tried to see if it did make any difference. I then discovered something
quite interesting, your opponents can't build bridges over them and have
severe problems connecting two stations if they placed them either side
of your long diagonal line (hee hee hee!).
There is a problem with this, as this stop the towns from expanding. Nothing
can cross a diagonal line. No roads, buildings, bridges...it really does
cause problems.
Before you buy.
Deja's latest rubbish!!! What the hell does it mean?

Eddie
Steven Lalewicz

Re: TTD Looking for info on how station ratings are calculat

Post by Steven Lalewicz »

In article <7u2pai$k6...@news4.svr.pol.co.uk>,
"Christie Lewis" <chris...@nicetry.com> wrote:
One problem I've not seen an answer for anywhere, is what to do when
you have to fight a competitor for a resource, say a coal mine. You
are
happily transporting coal away from a mine, until all of a sudden a
competitor plants his own station next to the mine. The problem is
the
computer AI's ratings always seem to hit 80+ (I'm sure it must be
cheating) where I struggle to keep mines above 70. In the end I
can't
compete and have to close the train line down.

This is a pig in TTO. I know it. I have a triple station with three
trains
on 'full load'. There is always a train picking the oil up. Can I beat
a
puny one-line station? No sir. Sorry, no help am I?????
Thanks, at least I know I'm not alone with this problem.

On the game I'm playing at the moment, I'd noticed the competitor had
set up a very long line between a farm and food processing plant with
lorries. The rating at the station for the farm was 49%, and I thought
ah ha, I can beat that. So I set up my train station. I come back later
and what do I find, 79% for the lorry station and I struggle to keep
it above 70%, boo hoo (and the produce has just gone down too)!

Never mind, at least I get to transport the food at the other end to my
needy cities.
A tip for making life harder for the AI I discovered is to build
long
diagonal train lines. If I had two points I wanted to connect, I
always
used to do a long horizontal and then vertical rail line. For some
reason I thought the trains would not like long diagonal ones. So I
tried to see if it did make any difference. I then discovered
something
quite interesting, your opponents can't build bridges over them and
have
severe problems connecting two stations if they placed them either
side
of your long diagonal line (hee hee hee!).

Yeah, and the only way for YOU to get past them is to tunnel under
them, at
sea level.
Yip, (thank goodness the AI does not know that trick). I also have the
advantage I can redesign that part of the track if I need to.

Regards,
Steve.
Christie

Sent via Deja.com http://www.deja.com/
Before you buy.
Steven Lalewicz

Re: TTD Looking for info on how station ratings are calculat

Post by Steven Lalewicz »

In article <7u2q44$s2...@azure.nl.gxn.net>,
"Boudewijn Dijkstra" <webmas...@bdijkstra.tmfweb.nl> wrote:
Tip:
You can improve your ratings by putting newer vehicles to work.
Do you mean, buy a new train (lorry) every five years or so? That's
quite expensive. When I had loads of cash late in a game I did play with
this idea, but only seemed to keep the ratings high for a short time.

Or do you mean, when a train gets old, buy a later more modern model
(which probably has a lower reliability, than the old faithful)?

I'm trying the later out at the moment. What I've discovered so far is
the lower reliability does not seem like the problem I thought it would
be cause it soon sneaks up!
Dirty trick:
You can make AI's life a living hell if it has set up a road vehicle
transport line, and you have enough money to build and run one or more
(cheap) railroad engines, and a small track: build depots next to the
road
near the truck/bus stops, then build lots of crossings inbetween,
connect
them, and LET'S CRASH!
Manually, (with the "stop" and "reverse direction" buttons) you can
make the
trucks/busses go BOOM a lot faster!
If you put it on "automatic", be sure none of your road vehicles are
riding
over there, or just buy insurance.
Thanks, but I'm not so keen on such explicit dirty tricks, but (cough),
I don't bother building bridges over competitors roads and started
building bridges with my own (usually build a road bridge over the
railway instead), cause the amount of my own busses I've destroyed
in train crashes is quite high.

Although I have to say, I got so fed up with the ratings war, when I
saw some competitors lorries use my road system, I stranded them when
I decided to do some layout improvements. Although the constant sound
of them breaking down drives me mad.

