
Ill have to give this a go when i get back home

Moderator: Graphics Moderators
I deleted my message. Here's Oil & Gas wells mapGarryG wrote:Got a message from a PropH about oil wells, but it disappeared from here.
Was asking about oil wells to be added in game as the Oil Rigs not started till 1967. Instead of adding oil wells I changed the date of oil rigs to start in 1900.
If the information I been told many moons ago .. the oil Australia produces not suitable for using as fuel. It used for engine oils. But guess it still oil. So Oil Wells are now part of the sets.PropH wrote:I deleted my message. Here's Oil & Gas wells mapGarryG wrote:Got a message from a PropH about oil wells, but it disappeared from here.
Was asking about oil wells to be added in game as the Oil Rigs not started till 1967. Instead of adding oil wells I changed the date of oil rigs to start in 1900.
Found a old article on the forum don't know if of any use ..viewtopic.php?t=63793GarryG wrote:Had 2 already asking if the horses can be animated. Is there anyone who think they could do that are welcome to try.
I agree ..andythenorth wrote:Animating the horses would be a serious amount of work
I wouldn't do it
Those ideas sound good but some maybe not viable.Pyoro wrote:Well, you could resort to the "Tourist" cargo, as a certain other industry set does, and then you can include a whole bunch of landmarks or whatever that are typical for Australia. Like a bunch of emus fending of farmers. Or a completely empty tile. Or perhaps a spider the size of those horses? I'm not sure.
Food and Passengers for sure .. but still room for more. I don't have valuables in my cargsos other wise that could have been produce .. all the money people lostAlberth wrote:I'd say it needs food and passengers, and produces passengers again.
It also produces joy and fun, not sure you'd want those as cargo
Users browsing this forum: No registered users and 27 guests