Thought i'd play around with some of the new features and got quite a nice result.
Been playing with cargodest, shared infrastructure and 2 admiral noai.
So the idea was that (and i use cheating by the way) was that my company controls the trains, one of the ai's controls busses and the other ai deals with trucks. Using cargodest and shared infrastructure, i thought i could work with the AI to create a fully intregrated transport system (I have to have my rail company make a few bus links linking the AI's bus routes to my stations)...wasn't sure how it would work out but its turned out quite well...here are some screenshots.
First up, Great Malvern...the bus AI started building here so i did too..and its easily grown into the largest city. My company provides a bus link from the station to Great Malvern central and the AI company will take passengers from there.

- great malvern.PNG (325.92 KiB) Viewed 1068 times
Next up is Grays Parkway, providing a park and ride service for Great Malvern. This is possibly the only example where i'm competing with the AI rather than working with them by offering the park and ride service.

- grays parkway.PNG (99.19 KiB) Viewed 3497 times
And finally, an example of all 3 companies busy at work. My rail company, the AI's bus company running the tram lines and the AI's cargo company with a goods lorry.

- 3 companies.PNG (179.2 KiB) Viewed 3506 times
So as you can see, my playing around with all these features seems to be working nicely. But now theres an updated build with passenger reduction patch, i might start a new game. The challenge in these games isn't about making money, its about seeing if i can provide enough connections between the AI's networks!