Regards,
Steve.
Sent via Deja.com http://www.deja.com/
Before you buy.
Rémi Denis-Courmont

Re: TTD Looking for info on how station ratings are calculat

Post by Rémi Denis-Courmont »

Steven Lalewicz <s...@my-deja.com> a écrit dans le message :
7u2d2s$v4...@nnrp1.deja.com...
Hi all,

I'm trying to work out what I need to do to maintain a high rating.
I read somewhere the highest I could hope to achieve is 80ish with
trains. Some of the factors (in the manual), are frequency of trains and
how new they are. I've tried various experiments but no winning formula
yet. I may manage 80% for a bit but then it soon slips down to low 70%
or high 60%.

Regard,
Steve.


Sent via Deja.com http://www.deja.com/
Before you buy.
Hi guys.

Making the track as short as possible and putting 2 short trains instead of
one long on the same line, so that there is nearly always at least one train
loading in the station, might be good ideas to improve your station rating.
Moreover, you may plant trees around your station, but doing it often
quickly become annoying.

--
Rémi Denis-Courmont
(I apologize not for speaking -and writting- english very well)
Chris locke

Re: TTD Looking for info on how station ratings are calculat

Post by Chris locke »

I have a triple station with three trains on 'full load'.
Are the trains "busy"? If you have trains just lazing around, then
technically the cargo is still at the station, so it doesn't help
performance/ratings....
Boudewijn Dijkstra

Re: TTD Looking for info on how station ratings are calculat

Post by Boudewijn Dijkstra »

Tip:
You can improve your ratings by putting newer vehicles to work.

Do you mean, buy a new train (lorry) every five years or so? That's
quite expensive. When I had loads of cash late in a game I did play with
this idea, but only seemed to keep the ratings high for a short time.
I agree it's expensive and time-consuming, but there are patches around to
do that to all of cargo-carriers at once.
Or do you mean, when a train gets old, buy a later more modern model
(which probably has a lower reliability, than the old faithful)?
Older more reliable trains may ensure a higher ratings, but they are slower,
so they will be less profitable.
Phillip Michael Jordan

You CAN get meaner

Post by Phillip Michael Jordan »

Well... you also can crash the AI's trains! Just put a depot on the other
side of it's station, buy THE CHEAPEST Loco and wait for a train. As soon as
it's in the station, start yours and klick 'Ignore signal'
The downside: it costs quite some money...

Phillip
Steven Lalewicz

Re: TTD Looking for info on how station ratings are calculat

Post by Steven Lalewicz »

In article <7u5200$6o...@news3.isdnet.net>,
"Rémi Denis-Courmont" <rde...@pop.r-e-m-o-v-e.t-h-i-s.multimania.com>
wrote:
Hi guys.

Making the track as short as possible and putting 2 short trains
instead of
one long on the same line, so that there is nearly always at least one
train
loading in the station, might be good ideas to improve your station
rating.
Moreover, you may plant trees around your station, but doing it often
quickly become annoying.
Does planting trees work for all stations? I assumed it only worked for
passenger trains.

I've started to limit all my trains to at least 3 squares in length as
I noticed longer trains take ages to load and the poor engines can't
always cope. Which also means I need to brush up on my track lay out
when I have more trains running around. I'm discovering ro-ro are very
handy.

Regards,
Steve.
--
Rémi Denis-Courmont
(I apologize not for speaking -and writting- english very well)

Sent via Deja.com http://www.deja.com/
Before you buy.
Steven Lalewicz

Re: TTD Looking for info on how station ratings are calculat

Post by Steven Lalewicz »

In article <7u56lc$qm...@barcode.tesco.net>,
"Trikky" <tri...@bigfoot.com> wrote:
Steven Lalewicz wrote in message <7u2d2s$v4...@nnrp1.deja.com>...
Hi all,
Hi Trikky,
Ah ha .......New blood!

Greetings and welcome to our wonderful NG!!!
Thanks!

Been playing TTD for about 3 weeks now (before that it was Tomb Raider
II).
I've been happily surfing though a lot of the web pages on the TT
web
ring, reading up on lots of useful hints and tips.

