Shocky multiplayer for clients
Moderator: OpenTTD Developers
Shocky multiplayer for clients
Hi r33d3r,
I've experienced no difficulties just a weird looking thingie,
While multiplayering on:
server (AMD Athlon64 3200+, 100mbit)
client (P3 866Mhz, 100mbit)
the client see's his trains shock but on the server everything is fluently, it doesn't affect the game play but just looks kinda ^$%@#%
Can this be fixed or is there some way to get around this issue!?
I've experienced no difficulties just a weird looking thingie,
While multiplayering on:
server (AMD Athlon64 3200+, 100mbit)
client (P3 866Mhz, 100mbit)
the client see's his trains shock but on the server everything is fluently, it doesn't affect the game play but just looks kinda ^$%@#%
Can this be fixed or is there some way to get around this issue!?
It's probably lag if neither server or client(s) have a 100% CPU usage.
Try being more lenient towards clients by increasing 'net_sync_freq'
Try being more lenient towards clients by increasing 'net_sync_freq'
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Re: Shocky multiplayer for clients
The word is "reader", please.paddoswam wrote:Hi r33d3r

Re: Shocky multiplayer for clients
awesome!orudge wrote:The word is "reader", please.

Re: Shocky multiplayer for clients
r33d3r is l33d3r th3n r34d3rorudge wrote:The word is "reader", please.paddoswam wrote:Hi r33d3r

- orudge
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Rule 1(f)... "Members should post in a way which is consistent with "normal writing". That is users should not post excessive numbers of emoticons, large, small or coloured text, etc. Similarly users should not SHOUT or use excessive punctuation (e.g. ! and ?) in topic titles or posts. Users consistently abusing this will be warned.".
In other words, "reader" has no numbers in it. Thank you.
In other words, "reader" has no numbers in it. Thank you.

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