UK Scenario!
Moderator: OpenTTD Developers
UK Scenario!
Does anyone fancy making a detailed UK Scenario, now that we can use a larger map?
- Born Acorn
- Tycoon
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- Location: Wrexham, Wales
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- lucaspiller
- Tycoon
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- Joined: 18 Apr 2004 20:27
I would love to see that, westcountry was one of my favorite map in TTD (that and the original linkgame islands).lucaspiller wrote:I am working on a bigger 2048x2048 Westcountry map at the moment, I should have it done by tonight.

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- PouncingAnt
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Being a Dorset chap, born in Kent I'd love to see the whole South coast done! if you need some help, perhaps I'll do dorset for you! Though I've not a great deal of experience with using the editor to make map-realistic levels
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Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
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"You get what you pay for, so pay attention!"
Patches:
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Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
I've started to make a Uk Map but i'm not sure of the layout of industries. Any help would be apreciated.
- Attachments
-
- Uk.scn
- (39.62 KiB) Downloaded 254 times
I have made a lmap of the UK some time ago (map size 10) and I have posted it. Here it is again.
hope you like it
mt-cutter
hope you like it
mt-cutter
- Attachments
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- Uk 40x40 24.scn
- (683.09 KiB) Downloaded 267 times
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
OK, I've got a map for the UK, heights for things haven't come out perfectly, but the shape is there. I've yet to add towns or industries, want to know if the heights (as is) would be acceptable for play first, don't want to waste my time. 
Comments and suggestions welcomed!
Edit: Old map removed

Comments and suggestions welcomed!
Edit: Old map removed
Last edited by Bob Smith on 27 May 2005 17:54, edited 1 time in total.
- Born Acorn
- Tycoon
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- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
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Its a bit borked, I mean the typical mountainous Zones, (Snowdonia, Grampian) are much lower than places that are meant to be completley flat.Bob Smith wrote:OK, I've got a map for the UK, heights for things haven't come out perfectly, but the shape is there. I've yet to add towns or industries, want to know if the heights (as is) would be acceptable for play first, don't want to waste my time.
Comments and suggestions welcomed!
Things you should do:
Flatten it all. Make it like West Country for TTD original, and raise and lower land by one or two squares.
Add towns from maps, and not just ones you know, make sure nothing is too far away from each other
Build roads between them all, both dual carriageway for Motorways/A roads and singale ones too, make a road network, but not between every two towns, as that will be too much and wreak havoc for the Network builder.
Yeah it's really weird, looking at the PNG, you can clearly see the bright spots are mostly in scotland, while the south is much flatter. Why can't OpenTTD see this?Born Acorn wrote:Its a bit borked, I mean the typical mountainous Zones, (Snowdonia, Grampian) are much lower than places that are meant to be completley flat.
Perhaps if I knew a little more about how OpenTTD interpreted the height levels, I'd get there a little faster. Or some tips from other people who have made maps like this.
I'll have a play altering brightness and gamma, see if I can improve matters.
The height levels are by index in the palette. This can be very hard to control, so I've been meaning to fix that, but I haven't had the time.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
OK well I found out that my palette order was getting messed up upon conversion to 4-bit colour depth, with that sorted the heights were actually coming out properly, just waaaaay too high. I darkened the image to lower everything, however this starts to corrode the coastline, so I can only go so far. It's still a bit too high in general, but other than that, I think it's pretty good now.
Again, tell me what you think, I'm anxious to start adding trees, towns, etc.
Edit: By making a custom colour palette and thereby adjust palette numbers without changing the actual colours (and therefore heights), I managed to effectively lower the whole world without degredation to the coastline. I also applied a blur in photoshop to reduce the bumpiness of the landscape.
Edit: removed map, have added towns and industries now.
Again, tell me what you think, I'm anxious to start adding trees, towns, etc.
Edit: By making a custom colour palette and thereby adjust palette numbers without changing the actual colours (and therefore heights), I managed to effectively lower the whole world without degredation to the coastline. I also applied a blur in photoshop to reduce the bumpiness of the landscape.
Edit: removed map, have added towns and industries now.
Last edited by Bob Smith on 01 Jun 2005 21:11, edited 1 time in total.
That looks much better, seems the levels for land have finally evened out. Unfortunately, it seems that as large as the map is, it will never be to scale (for a good example, locate Portsmouth and try to establish if you could fit 4 major stations + a city on it
) however, it's pretty damn good.
I was thinking, perhaps an unbiased why to choose which locations are included would be to get a road atlas and only mark on "Primary destination" (indicated as yellow text on a green rectangle in the road atlas). This would ensure that all cities, as well as other major destinations are included.
Look forward to see this progress, and to playing on it

I was thinking, perhaps an unbiased why to choose which locations are included would be to get a road atlas and only mark on "Primary destination" (indicated as yellow text on a green rectangle in the road atlas). This would ensure that all cities, as well as other major destinations are included.
Look forward to see this progress, and to playing on it

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