BR Set [WIP][EXPERIENCED AND NEW ARTISTS WANTED!]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Should we split into Steam and Modern Sets to allow more comprehensive coverage of the Steam Era?

Yes
51
55%
No
35
38%
Other (Please State)
6
7%
 
Total votes: 92

michael blunck
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by michael blunck »

Dave Worley wrote:What I was thinking was offering each MU just as the lead carriage, and then buying carriages on top (with the unit's original price being altered, obviously) with auto livery overrides to get the desired effect. I was just wondering if I could cause said carriages to behave like the carriages of a DMU (powered, etc).
See http://www.tt-forums.net/viewtopic.php?p=386100#p386100

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Michael
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Dave »

michael blunck wrote:
Dave Worley wrote:What I was thinking was offering each MU just as the lead carriage, and then buying carriages on top (with the unit's original price being altered, obviously) with auto livery overrides to get the desired effect. I was just wondering if I could cause said carriages to behave like the carriages of a DMU (powered, etc).
See http://www.tt-forums.net/viewtopic.php?p=386100#p386100

regards
Michael
Thank you for that, Michael, poses some interesting solutions indeed.

Your input is very much appreciated, as ever :)
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by michael blunck »

Dave Worley wrote:Your input is very much appreciated, as ever :)
There are more "MU-related" posts, which may be helpful: see http://www.tt-forums.net/viewtopic.php?f=26&t=36105


Regarding your other questions:
And as an aside, is manual refitting of engines able to change the stats/attributes of said engine yet? I seem to remember it was in the pipeline?
Some are, some are not, see:

http://wiki.ttdpatch.net/tiki-index.php ... allback_11_
http://wiki.ttdpatch.net/tiki-index.php ... allback_12_
http://wiki.ttdpatch.net/tiki-index.php ... allback_15_
http://wiki.ttdpatch.net/tiki-index.php ... perties_36_
I'd also require the rest of train to refit if refitting the lead carriage [...] seems I might be forcing an override of the livery override system, which doesn't sound too healthy.
Consecutive wagons aren´t (livery) changed by just refitting the engine (somehow). O/c, this is perfectly doable by some more "exotic" approach.

BTW: did you follow the chain of links given in my last post? Guess, where you end? In a BR set topic ... hehe. 8)

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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by csuke »

weeeeeeeeeeeeeee!!!!

the BR set lives!!!

I Promise* i will help out







promises promised in no way relate to actual promises that actually have to be kept, and thus this promise cannot be broken by not doing anything :P
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Re: BR Set Development Thread [WIP - New artists welcome!]

Post by PikkaBird »

Dave Worley wrote:Tenders and second cars of units count as an extra ID, yes?
No. The second head of a dual-headed unit is the same ID as the first. The historically typical way to do steam locomotive tenders is to use one seperate ID for all tenders, but it's possible (and, theoretically, tidier) to use the same ID as the locomotive for the tender, and then use a var action 2 to decide what is a loco and what is a tender.
And as an aside, is manual refitting of engines able to change the stats/attributes of said engine yet? I seem to remember it was in the pipeline?
You cannot refit a vehicle that carries no cargo; this is why I had to create the "gearing" cargo for NARS.
Dave Worley wrote:EDIT: Thinking about this, I'd also require the rest of train to refit if refitting the lead carriage - example: say I have a 150. I build the 150 and another carriage for it. I then go to the refit window and tell it to refit to (hypothetically) a Northern liveried train, would the carriage change too, it seems I might be forcing an override of the livery override system, which doesn't sound too healthy.
A livery override action 3 doesn't have to point straight to a real sprite set; it can have a var2 chain all of its own. In this case, you'd just check 82 F2 to get the livery of the lead locomotive, and then set the car graphics accordingly.
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Re: BR Set Development Thread [WIP - New artists welcome!]

