Keep your vehicles up to date

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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orion_joel
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Keep your vehicles up to date

Post by orion_joel »

Hi All

Just thought i would mention what i have found about keeping new vehicles running.

I has taken my train network to about 19mill per year when i noticed it was dropping right off. which i now relise it breakdowns. Though i have found that anything much under about 20% reliability is a pain the breakdowns cause a lot of trains to back-up when you run about 20-30 on a dual line.

The difference replacing every engine older then 7 years has made is huge. Without building any new routes my train network now brings in 31.5mill per year just from replacing all engines. The 12.5 mill to replace all 60 engines and upgrade the carriages for higher speed has aid for it self easily.
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spaceman-spiff
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Post by spaceman-spiff »

Yeah, I know, but sometimes you get so occupied in constructing new tracks that when you return to your trainlist, many have dropped below 15%
There should have been some warningsystem
Well, back to work, lot's of it in the near future
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Hyronymus
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Post by Hyronymus »

Not a warning system, a serious patch (I mean official game patch). This is truly unrealistic. In TTD I usually waited for newer trains to replace my old once. With that I managed two things at once: improved reliability and got a better engine. Now I'm forced to replace my engines with the same type. That (almost?) never happens in real life!
orion_joel
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Post by orion_joel »

Actually one thing i would like to add to this.

The reliability seems to drop over a 10yr period, but this is also a lot less then TTDLX. They would get longer lives as you got furthur on into the game which i beleive is much better, a newer model comes and it has a longer life expectancy or such.

Although it probably would not work for upgrading to a new model it would be nice to have a option to set where when the engine got below a certain reliability it would be replaced automatically, or it asks do you want to replace this engine.

While i am on the subject i also dislike when you replace an engine but leave the carriages on the track they loose all the cargo they are carrying, i am sure in real life if you unhook the engine the carriages dont loose the people or grain that is in them.
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Hyronymus
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Post by Hyronymus »

I agree with the latter, it's very nasty to see your trains turn empty when replacing just the engine.
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Post by JonnyRocks »

How do you get20 trains on a duel line?
is tnat the one way system with lots of signals?
Anyway, i get this problem mostly with trams - I had loads on 1%, they moved for 5 seconds then broke down again!
Also i think concordes get less reliable quicker, although im not sure
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orion_joel
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Post by orion_joel »

Yes it is the one way system with lots of signals.

Two lines each with one way signals in different direction. Costs more then twice as much as a single line to start but more then pays for it self after adding a few runs to use it.
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PurdueGuy
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Post by PurdueGuy »

Hyronymus wrote:I agree with the latter, it's very nasty to see your trains turn empty when replacing just the engine.
That very fact leaves me stalking my trains, waiting for their empty return run. That, of course, causes the replacing time every 5-7 game years to take much longer, and waste like 2 years doing it.
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anaconda
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Post by anaconda »

That's one of the better things about RRT (the first one). If you kept trains properly serviced, they would last very long. But if they were not, the running cost would go through the roof, and they would need replacing pretty soon.

I wish this could be done with LoMo too. At least some kind of a building that services the passing train (like in RRT3). And it would be much more realistic if new trains and refitting only could be done on stations. Or in some other depot building.
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