Have you tried the official NG site?
http://www.ttworld.itgo.com
Have a look here for the FAQ when it comes out.
I've not looked at that site, will check it out in more detail when I
have the time. Saw a link to the TT competion run by this ng. If I don't
think it will eat the rest of my life up I may give it a go......

I wondered if there was a FAQ, given that I saw a posting reciently
someone was creating one, I deduced not.
One problem I've not seen an answer for anywhere, is what to do when
you have to fight a competitor for a resource, say a coal mine.

stuff

I've had them in the 90's but never for more than a month at a time!
I think I had 90+ with a maglev train, but not for long.
Some of the factors (in the manual), are frequency of trains and how
new
they are.

It also goes by how fast you take the cargo AWAY from the station...
I've noticed when I have a long train sitting at the station on full
load, the ratings will go up to a point, then I think they start going
down again (not sure will have to check).
I've tried various experiments but no winning formula yet.

If you do find one I for one would like a copy!!
No doubt I'll keep trying out things. I hate resorting to dirty
tricks in the end to win. (When I have the money I'll just buy
the competitor out).
I may manage 80% for a bit but then it soon slips down to low 70% or
high
60%.

stuff
If you want to increase the cargo going to you station one thing to do
is to
plant a few trees by your station, it raises your rating by a little
And if your competitor is getting in your way see if you can build a
road
over his track (or if its near a town) then stop a bus or something on
the
track itself......His trains won't be able to cross your path and you
can
steal the goods back....
I did not think trees worked for cargo, only passengers, will try it
out.

Hmm, if I get despondent I'll start resorting to these under hand
tricks.
While I'm on the subject, has anybody ever had the town ratings for
busses
shown that your opposition has a better rating than you even tho' he
has no
vehicles in the town.

Its not a conspiricy when its obvious they are out to get you!
I've noticed new stations start with a high rating, could that be it?

Regards,
Steve.
Trikky

ICQ- 51210676
Tri...@Transport-Tycoon.co.uk

Sent via Deja.com http://www.deja.com/
Before you buy.
Rémi Denis-Courmont

Re: TTD Looking for info on how station ratings are calculat

Post by Rémi Denis-Courmont »

Steven Lalewicz <s...@my-deja.com> a écrit dans le message :
7u4a8d$av...@nnrp1.deja.com...
On the game I'm playing at the moment, I'd noticed the competitor had
set up a very long line between a farm and food processing plant with
lorries. The rating at the station for the farm was 49%, and I thought
ah ha, I can beat that. So I set up my train station. I come back later
and what do I find, 79% for the lorry station and I struggle to keep
it above 70%, boo hoo (and the produce has just gone down too)!

Regards,
Steve.
Although this fact seems quite strange, it can be easily explained:
Before you install your train service, the opponent's lorries simply came at
their loading station and immediatly left it because there was to much food
waiting for transport in the station.
Then, your rail line created a lack of food for your opponent, so that his
lorries have been waiting a long time at the loading station, in order to be
fully loaded. And consequently, its rating have been very much improved.
It is also possible that the lower production make the lack of food worse
(for you).

--
Rémi Denis-Courmont
Steven Lalewicz

Re: TTD Looking for info on how station ratings are calculat

Post by Steven Lalewicz »

In article <7u5cq1$cl...@news6.svr.pol.co.uk>,
"Edward Bernard" <Edw...@ebernard.greatxscape.net> wrote:
Steven Lalewicz <s...@my-deja.com> wrote in message
news:7u2d2s$v4i$1@nnrp1.deja.com...
Hi all,

Hi. Nice to see newcomers.
Thanks!
<stuff>
Be slightly anti-competitive and build a depot at the end of his line,
just
at the end of the station. Then buy the cheapest train, and when the
enemies
train enters the station, tell your train to go. As it won't move,
you'll
have to force it by pressing the relevant button. Then...BANG! In a
couple
of months the computer will remove the station. The only problem is,
is that
you MUST do two large ad campaigns in the nearest towns. Or you'll
lose lots
of business for the next year or so.
Maybe I'll end up resorting to such tactics. Since I've started
standing their trucks by digging up road I own if they use it, it
won't be long I'm sure......

<stuff>
On a different topic....

