[Request] -Multi -Run Way Airport
Moderator: Locomotion Moderators
[Request] -Multi -Run Way Airport
Seems like with sizes from small medium and large at least the large airport should have two runways or more , Maybe someone can mod an airport to have two runways?
I doubt it.
It seems to me like Airports are just like in TTD: The routes the planes take are hardcoded into the game and impossible to change.
It seems to me like Airports are just like in TTD: The routes the planes take are hardcoded into the game and impossible to change.
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airports ate the most complex *.dat files.
Thiey are made of 88, 136 and >350 little images, most other dat files only have 5-50.
And their variable structure is almost as complex as in Train Stations.
There is a thread here with a simple airport fix, that lets the planes break slower and accelerate faster in airports, so they leave and enter the aiport faster, wasting less time getting from 0 to fiull speed.
Thiey are made of 88, 136 and >350 little images, most other dat files only have 5-50.
And their variable structure is almost as complex as in Train Stations.
There is a thread here with a simple airport fix, that lets the planes break slower and accelerate faster in airports, so they leave and enter the aiport faster, wasting less time getting from 0 to fiull speed.
- Johns_Volition
- Traffic Manager
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the problem is that it is almost impossible with all those unknowns... if you don't really have a clue what you are doing suceed is most likely to be impossible... I hope to be able to do an dual vtol heliport someday... but atm it's impossible
-
whatever
"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
whatever
"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
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- Engineer
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maybe its a stupid idea... but how about making it possible to build 2 airports against eachother. This would normally make 2 different stations, but if its possible to change this, you could build 1 large airport, so you can load/unload more planes at the time too...
-House Of Tomorrow-
"We'll upgrade your system, so you can upgrade your life"
"We'll upgrade your system, so you can upgrade your life"
Here's the .dat file for the above. It'll overwrite your airport1.dat, so make a backup first, and only use this for testing and such. I don't recommend actually playing with this file, since the extra runway doesn't work anyway.
- Attachments
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- airport1.zip
- two-runway airport
- (176.85 KiB) Downloaded 451 times
Sorry for the multi-posting here... it didn't feel right to [edit] the previous posts.
Anyway, I've now decoded the aux_4 entries. They mark the positions where planes can travel to, that is the terminals, the yellow line intersections, the heliports and the landing and take-off points. There seem to be some entries that define the holding pattern for aircraft, or maybe the aircraft approach.
Now I'll expect aux_5 to define the linking between these, let's have a look...
...alright, now I'll edit. It was indeed the case. I haven't tried to change anything but I've found that airplane motion is defined as a directed graph. aux_4 are the vertices and aux_5 are the edges. That makes it quite straightforward to change, and a two-runway airport should not be very difficult to do.
But I need to go to bed, so look forward to tomorrow
In the meantime, here's the digraph for airport1, as output from GraphViz and its input file. (Actually this graph is slightly edited, in the actual airport1.dat file intersections 3, 4 and 5 each really have two vertices with one vertex for incoming planes and one for outgoing planes.)
[edit] graph was wrong, edges were in the wrong direction, uploaded version is correct
Anyway, I've now decoded the aux_4 entries. They mark the positions where planes can travel to, that is the terminals, the yellow line intersections, the heliports and the landing and take-off points. There seem to be some entries that define the holding pattern for aircraft, or maybe the aircraft approach.
Now I'll expect aux_5 to define the linking between these, let's have a look...
...alright, now I'll edit. It was indeed the case. I haven't tried to change anything but I've found that airplane motion is defined as a directed graph. aux_4 are the vertices and aux_5 are the edges. That makes it quite straightforward to change, and a two-runway airport should not be very difficult to do.
But I need to go to bed, so look forward to tomorrow

In the meantime, here's the digraph for airport1, as output from GraphViz and its input file. (Actually this graph is slightly edited, in the actual airport1.dat file intersections 3, 4 and 5 each really have two vertices with one vertex for incoming planes and one for outgoing planes.)
[edit] graph was wrong, edges were in the wrong direction, uploaded version is correct
- Attachments
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- airport1_graph.zip
- (502 Bytes) Downloaded 474 times
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- airport1_graph.png
- (8.89 KiB) Downloaded 798 times
Last edited by Patchman on 29 Oct 2004 18:25, edited 2 times in total.
- Johns_Volition
- Traffic Manager
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- Joined: 06 Sep 2004 17:31
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Hmm, I remember points and vectors while I researching TTD Airports.
But when changeing one point you had to recalc all vectors
Let's see what happen, maybe I can make my own airport runway system soon.
(the graph you posted is a bit confusing)
But when changeing one point you had to recalc all vectors

