..,,;;:: Spain set ::;;,,.. 90% taster 1.24 available
Moderator: Graphics Moderators
Well, I will be travelling for a week or two so I can't update the site just now, but I will when I get back.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Here's the animation, but I'm not sure I like this one as much. It seems odd somehow. Is it just me?
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- 140anim.gif (1.97 KiB) Viewed 3226 times
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Wile E. Coyote
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poles look like they are broken. Maybe to draw whole poles in tones of gray?
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
- Sanchimaru
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- Wile E. Coyote
- Tycoon
- Posts: 8515
- Joined: 08 Jul 2004 22:14
- Skype: wile.e.coyote2
- Location: Belgrade, Serbia
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Could you post animated picture, it's easier to see?
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
My trip was fine, a nice change of scenery. I visited my parents for a week and saw old friends.
I will be making the animated version, Wile E., as I have the tools to do that; should be posted by tonight.
I will be making the animated version, Wile E., as I have the tools to do that; should be posted by tonight.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
OK, here's the new animated version.
I think it's better, but still wierd - the wheels seem to be driving backwards in some views. Other opinions? These are really tough to get right.
I think it's better, but still wierd - the wheels seem to be driving backwards in some views. Other opinions? These are really tough to get right.
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- 140anim.gif (2 KiB) Viewed 3082 times
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Sanchimaru
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Yeah, Now I can.Sanchimaru wrote:Darkvater, thanks for the compliments and the contributions too, I hope Death will correct that when he can
And I hope OTTD can use graphics soon too !!
I'm sorry that I've not coded enithing for a month. My computer was crashed on the day that I posted my last post here, and it needed a hard fixing. Anyway I've just got it back, so now I shall back to work after a long time.
p.s.
I'm sorry that I couldn't tell you about it earlier.
Death
- Wile E. Coyote
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Hey man, welcome back! 

Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Indeed, good to see you back here! 

(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Well, Sanchimaru, here's your latest 140, but I don't know if we're moving in the right direction.
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- 140.gif (2.83 KiB) Viewed 2903 times
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Sanchimaru
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HAHAHAHA! that looked like toyland!! I can imagine the driver in the cabine jumping up and down.
When I replaced the sprites over the previous version, I didn't realize that some were not aligned!
Here is the fixed version
Welcome back, Death (it's always so strange to say that...)
I was beginning to worry, I supposed you had some problem with your machine. Glad to hear that everything is working now.
When I replaced the sprites over the previous version, I didn't realize that some were not aligned!
Here is the fixed version
Welcome back, Death (it's always so strange to say that...)
I was beginning to worry, I supposed you had some problem with your machine. Glad to hear that everything is working now.
- Attachments
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- 140.png (2.45 KiB) Viewed 2898 times
Here's the new version. Much better, except that I think that, in the 2nd and 3rd sprites, the wheels are running backwards.
- Attachments
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- 140.gif (2 KiB) Viewed 2855 times
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Sanchimaru
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hmm, no, it is right, isn't it? there is not too much contrast and maybe it is not clear the order, but it is spinning in the right direction (clockwise)
By the way, about animated sprites: is there a limit of frames we can use? I am drawing 4 frames, but maybe with more frames, the animation would be clearer and smoother.
By the way, about animated sprites: is there a limit of frames we can use? I am drawing 4 frames, but maybe with more frames, the animation would be clearer and smoother.
I am probably being too picky - for one thing, in the game the train would be moving when the wheels are turning, not standing in one place.
I believe you can have either 4 or 6 sprites for the animation. However, I'd think that in most cases, 4 would be enough, and the sprite limit is starting to cause problems, so maybe we shouldn't use them needlessly.
Death, you are coding, what do you think?
I believe you can have either 4 or 6 sprites for the animation. However, I'd think that in most cases, 4 would be enough, and the sprite limit is starting to cause problems, so maybe we shouldn't use them needlessly.
Death, you are coding, what do you think?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
You may use as many sprites as you like for the animation, as long as you don't hit the sprite limit, but try to keep 4294967296/$NUM_FRAMES large.
You may also use different numbers of animation frames for different directions, although Death may rip off my head for suggesting this.
(Death: If you want to attempt this, variable 9F is your friend. The same can be used to save a few sprites by only including one each northbound and southbound sprite, assuming those directions aren't animated.)
You may also use different numbers of animation frames for different directions, although Death may rip off my head for suggesting this.
(Death: If you want to attempt this, variable 9F is your friend. The same can be used to save a few sprites by only including one each northbound and southbound sprite, assuming those directions aren't animated.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Jim Powers
- President
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- Joined: 08 Apr 2003 02:38
- Location: Tucson, Arizona
Spicy spain
Hey Men;
I didn't know you were even thinking about a Spanish Train set. Anyway, I'M in the
middle of making a spanish scenario called "Spicy Spain", if anyone is interested.
It's in the Temperate mode. Is there any suggestions as to what and where you'd
be interested in me to placing Industries/Cities? If so, please let me know. BTW,
I'm glad to see the "Super Team" is working on this project!
Always,
Jim Powers
I didn't know you were even thinking about a Spanish Train set. Anyway, I'M in the
middle of making a spanish scenario called "Spicy Spain", if anyone is interested.
It's in the Temperate mode. Is there any suggestions as to what and where you'd
be interested in me to placing Industries/Cities? If so, please let me know. BTW,
I'm glad to see the "Super Team" is working on this project!

Always,
Jim Powers
To add my 2 cents, 6 frames-animations for steamers can do great results, but I personally think they're only needed on engines with very large driving wheels.krtaylor wrote:I believe you can have either 4 or 6 sprites for the animation. However, I'd think that in most cases, 4 would be enough, and the sprite limit is starting to cause problems, so maybe we shouldn't use them needlessly.
For instance, my threshold diameter is about 1,75 meters. Everything below gets 4 frames, everything above gets 6. But of course, this changes with everyone's own drawing style.

Well, I don't know. In my opinion the problem is the 3rd and the 7th sprites, the others are fine.krtaylor wrote:Death, you are coding, what do you think?
Maybe more frames will be better and maybe worse, we should check this option (but still not too much frames as Dalestan said).
Another idea had came to my head - to brush the dark line (I don't know its name) or make it darker but do what you like.
By the way. Sanchimaru, I found that the motion style of this loco is different than the other trains' style. I mean, If you look closer on the rare wheel (3rd and 7th sprites in each line), you will see that it's different than in the other locomotives (I hope I'm understood). Maybe that's the problem?

Could you please give me more information about this varable?
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