Post by Dave »

Cheers PikkaBird.
PikkaBird wrote:
Dave Worley wrote:Tenders and second cars of units count as an extra ID, yes?
No. The second head of a dual-headed unit is the same ID as the first. The historically typical way to do steam locomotive tenders is to use one seperate ID for all tenders, but it's possible (and, theoretically, tidier) to use the same ID as the locomotive for the tender, and then use a var action 2 to decide what is a loco and what is a tender.
I would assume it's then possible to design custom tenders for each loco and not have the same one?
And as an aside, is manual refitting of engines able to change the stats/attributes of said engine yet? I seem to remember it was in the pipeline?
You cannot refit a vehicle that carries no cargo; this is why I had to create the "gearing" cargo for NARS.
I take it this is accepted nowhere, then; is there a .grf with this behaviour released or is it all in the pipeline?
Dave Worley wrote:EDIT: Thinking about this, I'd also require the rest of train to refit if refitting the lead carriage - example: say I have a 150. I build the 150 and another carriage for it. I then go to the refit window and tell it to refit to (hypothetically) a Northern liveried train, would the carriage change too, it seems I might be forcing an override of the livery override system, which doesn't sound too healthy.
A livery override action 3 doesn't have to point straight to a real sprite set; it can have a var2 chain all of its own. In this case, you'd just check 82 F2 to get the livery of the lead locomotive, and then set the car graphics accordingly.
That's what I like to hear - do you have your own example of this (say in the UKRS?), etc.

Thanks for the input.
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Re: BR Set Development Thread [WIP - New artists welcome!]

Post by PikkaBird »

Dave Worley wrote:I would assume it's then possible to design custom tenders for each loco and not have the same one?
Of course. If you're using a seperate ID for the tender, you can use a livery override on the tender to get the appropriate graphics. If you're using an articulate with two parts of the same ID, you just pick the appropriate graphics based on position.
I take it this is accepted nowhere, then; is there a .grf with this behaviour released or is it all in the pipeline?
That is correct, it's a cargo that's not produced or accepted by any industries. Still in the pipeline, but getting closer!
That's what I like to hear - do you have your own example of this (say in the UKRS?), etc.
There are examples of complex overrides in the UKRS; the 91, for example, has a livery override for the mail van, which points to an action 2 chain that selects between a normal mail van, the DVT, or the reversed locomotive.
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by csuke »

THE BR SET IS ALIVE!!!!

All artists are hereby drafted, get onto http://brforum.csuke.com asap and get pixel editing :P
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Ameecher »

I so did NOT forget my password :oops:
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Commie Si »

I'd like to help out with this set, maybe using my current (WIP) EWS sprites...

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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Dave »

Some interesting stuffies here. I like your 66 quite a lot. The open wagons need a bit of work, if you don't mind me saying - I think it might be a good idea to show less of the "open", to be honest, the angle seems a bit off.

But some great work, and I like it a lot; register yourself on the brforum, and we'll go from there :)
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Commie Si »

Just registered now, and I'd thought I'd put all I have done for critique and comments. We learn from getting feedback so please I need the help...
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Dave »

Got you authorised now sunshine. Get in there ;)

http://brforum.csuke.com/index.php
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Commie Si »

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Some small tweaks to the open wagon
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Doorslammer »

Hi guys, I have had a lookie at the tracking table and am quite willing to do anything in the Class 15x range at the moment, as I'm more familiar with these. :) So sign me up for them thanks.

*trudges through thread for the already completed views*
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Dave »

Get on the forum. Link on the first page.
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Commie Si »

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Just a quick bit of work doing a retry on the Class 66
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Doorslammer »

Dave Worley wrote:Get on the forum. Link on the first page.
Registered and waiting for confirmation. ;)
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Re: BR Set [WIP][NFO EXPERT REQUIRED FOR GRILLING, SEE THREAD]

Post by Dave »

Confirmation should now be granted.
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Re: BR Set [WIP][EXPERIENCED AND NEW ARTISTS REQUIRED]

Post by Doorslammer »

Ta muchly. To make this post fully worthy of being... um, worthwhile, here is a quick 150, which still needs a bit of colouring to the new parts.

(unfortunately had to rip apart the Central 156 to get a start, but still had to add a third car.)

And realises also that the third car's | view is missing. :P Well, I only forgot things once. Or twice... or was it seven?
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