
Is it my version of OTTD or is the smoke positions constantly at the bow/stern depending on the direction of travel something that will be fixed in a later version? I run v1.3.2

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The smoke is a bug that shouldn't have been in the alpha. OopsieJonatan wrote:Fantastic work, the smoke was a real suprise!
Should this be read as "the devs are considering it/working on it", or "I'm just hoping it will happen someday"?andythenorth wrote:Current stable releases of OpenTTD don't provide enough control over smoke to make it look good for ships. This might be changed in future.
There's a partial patch for OpenTTD, and partial patch for nml. Both work, neither are finished.Andrew350 wrote:Should this be read as "the devs are considering it/working on it", or "I'm just hoping it will happen someday"?
Looking forward to itandythenorth wrote:Have considered these offshore supply vessels before. Squid design is 'done' and there isn't room for one in that set, but there may be another set in future where they fit.
I'll take it if you don't want it.andythenorth wrote:Have considered these offshore supply vessels before. Squid design is 'done' and there isn't room for one in that set, but there may be another set in future where they fit.
Works for mePikkaBird wrote:I'll take it if you don't want it.
Almost all of them are either sailships of warships, FISH is focused on cargoships. (Though I saw a few examples of cargoships on the list)SkiddLow wrote:IDEA, I Get the Fictional Ship for a Implemented.
Find here : http://en.m.wikipedia.org/wiki/List_of_fictional_ships
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