eye candy features like rollercoaster tycoon 2
Moderator: Locomotion Moderators
eye candy features like rollercoaster tycoon 2
is possible to add new eye candy features, like possibility to build walls, tubes on tracks etc ?
also a good thing would be to improve the shift key when building roads and tracks to place them at different heights without starting from the ground and rise the track (always like rollercoaster tycoon 2)
now is possible only to place the track below the ground by pressing the shift key and this is not bad to start a new patch...
another bad thing that cause me always angry is the transparency... when i want to build subterranean stations, because there is no space in the city, i always have problems by placing tracks, because if you want to delete one piece of track there is a building which is transparent that can't allow you to left-click on the track, or if you have the track tool window opened you bulldoze the building
in rollercoaster tycoon you can make transparent one thing per time or all things together (in loco if you make roads transparents you also make tracks transparent), and if a thing is transparent you can left-click what is behind without remove what is in first plane (except scenario)
also a good thing would be to improve the shift key when building roads and tracks to place them at different heights without starting from the ground and rise the track (always like rollercoaster tycoon 2)
now is possible only to place the track below the ground by pressing the shift key and this is not bad to start a new patch...
another bad thing that cause me always angry is the transparency... when i want to build subterranean stations, because there is no space in the city, i always have problems by placing tracks, because if you want to delete one piece of track there is a building which is transparent that can't allow you to left-click on the track, or if you have the track tool window opened you bulldoze the building
in rollercoaster tycoon you can make transparent one thing per time or all things together (in loco if you make roads transparents you also make tracks transparent), and if a thing is transparent you can left-click what is behind without remove what is in first plane (except scenario)
Did you read the license you have accepted when installed Loco?
There is an extra passage covering Patch applications, that they aren't allowed... So there is currently no legal way ...
There is an extra passage covering Patch applications, that they aren't allowed... So there is currently no legal way ...
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Theres a dirrerence between patches and modifications.
The locotool compiler only changes/creates the Objects of the game and not the way the game (its GUI and Interfaces) work(s) at all.
For "Half Life" (by Valve) for example you can create a modification with completely different game rules and graphics, but not change its GUI, engine or netcode (only customize within given abilities).
Patches are still managed by the producer to make that 8 year old game still a good selling game (it has gone though 6 different DirectX versions for now).
The locotool compiler only changes/creates the Objects of the game and not the way the game (its GUI and Interfaces) work(s) at all.
For "Half Life" (by Valve) for example you can create a modification with completely different game rules and graphics, but not change its GUI, engine or netcode (only customize within given abilities).
Patches are still managed by the producer to make that 8 year old game still a good selling game (it has gone though 6 different DirectX versions for now).
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The post by Wolf01 clearly shows he wants a game patch..
Modifcations are a different point I don't want to discuss.
LocoTool as far as I know only used informations that are public on the net to write this tool and a lot helpers with try and error system to get the unknown stuff known ...
LocoCodec, there I am 100% sure used only informations provided by James Hughes Website about the sv6 fileformat and try & error system to see if the decompressed data can be read by Loco without crashing...
Ingame, memory patches are clearly forbidden by the license.
It would be surely possible to change ingame behaviours with memory hacks but there is no legal way to do it. You have to first know how Loco works internal...
As far as I know some people will now say that is allowed in their country,
in the EU states I am quite sure it isn't allowed.
http://transpatent.com/gesetze/urhg11.html#69e (German law)
http://www.iuscomp.org/gla/statutes/UrhG.htm (seems to be a english version with a bit older content)
The laws get harmonized in the EU more or less.
If informations created under other laws with reverse engineering, can be used legally isn't covered in any law text I think.
So it would really depend on judges.... (But this is a high risk topic, and even if a lawyer says you are allowed to, you are full responsible not your lawyer)
Modifcations are a different point I don't want to discuss.
LocoTool as far as I know only used informations that are public on the net to write this tool and a lot helpers with try and error system to get the unknown stuff known ...
LocoCodec, there I am 100% sure used only informations provided by James Hughes Website about the sv6 fileformat and try & error system to see if the decompressed data can be read by Loco without crashing...
Ingame, memory patches are clearly forbidden by the license.
It would be surely possible to change ingame behaviours with memory hacks but there is no legal way to do it. You have to first know how Loco works internal...
As far as I know some people will now say that is allowed in their country,
in the EU states I am quite sure it isn't allowed.
http://transpatent.com/gesetze/urhg11.html#69e (German law)
http://www.iuscomp.org/gla/statutes/UrhG.htm (seems to be a english version with a bit older content)
The laws get harmonized in the EU more or less.