A tip for making life harder for the AI I discovered is to build
long
diagonal train lines. If I had two points I wanted to connect, I
always
used to do a long horizontal and then vertical rail line. For some
reason I thought the trains would not like long diagonal ones. So I
tried to see if it did make any difference. I then discovered
something
quite interesting, your opponents can't build bridges over them and
have
severe problems connecting two stations if they placed them either
side
of your long diagonal line (hee hee hee!).

There is a problem with this, as this stop the towns from expanding.
Nothing
can cross a diagonal line. No roads, buildings, bridges...it really
does
cause problems.
I've only done this in large empty spaces so far.
Before you buy.

Deja's latest rubbish!!! What the hell does it mean?
No idea. I'm getting good at automatically filtering out ad material.
I've developed a blind spot for any image at the top of a web page.

My IP does not carry this news group, so I uses Deja instead.
Certainly has gone very commersialised but I guess they have to pay
the bills some how.

Regards,
Steve.
Eddie

Sent via Deja.com http://www.deja.com/
Before you buy.
Paul Wright [AGGTA O.R.O]

Re: TTD Looking for info on how station ratings are calculat

Post by Paul Wright [AGGTA O.R.O] »

i am adding this, and as any other q's as i can think of to it + ppls
responses, if you have any q's send em here and i'll add em. with a
soloution would help

--
____________________________________________________________________

Paul Wright [AGGTA, ABGTA & AAGTA O.R.O]
"Ha ha . Your name starts with P. P like Pee." : Weirdo, 2 4/9/99
Questions,Queries,Comments and Hate E-Mail to: n...@transport-tycoon.8m.com
T-T Mail: http://www.Transport-Tycoon.zzn.com ICQ #38986089
The Transport Tycoon Page: http://drive.to/T-T
This post is 100% Paul Wright, © Paul Wright 1999, Keep Away!
___________________________________________________________________

Trikky <tri...@bigfoot.com> wrote in message
news:7u56lc$qml$1@barcode.tesco.net...
Steven Lalewicz wrote in message <7u2d2s$v4...@nnrp1.deja.com>...
Hi all,

Ah ha .......New blood!

Greetings and welcome to our wonderful NG!!!

I've been happily surfing though a lot of the web pages on the TT web
ring, reading up on lots of useful hints and tips.

Have you tried the official NG site?
http://www.ttworld.itgo.com
Have a look here for the FAQ when it comes out.

One problem I've not seen an answer for anywhere, is what to do when
you have to fight a competitor for a resource, say a coal mine.

Ah......good luck....

You are happily transporting coal away from a mine, until all of a sudden
a
competitor plants his own station next to the mine. The problem is the
computer AI's ratings always seem to hit 80+ (I'm sure it must be
cheating)

It probably is!

where I struggle to keep mines above 70. In the end I can't compete and
have to close the >train line down.

I hate it when that happens!

(Perhaps I should not complain as this is about the only real challenge
the AI gives you I think).

Nope.....Just wait till it decides to have a traffic jam with all your
vehicles!

So I'm trying to work out what I need to do to maintain a high rating.

Its not easy....

I read somewhere the highest I could hope to achieve is 80ish with
trains.

I've had them in the 90's but never for more than a month at a time!

Some of the factors (in the manual), are frequency of trains and how new
they are.

It also goes by how fast you take the cargo AWAY from the station...

I've tried various experiments but no winning formula yet.

If you do find one I for one would like a copy!!

I may manage 80% for a bit but then it soon slips down to low 70% or high
60%.

My main area is arond 70-75 for trains but I can never get above 50 for
busses as I don't think its possable to keep up with the city in the
temperate climate
Don't forget its the easiest way of getting a city to expand.
In the desert one its water and food.

I then discovered something quite interesting, your opponents can't build
bridges over them >and have severe problems connecting two stations if
they
placed them either side of your >long diagonal line (hee hee hee!).

Its a good trick....But it can backfire on you too, as if you need to get
another track to cross it you stuffed....

If you want to increase the cargo going to you station one thing to do is
to
plant a few trees by your station, it raises your rating by a little
And if your competitor is getting in your way see if you can build a road
over his track (or if its near a town) then stop a bus or something on the
track itself......His trains won't be able to cross your path and you can
steal the goods back....

