..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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krtaylor
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Post by krtaylor »

Well, I will be travelling for a week or two so I can't update the site just now, but I will when I get back.
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Post by krtaylor »

Here's the animation, but I'm not sure I like this one as much. It seems odd somehow. Is it just me?
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Post by Wile E. Coyote »

poles look like they are broken. Maybe to draw whole poles in tones of gray?
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Post by Sanchimaru »

Indeed, it looks somehow strange... let's see if this is better:

By the way, how was your trip?
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Post by Wile E. Coyote »

Could you post animated picture, it's easier to see?
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Post by krtaylor »

My trip was fine, a nice change of scenery. I visited my parents for a week and saw old friends.

I will be making the animated version, Wile E., as I have the tools to do that; should be posted by tonight.
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Post by krtaylor »

OK, here's the new animated version.

I think it's better, but still wierd - the wheels seem to be driving backwards in some views. Other opinions? These are really tough to get right.
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Post by Sanchimaru »

This one should do it! Now the movement is more circle shaped, so it shouldn't look strange.
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Post by Death »

Sanchimaru wrote:Darkvater, thanks for the compliments and the contributions too, I hope Death will correct that when he can :D
And I hope OTTD can use graphics soon too !!
Yeah, Now I can.
I'm sorry that I've not coded enithing for a month. My computer was crashed on the day that I posted my last post here, and it needed a hard fixing. Anyway I've just got it back, so now I shall back to work after a long time.

p.s.
I'm sorry that I couldn't tell you about it earlier.

Death
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Post by Wile E. Coyote »

Hey man, welcome back! :D
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Post by jvassie »

Indeed, good to see you back here! :wink:
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Post by krtaylor »

Well, Sanchimaru, here's your latest 140, but I don't know if we're moving in the right direction.
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Post by Sanchimaru »

HAHAHAHA! that looked like toyland!! I can imagine the driver in the cabine jumping up and down.

When I replaced the sprites over the previous version, I didn't realize that some were not aligned!

Here is the fixed version

Welcome back, Death (it's always so strange to say that...)
I was beginning to worry, I supposed you had some problem with your machine. Glad to hear that everything is working now.
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Post by krtaylor »

Here's the new version. Much better, except that I think that, in the 2nd and 3rd sprites, the wheels are running backwards.
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Post by Sanchimaru »

hmm, no, it is right, isn't it? there is not too much contrast and maybe it is not clear the order, but it is spinning in the right direction (clockwise)

By the way, about animated sprites: is there a limit of frames we can use? I am drawing 4 frames, but maybe with more frames, the animation would be clearer and smoother.
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Post by krtaylor »

I am probably being too picky - for one thing, in the game the train would be moving when the wheels are turning, not standing in one place.

I believe you can have either 4 or 6 sprites for the animation. However, I'd think that in most cases, 4 would be enough, and the sprite limit is starting to cause problems, so maybe we shouldn't use them needlessly.

Death, you are coding, what do you think?
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Post by DaleStan »

You may use as many sprites as you like for the animation, as long as you don't hit the sprite limit, but try to keep 4294967296/$NUM_FRAMES large.
You may also use different numbers of animation frames for different directions, although Death may rip off my head for suggesting this.

(Death: If you want to attempt this, variable 9F is your friend. The same can be used to save a few sprites by only including one each northbound and southbound sprite, assuming those directions aren't animated.)
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Spicy spain

Post by Jim Powers »

Hey Men;

I didn't know you were even thinking about a Spanish Train set. Anyway, I'M in the
middle of making a spanish scenario called "Spicy Spain", if anyone is interested.
It's in the Temperate mode. Is there any suggestions as to what and where you'd
be interested in me to placing Industries/Cities? If so, please let me know. BTW,
I'm glad to see the "Super Team" is working on this project! :D

Always,
Jim Powers
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Post by Snail »

krtaylor wrote:I believe you can have either 4 or 6 sprites for the animation. However, I'd think that in most cases, 4 would be enough, and the sprite limit is starting to cause problems, so maybe we shouldn't use them needlessly.
To add my 2 cents, 6 frames-animations for steamers can do great results, but I personally think they're only needed on engines with very large driving wheels.
For instance, my threshold diameter is about 1,75 meters. Everything below gets 4 frames, everything above gets 6. But of course, this changes with everyone's own drawing style.
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Post by Death »

:arrow:
krtaylor wrote:Death, you are coding, what do you think?
Well, I don't know. In my opinion the problem is the 3rd and the 7th sprites, the others are fine.
Maybe more frames will be better and maybe worse, we should check this option (but still not too much frames as Dalestan said).
Another idea had came to my head - to brush the dark line (I don't know its name) or make it darker but do what you like.
By the way. Sanchimaru, I found that the motion style of this loco is different than the other trains' style. I mean, If you look closer on the rare wheel (3rd and 7th sprites in each line), you will see that it's different than in the other locomotives (I hope I'm understood). Maybe that's the problem?

:arrow: Dalestan, I didn't find this varable (9F) on Patchman's site.
Could you please give me more information about this varable?
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