That patch looks promising, but it does not look stable enough yet. For instance, unless I am mistaken, it is not multiplayer-safe (yet), which is a big no-no.
New map features
Moderator: OpenTTD Developers
Re: New map features
Re: New map features
And the Ubtuntu 14.04 64bit version.
Thanks for fixing it JGR
Thanks for fixing it JGR

- Attachments
-
- openttd-custom-ge6310d07-tracerestrict-cirdan-UNIX.tar.xz
- Version: ge6310d07-tracerestrict
Ubunt 14.04 64bit - (4.65 MiB) Downloaded 102 times
Re: New map features
I have just pushed an update to the repository, with over three months' worth of commits. There are, however, only two user-visible changes:
- Trains in a tunnel with a path signal at the far end will now not reserve a path out of the tunnel soon after entering; instead, they will wait to do so until they are about to exit (as with any other path signal).
- A pathfinder bug involving road vehicles manually told to go to the nearest depot while turning around on a tile lacking the opposite road piece has been fixed.
Re: New map features
cirdan wrote:I have just pushed an update to the repository, ...

... and we have the unguaranteed Win32 binary: ... and have added JGR's tracerestrict version: Enjoy!

Last edited by wallyweb on 21 Feb 2016 05:52, edited 2 times in total.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: New map features
Thanks Cirdan for the updates 
Here is the usual Ubuntu version and l8er the pending JGR modified version. the tracerestricted version from JGR.
Thanks JGR as well.
Cheers

Here is the usual Ubuntu version and l8er the pending JGR modified version. the tracerestricted version from JGR.
Thanks JGR as well.
Cheers
- Attachments
-
- openttd-custom-g2505861b-UNIX.tar.xz
- Ubuntu 14.04 64bit
Version:g2505861b - (4.63 MiB) Downloaded 94 times
-
- openttd-custom-g06020f91-tracerestrict-cirdan-UNIX.tar.xz
- Untuntu 14.04 64bit
Version:g06020f91-tracerestrict - (4.65 MiB) Downloaded 107 times
Last edited by TrueSatan on 21 Feb 2016 22:57, edited 1 time in total.
Re: New map features
I've updated my branch with these new changes.
Why wait so long before pushing your work to the repo?cirdan wrote:I have just pushed an update to the repository, with over three months' worth of commits. There are, however, only two user-visible changes:
- Trains in a tunnel with a path signal at the far end will now not reserve a path out of the tunnel soon after entering; instead, they will wait to do so until they are about to exit (as with any other path signal).
- A pathfinder bug involving road vehicles manually told to go to the nearest depot while turning around on a tile lacking the opposite road piece has been fixed.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: New map features
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: New map features
Mainly for two reasons. The first one is that, when I update the repo, wallyweb and TrueSatan post new binaries here, which is very nice of them (thanks!), and I do not want to feel that I am pushing them with changes every few days when those changes have no or very little impact on gameplay. The second reason is that updating the repo less often has certain advantages when dealing with bugs, as it allows me to rewrite the branch history without worrying that somebody else may have already got a copy of it. For instance, a commit that I made in december introduced a bug that did not show up until a few weeks ago. Keeping the branch unpublished allowed me to amend that commit and rewrite the branch history to keep it cleaner.JGR wrote:Why wait so long before pushing your work to the repo?
Re: New map features
Haha Cirdan, you can if you want update the repo daily.
I made a script that checks for updates and generates a new binary
I run the script nearly every evening to see if you changed something.
So go ahead.
Thanks and cheers
I made a script that checks for updates and generates a new binary

I run the script nearly every evening to see if you changed something.
So go ahead.
Thanks and cheers
Re: New map features
Due to a lack of ISP competition resulting in Canada having some of the highest internet access fees on the planet, I don't mind the longer intervals between pushes. It all helps to keep my bandwidth usage within my monthly allotment, especially if I stumble upon several particularly long YouTube videos that absolutely must be viewed. 

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
- Streckenläufer
- Engineer
- Posts: 57
- Joined: 22 Jun 2012 14:45
- Location: Berlin-Germany
Re: New map features
Why do not you via satellite into the net? Keywords: SmartTV or Playstationwallyweb wrote:Due to a lack of ISP competition resulting in Canada having some of the highest internet access fees on the planet, I don't mind the longer intervals between pushes. It all helps to keep my bandwidth usage within my monthly allotment, especially if I stumble upon several particularly long YouTube videos that absolutely must be viewed.
MfG Streckenläufer
OpenTTD V1.7.1, r27930 - Trafficlight - Bridge/tunnel Signals - Watertunnel - HousePlacing - SeaplaneAirport - Clipboard - Win7 64bit - MinGW/msys
!Sorry for my google English translator!
OpenTTD V1.7.1, r27930 - Trafficlight - Bridge/tunnel Signals - Watertunnel - HousePlacing - SeaplaneAirport - Clipboard - Win7 64bit - MinGW/msys
!Sorry for my google English translator!
Re: New map features
Excellent question. In Canada satellite internet is more expensve than cable or fibre. Weather interferance (ice on dish) is an issue. The building where I live does not have a good line of sight.Streckenläufer wrote:Why do not you via satellite into the net? Keywords: SmartTV or Playstation

