Colors - One thing to keep in mind
Moderator: OpenTTD Developers
Colors - One thing to keep in mind
Hi,
Just a friendly reminder and a hopeful request: Keep in mind that 10% of the (male) population is (red/green) colour blind!
This means that one really ought to implement a few basic functions to customize colors!
I, for one, really need a way of changing the default colour for Iron Ore Mine (#74581C) to a bit further away from the default "land" colour (#40700C), like for example to a bit darker brown (#543800)...
What in reality is my problem (and I can imagine a few others are troubled by this as well) is to locate Iron Ore Mines on the Industry map...
Naturally, I have to look elsewhere for my income, or take about five-ten times the time needed to i.e. locate a Coal Mine or a Forest...
Anyway, just my fourtytwo cents...
Hope it isn't too difficult to implement, and that the 10% is enough to make the change a "necessity"...
Just a friendly reminder and a hopeful request: Keep in mind that 10% of the (male) population is (red/green) colour blind!
This means that one really ought to implement a few basic functions to customize colors!
I, for one, really need a way of changing the default colour for Iron Ore Mine (#74581C) to a bit further away from the default "land" colour (#40700C), like for example to a bit darker brown (#543800)...
What in reality is my problem (and I can imagine a few others are troubled by this as well) is to locate Iron Ore Mines on the Industry map...
Naturally, I have to look elsewhere for my income, or take about five-ten times the time needed to i.e. locate a Coal Mine or a Forest...
Anyway, just my fourtytwo cents...
Hope it isn't too difficult to implement, and that the 10% is enough to make the change a "necessity"...
- Attachments
-
- Can you find the three hidden Iron Ore Mines in this picture?
- ottd-red-green.png (4.81 KiB) Viewed 3211 times
Well maybe thats a good idéa but consider using your graphics drivers to sharpen your image? Im not one of those 10 % so i dont know if it helps...
But i think that this feature might be too "minor" to be implemented since all other 90 % know factory colours by their exact appearance and have no need for changes.
I understand your problem as you describe it...
Using a graphics card with nvidia drivers?
There is a rgb channel feature where you can enhance certain elements to actually make stuff stand out diffrently.
And you can save prefabs so you easily can switch back to normal mode when not playing...
Cheers //Cadde
But i think that this feature might be too "minor" to be implemented since all other 90 % know factory colours by their exact appearance and have no need for changes.
I understand your problem as you describe it...
Using a graphics card with nvidia drivers?
There is a rgb channel feature where you can enhance certain elements to actually make stuff stand out diffrently.
And you can save prefabs so you easily can switch back to normal mode when not playing...
Cheers //Cadde
-
- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
Bot_40 wrote:Yeah I'm partially red/green colourblind and it's pretty much impossible to see iron ore mines on the map. No way am I going to go messing around with my desktop colour settings to make it stand out more, I don't particularly want all my other progs colours messed up
did i mention that you can have profiles for TTD with the nvidia detonator driver?
So if you are coing to play ttd then use your TTD graphics profile and if you exit the game switch back to your default profile...
Should you mess up your default profile you still have a "factory default" button that will restore it to the way it is when you install windows and drivers
//CADDE
EDIT:
Is any of theese pictures any better???
The first one increases Red and green by 25 %
The last one decrease Red and green by 25%
//CADDE
Neither are to me...Cadde wrote:Is any of theese pictures any better???
Took me ages to find 5 ores in the first shot, the second was equally difficult, plus darker =]
Anyway, I don't expect making one array with colors for the map, and a quick option to define colors in "Configure patches" is that difficult...
But still, I can understand if it's not exactly top priority =)
- wonkotsane
- Engineer
- Posts: 23
- Joined: 30 Dec 2002 20:07
- Location: Telford, England
- Contact:
Okay, atleast i tried... If i knew more about color blindness maybe i could have helped but im out of ideas...brotulix wrote:Neither are to me...Cadde wrote:Is any of theese pictures any better???
Took me ages to find 5 ores in the first shot, the second was equally difficult, plus darker =]
Anyway, I don't expect making one array with colors for the map, and a quick option to define colors in "Configure patches" is that difficult...
But still, I can understand if it's not exactly top priority =)
It's up to the developers...
