Geo.c Ghost's Stations (split from PGS thread)
Moderator: Graphics Moderators
Geo.c Ghost's Stations (split from PGS thread)
*Removed by owner*
I've removed several of those 'things' that i originally called graphics.
Looking back now, i wish i hadn't have done them, just started in my own.
If anybody does happen to read this, could you please change some of your old posts, or a mod remove them up untill my ones stop?
Thank you.
Regards,
Richard.C (Geo Ghost)
I've removed several of those 'things' that i originally called graphics.
Looking back now, i wish i hadn't have done them, just started in my own.
If anybody does happen to read this, could you please change some of your old posts, or a mod remove them up untill my ones stop?
Thank you.
Regards,
Richard.C (Geo Ghost)
Last edited by Geo Ghost on 22 Apr 2006 22:23, edited 4 times in total.
I agree, to be quite brutally honest, your work thusfar looks like tripe.WhiteHand wrote:I was being sarcastic. try drawing some of your own stations instead of using cornelius' and TTD's. I'd like to see some of YOUR work in here.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
I must agree. Its better to see new stuff instead of constantly new relases that look the same as the last.Aegir wrote:I agree, to be quite brutally honest, your work thusfar looks like tripe.WhiteHand wrote:I was being sarcastic. try drawing some of your own stations instead of using cornelius' and TTD's. I'd like to see some of YOUR work in here.
Yes, infact I did read the last topic. And I've been a big follower of this set. However, I'm sure everyone is sick of seeing your *small* or *negative* on something that someone else already made. Try drawing for yourself. JeezusThe PM Geo.c ghost wrote:Every one knows that i use some of his station graphics, and put them in different combinations. yes i have got some of my own stations.
Didint you check the last topic we had![]()

-IRC-(#tycoon)
[10:37] <Born_Acorn> I hope he isn't so bummed out that he stops drawing forever.
[10:37] <Aegir> I do
Last edited by BobDendry on 26 Feb 2005 23:46, edited 1 time in total.
Formerly known as Lachie
Allow me to add some critical note on your station attempt, Geo. The direction of the arched roof is highly unlikely to be like you draw it. The reason why glass roofs over tracks are build in longitudinal direction is a constructional one. The support beams in this construction are the beams that carry the arched beams which in turn carry girders to divide the arches in managable sections of glass. These support beams carry a maasive weight as a result of the wind sucking and pushing on the roof (depends on the wind direction) and as a result of the weight of the arches, girders and glass. If you have them span 2 or more tracks you would need such a dimension of support beams* that you might as well forget about it. That is why arched station roofs are in longitudinal direction: you can place pillars ever 2 meters which will significantly reduce the dimensions needed for the support beams.
*I believe the largest standardized European steel profile is the IPE600, which has a height of 600mm and a width of 320mm (and it weighs about 125 kg/meter).
*I believe the largest standardized European steel profile is the IPE600, which has a height of 600mm and a width of 320mm (and it weighs about 125 kg/meter).
Hey, hey.
There is nothing wrong with combining existing station elements into original designs in different configurations, as long as proper credit is given to whoever drew the pieces in the first place. Geo.c deserves no ciriticism for acting as editor instead of author; it's a different function, but there's nothing wrong with it.
If you don't happen to like his design, now that's a different issue. I do understand your point that this design, structurally, is highly unlikely and therefore unrealistic.
There is nothing wrong with combining existing station elements into original designs in different configurations, as long as proper credit is given to whoever drew the pieces in the first place. Geo.c deserves no ciriticism for acting as editor instead of author; it's a different function, but there's nothing wrong with it.
If you don't happen to like his design, now that's a different issue. I do understand your point that this design, structurally, is highly unlikely and therefore unrealistic.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Well, quite aside from realism, the fact remains that the station posted is not in any way usable for making a .grf file, because it is not separated into the proper sub-sprites. This has repeatedly been pointed out to Geo.C Ghost, and until he gets it right, I'll remove his graphics from the PGS thread.
He's free to post in this thread (and I encourage him to do so until he gets it right) but from now on I'll split out all broken stations from the real PGS thread to keep that thread on topic with only working station graphics and designs (and to preserve the coder's nerves by not having to again and again point out that this type of graphics is not usable).
He's free to post in this thread (and I encourage him to do so until he gets it right) but from now on I'll split out all broken stations from the real PGS thread to keep that thread on topic with only working station graphics and designs (and to preserve the coder's nerves by not having to again and again point out that this type of graphics is not usable).
Last edited by Patchman on 27 Feb 2005 02:50, edited 1 time in total.
If that's the official policy, then I will make two sections on my stations tracking table - the top part, for stations which are properly formatted, and then the bottom part for "concept" drawings, of stations that look interesting but cannot be used in their current form.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I have done so. See, I don't want to ditch them entirely, because I like some of them and I don't want them lost or forgotten. But of course, it's a fact that they cannot be used unless they are properly formatted, and until they are they're useless. So my list now has those two sections. I hope someday Geo.c chops them up properly, or somebody else does. I notice also that he's not the only one with improperly-composed stations.
http://www.as-st.com/ttd/stations
http://www.as-st.com/ttd/stations
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
No. Read the notes again - you need at least TWO sprites for EACH type of tile, and that's for one without a roof.Geo.c Ghost wrote:But, any way, as i asked before, is that how you ment by aranginging the station?
You're nearly there with this one, but the red platform bit and the grey wall next to it need to be seperate sprites.
Compare it to this complete sprite set for the Amshack stations in the US set. Here, each element of the station is a seperate sprite - there is nothing spanning a whole tile at ground level.

- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
that's an advance, but you are not there yet. Look: this is what you should do:
each element has to be in an indepentent block, and with transparent blue background (just look at the pic cornelius posted) Transparent blue is not referred to your painting program, but to Trasnpor Tycoon's palette, in Purno's tutorial palette it's the most down-right pixel
transparent blue is very important. Always think that as an artist you have the responsability to make the work as much easier as possible for the coder. Sometimes it's hard, but that is what makes your work to be appreciated.
As the picture you posted is, the elements are like "floating" in grey (either because you painted all the background in grey or in your painting program's transparent color) That is no good thing. If you send a file like that, the coder will have to order the sprites and add manually the transparent blue background. For displaying purposes it's great, but not for coding.
Keep in mind that you should release at least 2 files of a single work: one is the file to be coded, which must be in PCX format, with white background and with each element correctly aligned and arranged in order, each one enclosed on its "transparent blue" color square. Just exactly as cornelius' pic is. No more, no less. One element, one transparent blue sqaure. And all in order, no squares floating here and there. Don't forget to compress in ZIP this PCX file
The second file is the one to be shown in the forums. That one should be in PNG format. You can't post a PCX in forums. You can arrange this one so that it displays what your station will look like, but maybe some people could request you to post it as the PCX file is. Well, that is an easy task.
Get on to it, kid, you have to keep practising until you learn. I see you have a strong will, but that alone won't be enough; keep trying!

each element has to be in an indepentent block, and with transparent blue background (just look at the pic cornelius posted) Transparent blue is not referred to your painting program, but to Trasnpor Tycoon's palette, in Purno's tutorial palette it's the most down-right pixel
transparent blue is very important. Always think that as an artist you have the responsability to make the work as much easier as possible for the coder. Sometimes it's hard, but that is what makes your work to be appreciated.
As the picture you posted is, the elements are like "floating" in grey (either because you painted all the background in grey or in your painting program's transparent color) That is no good thing. If you send a file like that, the coder will have to order the sprites and add manually the transparent blue background. For displaying purposes it's great, but not for coding.
Keep in mind that you should release at least 2 files of a single work: one is the file to be coded, which must be in PCX format, with white background and with each element correctly aligned and arranged in order, each one enclosed on its "transparent blue" color square. Just exactly as cornelius' pic is. No more, no less. One element, one transparent blue sqaure. And all in order, no squares floating here and there. Don't forget to compress in ZIP this PCX file
The second file is the one to be shown in the forums. That one should be in PNG format. You can't post a PCX in forums. You can arrange this one so that it displays what your station will look like, but maybe some people could request you to post it as the PCX file is. Well, that is an easy task.
Get on to it, kid, you have to keep practising until you learn. I see you have a strong will, but that alone won't be enough; keep trying!

Who is online
Users browsing this forum: No registered users and 33 guests