Create a town -button
Moderator: OpenTTD Developers
Create a town -button
Would it be possible to add a tool to create new citys while playing? Just like in the editor.
It would rock.
It would rock.
*insert funny thing here*
I mean in-game? How would it be in any way slightly realistic that a transport company can build a new town?
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
well, apart from the Toyland graphics; yes it at least tries to achieve a certain level and be coherent with the game's purpose: you are a transport company not some almighty god!
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Fulee proudly presents: BuildTownCheat
Devs: you know diff files...
Others: Just dl the zip and overwrite the files in your OTTD dir (Don't forget to backup!)
BTW because the compiled exe is the one I currently use, it has more additions:
- the patch which can be found in the DepotSignals thread
- 'Turbo'FastForward: when you press shift during fast forward, the game doesn't redraw more than once in 30ms and doesn't animate
- takeover player_number console command because I got annoyed when played with my brother and after loadgame he got a new company instead of the old one
(warning: crashes in single player)
- clone train patch -> clone button in depot (thx to the author!)
- faster town growth (sorry, just had fun messing with this
)
- you can press CTRL when using the remove signal tool to override the "When dragging place signals every:" patch setting and remove all signals
Have fun!
Devs: you know diff files...
Others: Just dl the zip and overwrite the files in your OTTD dir (Don't forget to backup!)
BTW because the compiled exe is the one I currently use, it has more additions:
- the patch which can be found in the DepotSignals thread
- 'Turbo'FastForward: when you press shift during fast forward, the game doesn't redraw more than once in 30ms and doesn't animate
- takeover player_number console command because I got annoyed when played with my brother and after loadgame he got a new company instead of the old one

- clone train patch -> clone button in depot (thx to the author!)
- faster town growth (sorry, just had fun messing with this

- you can press CTRL when using the remove signal tool to override the "When dragging place signals every:" patch setting and remove all signals
Have fun!
- Attachments
-
- OTTDexe&langfile.zip
- (352.01 KiB) Downloaded 258 times
-
- BuildTownCheat.diff
- (4.13 KiB) Downloaded 272 times
-
- Transport Coordinator
- Posts: 259
- Joined: 01 Oct 2004 12:16
- Location: Earth, Europe, Czech Republic, Prague
Well, I may even stay "at home" - Czech car manufacturer, Škoda, also nearly owns the town where its main factories are (btw. it's fun to look at the map - 1/3 of the map covered by huge green polygon with "Škoda auto" written on itAlltaken wrote:no not as such.Joker wrote:Maybe as a cheat code, but not as a standard game option. Have you ever seen transport company funding a town?
however look at a company like Hyundai.
they own an entire city.
Alltaken

PS.: hope the post doesn't get messed up when I use diacritics
In a was a situation like this when Kruonis hidropowerplant was being builded the company that constructed it have builded whole city with flats shops and storehouses,Joker wrote:Maybe as a cheat code, but not as a standard game option. Have you ever seen transport company funding a town?
when the plant was completed the workers left and the town is now dead only the powerplant is operating now.
about powerplant(from webpage):
Kruonis
The Kruonis Pumped Storage Power Plant was erected in 1992 and now comprises four units of 200 MW each. It is pumping water from lower reservoir into higher water body (the water head here is more than 100 metres height), when the usage of energy is small. And if the needs of energetic power are very big, it can generate 800 MW in five hours. The Power Plant was designed for 1600 MW of capacity, based on the assumption that four reactors at the Ignalina NPP would be in operation. With the reduced capacity at Ignalina, however, no further increase in capacity at Kruonis is expected in the near future.
Who is online
Users browsing this forum: No registered users and 3 guests