Dave Worley wrote:Tenders and second cars of units count as an extra ID, yes?
No. The second head of a dual-headed unit is the same ID as the first. The historically typical way to do steam locomotive tenders is to use one seperate ID for all tenders, but it's possible (and, theoretically, tidier) to use the same ID as the locomotive for the tender, and then use a var action 2 to decide what is a loco and what is a tender.
And as an aside, is manual refitting of engines able to change the stats/attributes of said engine yet? I seem to remember it was in the pipeline?
You cannot refit a vehicle that carries no cargo; this is why I had to create the "gearing" cargo for NARS.
Dave Worley wrote:EDIT: Thinking about this, I'd also require the rest of train to refit if refitting the lead carriage - example: say I have a 150. I build the 150 and another carriage for it. I then go to the refit window and tell it to refit to (hypothetically) a Northern liveried train, would the carriage change too, it seems I might be forcing an override of the livery override system, which doesn't sound too healthy.
A livery override action 3 doesn't have to point straight to a real sprite set; it can have a var2 chain all of its own. In this case, you'd just check 82 F2 to get the livery of the lead locomotive, and then set the car graphics accordingly.