Pah! More like 18 daysKiller 11 wrote:...making the entire project in like 4 weeks total...

Not asking for non-technical advice, just making graphics to what I regard as a suitable quality.Killer 11 wrote:...how come you are so good at coming into a project and then just making the entire project...
Doing the minumum quality I can get away with, eg. minimal texture effort; almost all just plain flat colours.
Preparing well, I started by generating all the standard light setups, textures, cargo graphics and production pathways I would need.
Intelligent lazyness; everything has been done in bulk, I have not hand generated a mask, hand aligned a sprite or hand tweaked a sprite.
Modelling a vehicle is actually very quick, the slow bit is fighting with organising the thousands of rendered images produced.
Plus I have been using blender for about 2.5 years...
TBH I can't get my head round the organisation, though I will consider it.Killer 11 wrote:After you finish this definitely consider jumping aboard the 32bpp project
Yup, GRVTS only for now. eGRVTS has over 3 times the number of sprites (around 6500 total) compared to GRVTS (around 2000), so quite a big project.Lordmwa wrote:Is the download just GRVTS at the moment with eGRVTS to come?
*edit* If someone wants a challenge then the GRVTS sprites are ~100% reused in eGRVTS... it is "just" 12000 images which need symlinking/renaming and eGRVTS is ~1/3 done.