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: New map features
I am working on something...
Any testing is welcome. I have only smoke-tested it myself, so use with caution.
Any testing is welcome. I have only smoke-tested it myself, so use with caution.
- Attachments
-
- station-bridge.diff
- Patch; apply with -p1
- (8.75 KiB) Downloaded 104 times
-
- station-bridge.png (116.74 KiB) Viewed 2947 times
Re: New map features
Excellent!cirdan wrote:I am working on something...
Any testing is welcome. I have only smoke-tested it myself, so use with caution.

Two observations:
- Bridge must be at least two levels high.
- Railroad stations are not supported.
Here is the unguaranteed Win32 binary pathched to the current NMF push: Enjoy

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: New map features
Yes, only road stops and docks are supported (for now). For docks, the bridge can be at any height above the dock. For road stops, it must be at least two levels higher, as you noticed, as otherwise there are glitches. For train stations, NewGRFs can add custom sprites, so we would need a way to know their height. For airports, it just does not make sense.wallyweb wrote:Two observations:
- Bridge must be at least two levels high.
- Railroad stations are not supported.
Re: New map features
Indeed, for the default sprites (road stops, stations and depots) the z-extent (height) is determined internally and there is no reason to do otherwise. For rail stations there is a GRF specification for setting z-extent but it is optional and there is no guaranty that custom stations authors have used this option. Turning on the "show bounding boxes" switch gives a view of the issue.cirdan wrote:Yes, only road stops and docks are supported (for now). For docks, the bridge can be at any height above the dock. For road stops, it must be at least two levels higher, as you noticed, as otherwise there are glitches. For train stations, NewGRFs can add custom sprites, so we would need a way to know their height. For airports, it just does not make sense.wallyweb wrote:Two observations:
- Bridge must be at least two levels high.
- Railroad stations are not supported.
By the way, if one counts the slope above sea level, a bridge over docks is actually a minimum two levels high.

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
- HackaLittleBit
- Director
- Posts: 550
- Joined: 10 Dec 2008 16:08
- Location: tile 0x0000
Re: New map features
Nice Cirdan.
Going over high station buildings (covered station) is nonsense in my opinion.
Don't forget that sometimes unpleasant smelly things fall out of the bottom of a wagon.
I did not see this in real life.
However, going over a lower railway platform is fine.(no roof)
And maybe only road bridges.
I have a solution for you if you don't mind.
Use the function 'CanStationTileHavePylons'.(maybe rename it in IsRooflessStationTile)
See attached patch.(Quick and dirty)

Going over high station buildings (covered station) is nonsense in my opinion.
Don't forget that sometimes unpleasant smelly things fall out of the bottom of a wagon.

I did not see this in real life.
However, going over a lower railway platform is fine.(no roof)
And maybe only road bridges.
I have a solution for you if you don't mind.
Use the function 'CanStationTileHavePylons'.(maybe rename it in IsRooflessStationTile)
See attached patch.(Quick and dirty)
- Attachments
-
- stationbridge.patch
- (748 Bytes) Downloaded 99 times
-
- r.png (184 KiB) Viewed 1576 times
Re: New map features
Patching to the current NMF push I got:HackaLittleBit wrote:See attached patch.(Quick and dirty)
Code: Select all
$ patch -p1 < stationbridge.patch
patching file src/bridge_cmd.cpp
Hunk #2 FAILED at 214.
1 out of 2 hunks FAILED -- saving rejects to file src/bridge_cmd.cpp.rej
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
- HackaLittleBit
- Director
- Posts: 550
- Joined: 10 Dec 2008 16:08
- Location: tile 0x0000
Re: New map features
The patch is just for Cirdan to see what I did.
If you want to experiment you have to apply manually.
Regards.
Patch was made with TotoiseHG on Linux.(quick and dirty was copy paste)

If you want to experiment you have to apply manually.
Regards.
Patch was made with TotoiseHG on Linux.(quick and dirty was copy paste)

Re: New map features
That explains it then. I'll wait while you and Cirdan work your magic.HackaLittleBit wrote:The patch is just for Cirdan to see what I did.

By the way, I was about to suggest to Cirdan to allow bridges of between height levels two and three until I saw your screenshot of the arched roof and I realized that bridge pillars would be a problem graphically. Your suggestion to restrict the bridge to only over low platforms would be ideal. Hopefully you and Cirdan can make it work.

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Who is online
Users browsing this forum: No registered users and 5 guests