I appear to have the maximum of 80 trains....(won't let me purchase any
more!)
Any way of increasing this number?
The competition seem unable to get their act together and make any viable
plans.
Any ideas on how I can get them to try harder? I've even sold off several
trains to give them the opportunity to expand, but alas in vain.
Bank balance £311,000,000.
Urgent answer please as I have to return to work on Monday for another six
month stint..
Paul
Maximum number of trains???
Re: Maximum number of trains???
Paul Nicholson wrote in message <7e0skl$7f...@news6.svr.pol.co.uk>...
vehicles, and 50 each of aeroplanes and boats.
The game runs under DOS 4GW which if I remember rightly imposes a 4Mb
maximum on the amount of memory that can be addressed, so I guess he
couldn't fit any more vehicles in.
There is an option to set the intelligence of the competitors under the game
options, but even set to high, they are about as bright as a deranged
rabbit. Personally, I think the game is much better played SimCity style,
without any competitors. I can't stand the way they bubble the land, trying
to get it the right shape. Particularly if it is a home made scenario that
I've spent hours putting together.
Ant
80 seems to be the maximum, as far as I can tell, along with 80 roadI appear to have the maximum of 80 trains....(won't let me purchase any
more!)
Any way of increasing this number?
The competition seem unable to get their act together and make any viable
plans.
Any ideas on how I can get them to try harder? I've even sold off several
trains to give them the opportunity to expand, but alas in vain.
Bank balance £311,000,000.
Urgent answer please as I have to return to work on Monday for another six
month stint..
vehicles, and 50 each of aeroplanes and boats.
The game runs under DOS 4GW which if I remember rightly imposes a 4Mb
maximum on the amount of memory that can be addressed, so I guess he
couldn't fit any more vehicles in.
There is an option to set the intelligence of the competitors under the game
options, but even set to high, they are about as bright as a deranged
rabbit. Personally, I think the game is much better played SimCity style,
without any competitors. I can't stand the way they bubble the land, trying
to get it the right shape. Particularly if it is a home made scenario that
I've spent hours putting together.
Ant
Re: Maximum number of trains???
On Fri, 2 Apr 1999 20:06:21 +0100, "Anthony Houghton"
<a...@zetnet.co.uk> wrote:
aircraft. I've actually worked out (at one point) what the number of
separate vehicles was (full length train = 10, aircraft = 2, road veh
= 1, ship = 1). I think it was about 850 ish (but it was ages ago that
i did it).
When you hit this, there are some interesting stunts you can pull.
Try, with one more veh slot, to buy a big train, say a eurostar
(a.k.a. aisastar i think, but i renamed it). you get just the first
half. It is just as powerful and lighter (halves the train weight
AFAICT). It works fine, too. When you sell it, you get twice the value
back. Also, you can put that last truck on (if you can find another
vehicle to scrap) and so get 9 trucks on a eurostar. Always helpful if
you get stuck for capacity on a train network.
This is a global limit, not a per-player one BTW. you can tell by
blowing up a competitors vehicle, and it will let you build one more
thing after it has disappeared.
If it is caused by a 4 meg memory limit, why does it show 8 megs in
use? (TTDeluxe does - TTorig had same veh limit in 4 megs, and no 80
trains limit), and why can it not use more of the 64megs it has
available (in my machine).
I think 16 megs wouldn't be pushing it considering the other
requirements of the game.
Also, anyone know why the game slows down so much in network mode?
i have a PII 350, and a K6-233MMX, one has 128 ram, the other has 64,
both have 100mbps network cards, connected through a dedicated hub,
just for the two of them (yes, it does go at 100 - filetransfer is
restricted to what the hard disks can do). So why is it like half the
speed of the normal game??
James Moody
(Major Denis Bloodnok)
--
http://www.armed.force9.co.uk ICQ: 7000473
"People who design things to be completely foolproof often underestimate
the ingenuity of complete fools." - The Hitch hikers Guide to the Galaxy
<a...@zetnet.co.uk> wrote:
playing multiplayer, at around 90 trains on the map plus about 2080 seems to be the maximum, as far as I can tell, along with 80 road
vehicles, and 50 each of aeroplanes and boats.
The game runs under DOS 4GW which if I remember rightly imposes a 4Mb
maximum on the amount of memory that can be addressed, so I guess he
couldn't fit any more vehicles in.
there is also a maximum number of vehicles, that i always hit when
aircraft. I've actually worked out (at one point) what the number of
separate vehicles was (full length train = 10, aircraft = 2, road veh
= 1, ship = 1). I think it was about 850 ish (but it was ages ago that
i did it).
When you hit this, there are some interesting stunts you can pull.
Try, with one more veh slot, to buy a big train, say a eurostar
(a.k.a. aisastar i think, but i renamed it). you get just the first
half. It is just as powerful and lighter (halves the train weight
AFAICT). It works fine, too. When you sell it, you get twice the value
back. Also, you can put that last truck on (if you can find another
vehicle to scrap) and so get 9 trucks on a eurostar. Always helpful if
you get stuck for capacity on a train network.
This is a global limit, not a per-player one BTW. you can tell by
blowing up a competitors vehicle, and it will let you build one more
thing after it has disappeared.
If it is caused by a 4 meg memory limit, why does it show 8 megs in
use? (TTDeluxe does - TTorig had same veh limit in 4 megs, and no 80
trains limit), and why can it not use more of the 64megs it has
available (in my machine).
I think 16 megs wouldn't be pushing it considering the other
requirements of the game.
Also, anyone know why the game slows down so much in network mode?
i have a PII 350, and a K6-233MMX, one has 128 ram, the other has 64,
both have 100mbps network cards, connected through a dedicated hub,
just for the two of them (yes, it does go at 100 - filetransfer is
restricted to what the hard disks can do). So why is it like half the
speed of the normal game??
James Moody
(Major Denis Bloodnok)
--
http://www.armed.force9.co.uk ICQ: 7000473
"People who design things to be completely foolproof often underestimate
the ingenuity of complete fools." - The Hitch hikers Guide to the Galaxy
Who is online
Users browsing this forum: No registered users and 14 guests