Yes, the slopes are what really make for a lot more work in designing tracks compared to trainsets. I would love to be able to just make the 3d model with this tool and get all the perspectives needed - it might mean I actually finish my monorail tracks someday.Zephyris wrote: @CountBuggula
Which orientations are you thinking of? The slopes?
PixelTool - Voxel-based Vehicle Editor/Renderer
Moderator: Graphics Moderators
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Does anyone own this program? Original website is down and I can't find it everywhere else on the internet.
Hi
Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Well, the author owns the program, you can try contacting him at his listed e-mail address. He also just logged in a few weeks ago, you could also leave him a PM.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer
... or go to the OP for an update.
I went looking for the contact details of the programmer starting at the OP, saw the alternate link which is also posted there, and tried it. Active at the time of posting:
http://bundles.openttdcoop.org/pixeltool/push/LATEST/
Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Boo.
Apologies for my website going down, I've had to pivot towards a more work oriented Web presence. Adulting and all that...
I haven't made any changes any time recently and the openttdcoop version is up to date.
Apologies for my website going down, I've had to pivot towards a more work oriented Web presence. Adulting and all that...
I haven't made any changes any time recently and the openttdcoop version is up to date.
Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Really nice tool, i already gotten used to it and its lot easier to use than making sprites from scratch. I had issues with getting the actual sprite though... Than i tried to actually right-click on the sprite and save it as png...
I have to edit the sprites a little so they look little more normal-ish. Thats not big of a problem though
I have to edit the sprites a little so they look little more normal-ish. Thats not big of a problem though
Owner of WolfTrans.com. An fictional trucking company.
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Is it just me or is there something off with pixeltool?
The front views look misaligned, but other than that the resulting bus looks pretty good
The front views look misaligned, but other than that the resulting bus looks pretty good
Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Could you share the JSON file? It's hard to debug with just the output to look at.
Re: PixelTool - Voxel-based Vehicle Editor/Renderer
I've been having a blast with this while working on my first grf thanks so much~!
Re: PixelTool - Voxel-based Vehicle Editor/Renderer
Awesome, thanks!
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