UK Scenario!

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griffsr
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UK Scenario!

Post by griffsr »

Does anyone fancy making a detailed UK Scenario, now that we can use a larger map?
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Born Acorn
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Post by Born Acorn »

Im trying to but it keeps coming out looking strange
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Post by griffsr »

Like a strange shaped map?

How about taking the westcountry 90210 map and making that bigger to cover the whole of the uk? is that possible?
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Post by lucaspiller »

I am working on a bigger 2048x2048 Westcountry map at the moment, I should have it done by tonight.
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Post by Dextro »

lucaspiller wrote:I am working on a bigger 2048x2048 Westcountry map at the moment, I should have it done by tonight.
I would love to see that, westcountry was one of my favorite map in TTD (that and the original linkgame islands). :)
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griffsr
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Post by griffsr »

lucaspiller wrote:I am working on a bigger 2048x2048 Westcountry map at the moment, I should have it done by tonight.
Let us know on here when it is up and ready!!!

am looking forward to it already

PS make sure cornwall is more detailed
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Post by Bob Smith »

I might try to make a map of Portsmouth (and that sort of area), since I grew up there, wouldn't really be much in the way of industries though. Might have to do the whole south coast or something. Dunno. I'll have a play later.
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Post by PouncingAnt »

Being a Dorset chap, born in Kent I'd love to see the whole South coast done! if you need some help, perhaps I'll do dorset for you! Though I've not a great deal of experience with using the editor to make map-realistic levels
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Post by WLT »

I've started to make a Uk Map but i'm not sure of the layout of industries. Any help would be apreciated.
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Uk.scn
(39.62 KiB) Downloaded 254 times
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Post by griffsr »

WLT wrote:I've started to make a Uk Map but i'm not sure of the layout of industries. Any help would be apreciated.
I cant get this scenario to load, it keeps saying game failed! :(
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Post by WLT »

I'm using the intergrated nightly patch if thats any help.
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Post by mtcutter »

I have made a lmap of the UK some time ago (map size 10) and I have posted it. Here it is again.

hope you like it

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Uk 40x40 24.scn
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Post by lucaspiller »

I also can't get it to load (the first one) - something in the intergrated nightly has forced a savegame bump. The second one loads fine, and looks good. :D
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Post by Bob Smith »

OK, I've got a map for the UK, heights for things haven't come out perfectly, but the shape is there. I've yet to add towns or industries, want to know if the heights (as is) would be acceptable for play first, don't want to waste my time. :)

Comments and suggestions welcomed!

Edit: Old map removed
Last edited by Bob Smith on 27 May 2005 17:54, edited 1 time in total.
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Post by Born Acorn »

Bob Smith wrote:OK, I've got a map for the UK, heights for things haven't come out perfectly, but the shape is there. I've yet to add towns or industries, want to know if the heights (as is) would be acceptable for play first, don't want to waste my time. :)

Comments and suggestions welcomed!
Its a bit borked, I mean the typical mountainous Zones, (Snowdonia, Grampian) are much lower than places that are meant to be completley flat.

Things you should do:

Flatten it all. Make it like West Country for TTD original, and raise and lower land by one or two squares.

Add towns from maps, and not just ones you know, make sure nothing is too far away from each other

Build roads between them all, both dual carriageway for Motorways/A roads and singale ones too, make a road network, but not between every two towns, as that will be too much and wreak havoc for the Network builder.
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Post by Bob Smith »

Born Acorn wrote:Its a bit borked, I mean the typical mountainous Zones, (Snowdonia, Grampian) are much lower than places that are meant to be completley flat.
Yeah it's really weird, looking at the PNG, you can clearly see the bright spots are mostly in scotland, while the south is much flatter. Why can't OpenTTD see this?

Perhaps if I knew a little more about how OpenTTD interpreted the height levels, I'd get there a little faster. Or some tips from other people who have made maps like this.

I'll have a play altering brightness and gamma, see if I can improve matters.
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Post by DaleStan »

The height levels are by index in the palette. This can be very hard to control, so I've been meaning to fix that, but I haven't had the time.
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Post by Bob Smith »

OK well I found out that my palette order was getting messed up upon conversion to 4-bit colour depth, with that sorted the heights were actually coming out properly, just waaaaay too high. I darkened the image to lower everything, however this starts to corrode the coastline, so I can only go so far. It's still a bit too high in general, but other than that, I think it's pretty good now.

Again, tell me what you think, I'm anxious to start adding trees, towns, etc.

Edit: By making a custom colour palette and thereby adjust palette numbers without changing the actual colours (and therefore heights), I managed to effectively lower the whole world without degredation to the coastline. I also applied a blur in photoshop to reduce the bumpiness of the landscape.

Edit: removed map, have added towns and industries now.
Last edited by Bob Smith on 01 Jun 2005 21:11, edited 1 time in total.
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Post by griffsr »

thats looks fine to me, cant wait til u add the towns, can u please make sure you at least include penzance & truro in cornwall. pref St Austell too
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Post by Lazesharp »

That looks much better, seems the levels for land have finally evened out. Unfortunately, it seems that as large as the map is, it will never be to scale (for a good example, locate Portsmouth and try to establish if you could fit 4 major stations + a city on it :P) however, it's pretty damn good.

I was thinking, perhaps an unbiased why to choose which locations are included would be to get a road atlas and only mark on "Primary destination" (indicated as yellow text on a green rectangle in the road atlas). This would ensure that all cities, as well as other major destinations are included.

Look forward to see this progress, and to playing on it :D
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