New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
Re: New Graphics - Blender ".blend" thread
One way to circumvent the problem is to make a hangar consisting out of 2 parts. The first part of the hangar could contain all the nice graphical details as outlined in the graphical sketch and in part 2 the plane would be able to pass seeing that part 2 has the orginal size of the hangar.
EDIT: While I was thinking about this idea I forgot to think about the other airports. This idea will only work if the other airports are recoded and expanded with one additional field. But he there are tons of other idea's that can be persuited.
EDIT: While I was thinking about this idea I forgot to think about the other airports. This idea will only work if the other airports are recoded and expanded with one additional field. But he there are tons of other idea's that can be persuited.
Re: New Graphics - Blender ".blend" thread
Does the small airport use the same hangar as the modern ones? Because if we make it really high tech looking, it'll look odd in the 1930s or thereabouts.
#################
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Zephyris: thanks, your suggestions are very helpful..for the roof I was inspired by this
but the result in not the same...I'll change it...
Xand: I'd like to make a bigger hangar, but I've done it for the reason that you have said...
Jupix:right consideration...anyone have the answer?
Xand: I'd like to make a bigger hangar, but I've done it for the reason that you have said...
Jupix:right consideration...anyone have the answer?
Re: New Graphics - Blender ".blend" thread
Nope, they are two different sprites.Jupix wrote:Does the small airport use the same hangar as the modern ones?
I see what you were aiming for... Nothing wrong with the design but the ribs just need to look more "solid". In your WIP render they looked a bit accidental.Zephyris: thanks, your suggestions are very helpful..for the roof I was inspired by this...
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Yes..I'll try to fortify them..
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I have coded the theatre. It looks very good in game.
Note: The file is updated here:
http://www.tt-forums.net/viewtopic.php?p=859693#p859693
Note: The file is updated here:
http://www.tt-forums.net/viewtopic.php?p=859693#p859693
Last edited by maquinista on 26 Feb 2010 01:07, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
I'm happy..thanks maquinista!maquinista wrote:I have coded the theatre. It looks very good in game.
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Here is the actual progress of the hangar..I've added some details(tires, shelves, dangerous signal, door, windows)...

anything else?
anything else?
- SwissFan91
- Tycoon
- Posts: 2401
- Joined: 08 Feb 2009 18:36
- Location: Alberta, Canada
Re: New Graphics - Blender ".blend" thread
Good work. Maybe you could add like an aircraft wing laying up against the wall, to make it look more like a hangar instead of just a garage for any vehicle?
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I like it. This depot has four views, You must render it four times:
- Attachments
-
- Airport.
- airport.png (6.63 KiB) Viewed 2789 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Jake..yes it is a good idea...but I don't be able to design a wing...I'm trying without success...
Maquinista: ok I'll rotate and render it..
Maquinista: ok I'll rotate and render it..
Re: New Graphics - Blender ".blend" thread
Lookin' goood... I don't think it needs much more work at all.
Re: New Graphics - Blender ".blend" thread
well i choose a simple structure (that was over done a hundred times) to learn the basics.
this is the best i could do.
this is the best i could do.
- Attachments
-
- Untitled.png (77 KiB) Viewed 2632 times
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
hi neob...it looks good for a start point...besides you're damage by the position of the camera...it is too near the object, then it appears less detailed..do you understand what I would say?neob wrote:well i choose a simple structure (that was over done a hundred times) to learn the basics.
this is the best i could do.
So keep working with blender and your improvements will be sevral...
bye..
ps: from which structure you was inspired?
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Here is a skeleton for a control tower, inspired by this:


the textures are the same of my previous work, because I would maintain a coherence between the various airport's buildings..
Does it have the right proportion for the game?
the textures are the same of my previous work, because I would maintain a coherence between the various airport's buildings..
Does it have the right proportion for the game?
Last edited by Antonio1984 on 25 Feb 2010 17:10, edited 2 times in total.
Re: New Graphics - Blender ".blend" thread
i choose the basic blend file 12.5x12.5 file from the WIKI, should i have chosen the second long/high version?
as for the object i tried to replace an existing great model from google warehouse, i thought i could learn from it but imports are presented as a single block, so i finished trying to duplicate it with not much success (it has a very nice staircase that i couldnt make so i just made that ladder instead the rest i am getting there).
and i have no idea at all on how to handle the camera only through trial and error i mean error and error
btw how do you make the roofs look like that (the latest image and the hangar before) is there some trick with materials i missed or is it already something to do with textures?
as for the object i tried to replace an existing great model from google warehouse, i thought i could learn from it but imports are presented as a single block, so i finished trying to duplicate it with not much success (it has a very nice staircase that i couldnt make so i just made that ladder instead the rest i am getting there).
and i have no idea at all on how to handle the camera only through trial and error i mean error and error

btw how do you make the roofs look like that (the latest image and the hangar before) is there some trick with materials i missed or is it already something to do with textures?
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
At this point I don't know which file you have to choose..I see a not neat image..maybe you have zoomed in after the rendering?neob wrote:i choose the basic blend file 12.5x12.5 file from the WIKI, should i have chosen the second long/high version?
as for the object i tried to replace an existing great model from google warehouse, i thought i could learn from it but imports are presented as a single block, so i finished trying to duplicate it with not much success (it has a very nice staircase that i couldnt make so i just made that ladder instead the rest i am getting there).
and i have no idea at all on how to handle the camera only through trial and error i mean error and error![]()
btw how do you make the roofs look like that (the latest image and the hangar before) is there some trick with materials i missed or is it already something to do with textures?
For my roof..I simply import a texture and assign it to a material..and if necessary I do some adjustements...
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I will code the airports this night (I was finishing the 594 DMU for Locomotion).
I think that the control tower has a good shape and It is nice. The only difficult to model this tower is that It will must cover a bit the side of the old control tower in the intercontinental airport.
I think that the current control tower are good, and It will cover well this detail.
About the terminals: The transparent glass is nice, but I think that It would look much better if You add some new planes in the building. It's easy to add them. The orange plane should have the same texture than the glass, and the other three planes can be white. This is because the building looks very hollow. Maybe, the yellow or the green plane could be not done, I don't know if It will look better.
I think that the control tower has a good shape and It is nice. The only difficult to model this tower is that It will must cover a bit the side of the old control tower in the intercontinental airport.
I think that the current control tower are good, and It will cover well this detail.
About the terminals: The transparent glass is nice, but I think that It would look much better if You add some new planes in the building. It's easy to add them. The orange plane should have the same texture than the glass, and the other three planes can be white. This is because the building looks very hollow. Maybe, the yellow or the green plane could be not done, I don't know if It will look better.
- Attachments
-
- Sugestion of terminals.
- prova2.png (66.72 KiB) Viewed 2583 times
-
- Screenshot modified with GIMP. I think that It will look good. I have used a screenshot from the Wiki because I don't have OpenTTD installed here.
- airport.png (58.12 KiB) Viewed 2583 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I love the shape and textures and the like, but i feel that as with your first hangar, its still missing A LOT of details, (see attached). The top especially looks very plain to me, maybe something as simple as just some aerials would liven it up a bit 

-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: New Graphics - Blender ".blend" thread
Maquinista: ok I'll add to the terminal the various planes...
So if I understand, I have to enlarge the tower's dimensions, so it overwrite the old tower?
Leanden..yes yes I know..in fact I've said that is the skeleton...no details are present...
So if I understand, I have to enlarge the tower's dimensions, so it overwrite the old tower?
Leanden..yes yes I know..in fact I've said that is the skeleton...no details are present...
Who is online
Users browsing this forum: Ahrefs [Bot] and 6 guests