Let's see what happen, maybe I can make my own airport runway system soon.
(the graph you posted is a bit confusing)
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I've designed and am currently building a 2 runway airport. You can see the design here:
http://loco.phoenixscripts.co.uk/steve/airport.png
I'm just working through the current airports, copying some stuff across and getting some stuff from the wiki. So it'll be ready as fast as the wiki is updated with new stuff.
Good Job patchman!
http://loco.phoenixscripts.co.uk/steve/airport.png
I'm just working through the current airports, copying some stuff across and getting some stuff from the wiki. So it'll be ready as fast as the wiki is updated with new stuff.
Good Job patchman!

Ok, here's a progress report in form of a screenshot and an airport4.dat file.
DO NOT use this file in an actual game, it doesn't work yet. The planes can't take off (well they get in the air but you don't want to know how).
I proudly present... Bonville International Airport!
DO NOT use this file in an actual game, it doesn't work yet. The planes can't take off (well they get in the air but you don't want to know how).
I proudly present... Bonville International Airport!
- Attachments
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- airport4.zip
- (183.21 KiB) Downloaded 543 times
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- screenshot
- bonville_IA.png (61.23 KiB) Viewed 9600 times
Well, after lots of ghost airports, i went back to basics. I edited AIRPORT1, made it bigger, moved the stuff around and then created what was missing. I identified a couple of things that will create ghost airports:
- Not defining a tile at the center
- Defining 2 tiles on top of each other
- Attachments
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- Screenshot53.PNG (53.55 KiB) Viewed 9588 times
Hey, that looks good! I hope you can make it so that you can build up to five runways, that would be cool (like Schiphol)!
A little bit off-topic:
Is anyone annoyed by the fact that if you want to upgrade your airport to a larger one you have to stop all your airplanes and even make sure they stop at an other airport. Otherwise Locomotion says that the airport is currently in use by an airplane and you cannot remove it! This makes the upgrade very time-consuming and thus annoying...
A little bit off-topic:
Is anyone annoyed by the fact that if you want to upgrade your airport to a larger one you have to stop all your airplanes and even make sure they stop at an other airport. Otherwise Locomotion says that the airport is currently in use by an airplane and you cannot remove it! This makes the upgrade very time-consuming and thus annoying...
looking good 


im no expert, but im guessing no, as the idea with two runways is having one for takeoff and one for landing.ganzpopp wrote:Hey, that looks good! I hope you can make it so that you can build up to five runways, that would be cool (like Schiphol)!
do like they do in real life, build it else whereA little bit off-topic:
Is anyone annoyed by the fact that if you want to upgrade your airport to a larger one you have to stop all your airplanes and even make sure they stop at an other airport. Otherwise Locomotion says that the airport is currently in use by an airplane and you cannot remove it! This makes the upgrade very time-consuming and thus annoying...

John Mitchell
http://www.johnmit.net
http://www.johnmit.net
- mawnin_mon
- Engineer
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Due to recent developments, the Expanded Airport Pack will contain the following:
International airport - As seen above, 2 runways and as many terminals as we can make work
Large Heliport - A 2x2 block of helipads for use in a city. That's right.. 4 landing spots!
I'm also going to try and fix the Large Airport bug, should be easy ish once we figure out a few more things and i rewrite the busy bits for it.
You won't see it for a few days at least, and i'll need graphics for it too. Just wanted to get your attention!
International airport - As seen above, 2 runways and as many terminals as we can make work
Large Heliport - A 2x2 block of helipads for use in a city. That's right.. 4 landing spots!
I'm also going to try and fix the Large Airport bug, should be easy ish once we figure out a few more things and i rewrite the busy bits for it.
You won't see it for a few days at least, and i'll need graphics for it too. Just wanted to get your attention!
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