While I'm on the subject, has anybody ever had the town ratings for busses
shown that your opposition has a better rating than you even tho' he has
no
vehicles in the town.

Its not a conspiricy when its obvious they are out to get you!

Trikky

ICQ- 51210676
Tri...@Transport-Tycoon.co.uk
Steven Lalewicz

Re: TTD Looking for info on how station ratings are calculat

Post by Steven Lalewicz »

In article <7u7jvb$qj...@news2.isdnet.net>,
"Rémi Denis-Courmont" <rde...@pop.r-e-m-o-v-e.t-h-i-s.multimania.com>
wrote:
Steven Lalewicz <s...@my-deja.com> a écrit dans le message :

Although this fact seems quite strange, it can be easily explained:
Before you install your train service, the opponent's lorries simply
came at
their loading station and immediatly left it because there was to much
food
waiting for transport in the station.
Then, your rail line created a lack of food for your opponent, so that
his
lorries have been waiting a long time at the loading station, in order
to be
fully loaded. And consequently, its rating have been very much
improved.
It is also possible that the lower production make the lack of food
worse
(for you).
Hi,

Thanks, yes. I see that now. My train never made much profit in the end.

Regards,
Steve.
--
Rémi Denis-Courmont

Sent via Deja.com http://www.deja.com/
Before you buy.
Paul Wright [AGGTA O.R.O]

Re: You CAN get meaner

Post by Paul Wright [AGGTA O.R.O] »

will it, i do it all the time

--
____________________________________________________________________

Paul Wright [AGGTA, ABGTA & AAGTA O.R.O]
"Ha ha . Your name starts with P. P like Pee." : Weirdo, 2 4/9/99
Questions,Queries,Comments and Hate E-Mail to: n...@transport-tycoon.8m.com
T-T Mail: http://www.Transport-Tycoon.zzn.com ICQ #38986089
The Transport Tycoon Page: http://drive.to/T-T
This post is 100% Paul Wright, © Paul Wright 1999, Keep Away!
___________________________________________________________________

Christie Lewis <christiele...@worldSARCASTICmailer.com> wrote in message
news:7ud574$vl$1@news8.svr.pol.co.uk...
And it'll mess up your town rating and all ratings of all stations within
prox- etc. etc.
Christie Lewis

Re: TTD Looking for info on how station ratings are calculat

Post by Christie Lewis »

Not enough! Mine, with three trains, struggles to exceed 78%!

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/--< Signature >--------------------------------------------\
| Sender : Christie Lewis |
| ICQ : 52536504 |
\--------------------------------------------------< EOF >--/

Dan Ros <upl...@ductape.net> wrote in message
news:Lb8KOAvBV88hxjRIe7ywNbui5gyh@4ax.com...
In <7ud575$v...@news8.svr.pol.co.uk>, "Christie Lewis"
christiele...@worldSARCASTICmailer.com> wrote...
SPLUTTER> Ahem? Pardon gentlemen?

Huh? Dont you agree that having trains on full load increases station
ratings?
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Steven Lalewicz

Re: TTD Looking for info on how station ratings are calculat

Post by Steven Lalewicz »

Anthony Houghton wrote:
Trikky <tri...@bigfoot.com> wrote in message
news:7u8b81$gb$4@epos.tesco.net...

I'm discovering ro-ro are very handy.

Whut?

Roll-on Roll-off station designs. This was an idea originally
developed by Mike Metcalf in what many regarded as the definitive
strategy guide.

Paul van Eijden , who occasionally posts here, used to have it on
his site at
http://ttdpages.dgdr.com/
but I can't see it there now (Paul, are you listening? What happened
to it?)

Some of it is on Chris Doherty's site
http://www.sgi.net/zeppelin/ttdlx/frames.html
under Stations

The idea basically was to have all trains entering at one end of the
station and leaving from the other end. See Wolfgang Preiss's article
on
http://www.wenet.net/~pmccrum/HtmlTTD/wolfgang.htm
(Turn the sound down first though :-))
--
Ant
Yip, great sites, the very ones I learnt about ro-ro too.

Regards,
Steve.
 
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