Or if any colorblind out there are a C programmer he could just look into the code and alter the values to fit his needs and share it with others...
I would if i had the spare time!!!
//Cadde
- Cephalaspis
- Engineer
- Posts: 64
- Joined: 17 May 2004 18:52
- Location: Memelburg
- Contact:
logically one should increase or decrease the brightness of the industry that is hard to see due to the colourblindness.
this will change the contrast between the two colours and make it instantly visable. i would say leave everything else as is. (not changing the colour balance)
BTW i do not have colour blindness, i am just an industrial designer.
however darkening the colour was suggested in the first post by the person who actually is colour blind so i did that
so look at the attached image and tell me if thats ok, (normally sighted people too) i think its way easier to see personally, even in normal situations.
Alltaken
this will change the contrast between the two colours and make it instantly visable. i would say leave everything else as is. (not changing the colour balance)
BTW i do not have colour blindness, i am just an industrial designer.
however darkening the colour was suggested in the first post by the person who actually is colour blind so i did that
so look at the attached image and tell me if thats ok, (normally sighted people too) i think its way easier to see personally, even in normal situations.
Alltaken
- Attachments
-
- darker ore mines mockup
- Untitled-1.png (92.43 KiB) Viewed 2868 times
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
That sounds like a good idea...
Or perhaps, the selected industry is highlighted with a yellow line around it? something like that maybe??
I'd probably use that feature, I find it annoying enough to spend ages looking for potential routes!
Or perhaps, the selected industry is highlighted with a yellow line around it? something like that maybe??
I'd probably use that feature, I find it annoying enough to spend ages looking for potential routes!
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
First off, Alltaken, the darkened indutries look sweet, crisp.
Cephalaspis: Yes, that was my general suggestion... Shouldn't be too difficult either...
I think any programmer would back me up on the simpleness of adding one array variable with the industries' colors, and a simple color chooser in the Patch Configuration (or Options, or whatnot)...
Anyway - the ideas and the thoughts you all pop are really great.
Personally, I like the idea of a yellow outline around selected industry/-ies. I could even add to that, and say that you can show different lines of industry using different outlines, like Selected Industry is yellow, industries that depend upon/accepts wares from the selected industri is, say, gray, industries that supply wares that the selected industry accepts is bright green, while all other industries turn black? Just a suggestion..
--
I'm glad to see the response on the color blindness issue! Thanks, guys!
Cephalaspis: Yes, that was my general suggestion... Shouldn't be too difficult either...
I think any programmer would back me up on the simpleness of adding one array variable with the industries' colors, and a simple color chooser in the Patch Configuration (or Options, or whatnot)...
Anyway - the ideas and the thoughts you all pop are really great.
Personally, I like the idea of a yellow outline around selected industry/-ies. I could even add to that, and say that you can show different lines of industry using different outlines, like Selected Industry is yellow, industries that depend upon/accepts wares from the selected industri is, say, gray, industries that supply wares that the selected industry accepts is bright green, while all other industries turn black? Just a suggestion..
--
I'm glad to see the response on the color blindness issue! Thanks, guys!
Note: I am not familar of the internals of neiter OTTD nor TTD, but I know some about game programing.
OTTD as well as TTD use a 8bit palette. If this is stored in a external file, I think it would be fairly easy to make a costom palette for colour blind people. If it is hard coded in C it is still posible to move it to a external file that is prased when the game is started. Dependent on how hardcoded it is it can more or less difficult, but doable.
I don't think 10% of the users are to few to make a such thing. Hey, BBC text almost all their programs, and other countries moves aginst 100% texted TV. The main users of the text is deaf and hearing impared people, which is ~10% of the population.
Another example is porting of programs to unusual platforms.
OTTD as well as TTD use a 8bit palette. If this is stored in a external file, I think it would be fairly easy to make a costom palette for colour blind people. If it is hard coded in C it is still posible to move it to a external file that is prased when the game is started. Dependent on how hardcoded it is it can more or less difficult, but doable.
I don't think 10% of the users are to few to make a such thing. Hey, BBC text almost all their programs, and other countries moves aginst 100% texted TV. The main users of the text is deaf and hearing impared people, which is ~10% of the population.
Another example is porting of programs to unusual platforms.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Who is online
Users browsing this forum: No registered users and 6 guests