Geo.c Ghost's Stations (split from PGS thread)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Geo.c Ghost's Stations (split from PGS thread)

Post by Geo Ghost »

*Removed by owner*

I've removed several of those 'things' that i originally called graphics.
Looking back now, i wish i hadn't have done them, just started in my own.

If anybody does happen to read this, could you please change some of your old posts, or a mod remove them up untill my ones stop?
Thank you.

Regards,
Richard.C (Geo Ghost)
Last edited by Geo Ghost on 22 Apr 2006 22:23, edited 4 times in total.
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

Thats an interesting station you got there.
Formerly known as Lachie
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

*Removed by owner*
Last edited by Geo Ghost on 22 Apr 2006 22:23, edited 2 times in total.
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

I was being sarcastic. try drawing some of your own stations instead of just hacking cornelius' and TTD's. I'd like to see some of YOUR work in here.
Formerly known as Lachie
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

WhiteHand wrote:I was being sarcastic. try drawing some of your own stations instead of using cornelius' and TTD's. I'd like to see some of YOUR work in here.
I agree, to be quite brutally honest, your work thusfar looks like tripe.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Aegir wrote:
WhiteHand wrote:I was being sarcastic. try drawing some of your own stations instead of using cornelius' and TTD's. I'd like to see some of YOUR work in here.
I agree, to be quite brutally honest, your work thusfar looks like tripe.
I must agree. Its better to see new stuff instead of constantly new relases that look the same as the last.
Image
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

*Removed by owner*
Last edited by Geo Ghost on 22 Apr 2006 22:23, edited 2 times in total.
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

The PM Geo.c ghost wrote:Every one knows that i use some of his station graphics, and put them in different combinations. yes i have got some of my own stations.
Didint you check the last topic we had :?:
Yes, infact I did read the last topic. And I've been a big follower of this set. However, I'm sure everyone is sick of seeing your *small* or *negative* on something that someone else already made. Try drawing for yourself. Jeezus :roll:
-IRC-(#tycoon)
[10:37] <Born_Acorn> I hope he isn't so bummed out that he stops drawing forever.
[10:37] <Aegir> I do
Last edited by BobDendry on 26 Feb 2005 23:46, edited 1 time in total.
Formerly known as Lachie
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

*Removed by owner*
Last edited by Geo Ghost on 22 Apr 2006 22:23, edited 2 times in total.
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Allow me to add some critical note on your station attempt, Geo. The direction of the arched roof is highly unlikely to be like you draw it. The reason why glass roofs over tracks are build in longitudinal direction is a constructional one. The support beams in this construction are the beams that carry the arched beams which in turn carry girders to divide the arches in managable sections of glass. These support beams carry a maasive weight as a result of the wind sucking and pushing on the roof (depends on the wind direction) and as a result of the weight of the arches, girders and glass. If you have them span 2 or more tracks you would need such a dimension of support beams* that you might as well forget about it. That is why arched station roofs are in longitudinal direction: you can place pillars ever 2 meters which will significantly reduce the dimensions needed for the support beams.

*I believe the largest standardized European steel profile is the IPE600, which has a height of 600mm and a width of 320mm (and it weighs about 125 kg/meter).
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

Thanks to the mods for splitting this thread from PGS. good job on that, as im all for protecting the PGS from bad stations
Formerly known as Lachie
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Hey, hey.

There is nothing wrong with combining existing station elements into original designs in different configurations, as long as proper credit is given to whoever drew the pieces in the first place. Geo.c deserves no ciriticism for acting as editor instead of author; it's a different function, but there's nothing wrong with it.

If you don't happen to like his design, now that's a different issue. I do understand your point that this design, structurally, is highly unlikely and therefore unrealistic.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Well, quite aside from realism, the fact remains that the station posted is not in any way usable for making a .grf file, because it is not separated into the proper sub-sprites. This has repeatedly been pointed out to Geo.C Ghost, and until he gets it right, I'll remove his graphics from the PGS thread.

He's free to post in this thread (and I encourage him to do so until he gets it right) but from now on I'll split out all broken stations from the real PGS thread to keep that thread on topic with only working station graphics and designs (and to preserve the coder's nerves by not having to again and again point out that this type of graphics is not usable).
Last edited by Patchman on 27 Feb 2005 02:50, edited 1 time in total.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

If that's the official policy, then I will make two sections on my stations tracking table - the top part, for stations which are properly formatted, and then the bottom part for "concept" drawings, of stations that look interesting but cannot be used in their current form.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

krtaylor: thats not such a bad idea.
Formerly known as Lachie
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I have done so. See, I don't want to ditch them entirely, because I like some of them and I don't want them lost or forgotten. But of course, it's a fact that they cannot be used unless they are properly formatted, and until they are they're useless. So my list now has those two sections. I hope someday Geo.c chops them up properly, or somebody else does. I notice also that he's not the only one with improperly-composed stations.

http://www.as-st.com/ttd/stations
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
cornelius
Director
Director
Posts: 519
Joined: 04 Jan 2004 22:11

Post by cornelius »

Geo.c Ghost wrote:But, any way, as i asked before, is that how you ment by aranginging the station?
No. Read the notes again - you need at least TWO sprites for EACH type of tile, and that's for one without a roof.

You're nearly there with this one, but the red platform bit and the grey wall next to it need to be seperate sprites.

Image

Compare it to this complete sprite set for the Amshack stations in the US set. Here, each element of the station is a seperate sprite - there is nothing spanning a whole tile at ground level.

Image
Image
Cornelius Foundry ~ Bespoke Isometric Narrow Gauge Engineering ~ Est. 1921
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

*Removed by owner*
Last edited by Geo Ghost on 22 Apr 2006 22:24, edited 2 times in total.
User avatar
Geo Ghost
Moderator
Moderator
Posts: 6565
Joined: 25 Oct 2004 10:06
Location: UK
Contact:

Post by Geo Ghost »

*Removed by owner*
Last edited by Geo Ghost on 22 Apr 2006 22:24, edited 2 times in total.
User avatar
Sanchimaru
Tycoon
Tycoon
Posts: 1542
Joined: 05 Feb 2004 22:39
Location: Kobe, Japan
Contact:

Post by Sanchimaru »

that's an advance, but you are not there yet. Look: this is what you should do:
each element has to be in an indepentent block, and with transparent blue background (just look at the pic cornelius posted) Transparent blue is not referred to your painting program, but to Trasnpor Tycoon's palette, in Purno's tutorial palette it's the most down-right pixel
transparent blue is very important. Always think that as an artist you have the responsability to make the work as much easier as possible for the coder. Sometimes it's hard, but that is what makes your work to be appreciated.
As the picture you posted is, the elements are like "floating" in grey (either because you painted all the background in grey or in your painting program's transparent color) That is no good thing. If you send a file like that, the coder will have to order the sprites and add manually the transparent blue background. For displaying purposes it's great, but not for coding.

Keep in mind that you should release at least 2 files of a single work: one is the file to be coded, which must be in PCX format, with white background and with each element correctly aligned and arranged in order, each one enclosed on its "transparent blue" color square. Just exactly as cornelius' pic is. No more, no less. One element, one transparent blue sqaure. And all in order, no squares floating here and there. Don't forget to compress in ZIP this PCX file

The second file is the one to be shown in the forums. That one should be in PNG format. You can't post a PCX in forums. You can arrange this one so that it displays what your station will look like, but maybe some people could request you to post it as the PCX file is. Well, that is an easy task.

Get on to it, kid, you have to keep practising until you learn. I see you have a strong will, but that alone won't be enough; keep trying!
:D
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 33 guests