If informations created under other laws with reverse engineering, can be used legally isn't covered in any law text I think.
So it would really depend on judges.... (But this is a high risk topic, and even if a lawyer says you are allowed to, you are full responsible not your lawyer)
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- norfolksouthern37
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why do you always bring up the same old things eis_os?
theres no need to even answer this post if you are going to post what you did, you are just causing A LOT of useless argument. the author did not address you specifically, so he didnt ask you to do anything, so why must you bring up the old legal issues every time you post?
if you can do something but wont do it because of legal issues, then i dont give a flying * and im sure nobody else does either. theres no other reason to bring it up unless you are just showing off...
we dont care already.
why not just keep it to yourself?
theres no need to even answer this post if you are going to post what you did, you are just causing A LOT of useless argument. the author did not address you specifically, so he didnt ask you to do anything, so why must you bring up the old legal issues every time you post?
if you can do something but wont do it because of legal issues, then i dont give a flying * and im sure nobody else does either. theres no other reason to bring it up unless you are just showing off...
we dont care already.
why not just keep it to yourself?
My first post only answered to his question, if it would be possible to do a patch, because Vimp didn't understand my first posting right. As usally people don't try to read and understand the topic messages get posted under I have to go more in detail. (Btw. this message was adressed to all people, so all people can answer including me).
norfolksouthern37, please read the full context something is written.
And for reference:
"... now is possible only to place the track below the ground by pressing the shift key and this is not bad to start a new patch... "
To sum up:
Tools can be written, objects can be created.
Game/Memory Patches can't legally. (So we have to wait for Chris Sawyer)
Chris Sawyer can surely change the behaviour if he likes to...
norfolksouthern37, please read the full context something is written.
And for reference:
"... now is possible only to place the track below the ground by pressing the shift key and this is not bad to start a new patch... "
To sum up:
Tools can be written, objects can be created.
Game/Memory Patches can't legally. (So we have to wait for Chris Sawyer)
Chris Sawyer can surely change the behaviour if he likes to...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
- spaceman-spiff
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But we all know he doesn't give a s*** about patches, you accept his game or you don't, he'll never ever help useis_os wrote: Chris Sawyer can surely change the behaviour if he likes to...
We can complain about that and whine forever, it won't help !!!!!
Well, back to work, lot's of it in the near future
- norfolksouthern37
- Transport Coordinator
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The fact is if you don't do it someone else will. And whether or not Atari or CS will go after the person who does do it is another question. Personally i don't think Atari or CS would bother.eis_os wrote:The post by Wolf01 clearly shows he wants a game patch..
Modifcations are a different point I don't want to discuss.
Ingame, memory patches are clearly forbidden by the license.
It would be surely possible to change ingame behaviours with memory hacks but there is no legal way to do it. You have to first know how Loco works internal...
As far as I know some people will now say that is allowed in their country,
in the EU states I am quite sure it isn't allowed.
http://transpatent.com/gesetze/urhg11.html#69e (German law)
http://www.iuscomp.org/gla/statutes/UrhG.htm (seems to be a english version with a bit older content)
The laws get harmonized in the EU more or less.
If informations created under other laws with reverse engineering, can be used legally isn't covered in any law text I think.
So it would really depend on judges.... (But this is a high risk topic, and even if a lawyer says you are allowed to, you are full responsible not your lawyer)
I have no problem if someone else will do it, so any volunteer?
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sorry, i wasn't able to reply before today...
if i'm not wrong, somewhere in this forum there is a topic where is asked what users want in new patches... here i answered:
1) eye candy features
2) improved construction tool (shift + mouse up\down to change height)
3) improved transparency (you should be able to right-click objects on the 2nd floor without demolish objects in 1st floor)
if we write a list of what features we want to be improved, and we send that list at who is working to new patches (or customer care?), these suggestions may be taken for new patches....
if i'm not wrong, somewhere in this forum there is a topic where is asked what users want in new patches... here i answered:
1) eye candy features
2) improved construction tool (shift + mouse up\down to change height)
3) improved transparency (you should be able to right-click objects on the 2nd floor without demolish objects in 1st floor)
if we write a list of what features we want to be improved, and we send that list at who is working to new patches (or customer care?), these suggestions may be taken for new patches....
- Born Acorn
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- Born Acorn
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Re: eye candy features like rollercoaster tycoon 2
You can do that in the scenario editor.Wolf01 wrote:...like possibility to build walls...
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