New Graphics - Blender ".blend" thread (Works In Progress)

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maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Antonio1984 wrote:So if I understand, I have to enlarge the tower's dimensions, so it overwrite the old tower?
Not, It has good size.

The objetive is that The big control tower should cover a bit the side of the old control tower of the early airport (the wood building), and if You see, It will cover It.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Leanden
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Re: New Graphics - Blender ".blend" thread

Post by Leanden »

Antonio1984 wrote:Leanden..yes yes I know..in fact I've said that is the skeleton...no details are present...
Ah ok sorry, missed that comment ^^
Good work all the same though :)
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

maquinista wrote:
Antonio1984 wrote:So if I understand, I have to enlarge the tower's dimensions, so it overwrite the old tower?
Not, It has good size.

The objetive is that The big control tower should cover a bit the side of the old control tower of the early airport (the wood building), and if You see, It will cover It.
Ok now I've understood..then I think that it is easier to remodel both the building, rather than model the tower in function of the other small building..
Do you think it is a praticable way or the tower must be modelled considering this problem?
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Antonio1984 wrote:
maquinista wrote:
Antonio1984 wrote:So if I understand, I have to enlarge the tower's dimensions, so it overwrite the old tower?
Not, It has good size.

The objetive is that The big control tower should cover a bit the side of the old control tower of the early airport (the wood building), and if You see, It will cover It.
Ok now I've understood..then I think that it is easier to remodel both the building, rather than model the tower in function of the other small building..
Do you think it is a praticable way or the tower must be modelled considering this problem?
Not, the tower is good.
The only problem is that the old building with the water depot is cuted, because It's a part of the early airport. If the tower covers its side, It will look good. But your tower will cover it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Leanden »

What if the small airport bit was built in two parts which could sit independant by themselves but when put together look like a single building, then maybe the fact it isnt covered wouldnt be such a problem?
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

Hi...I've added the planes..it looks better? Besides casually I've obtained the same texture effect of the other building for the roof...

Excuse me maquinista for the stupid question..I understand what you said..but in concrete, what I have to do? which modifies I have to do at the structure of my tower to avoid the problem?
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Re: New Graphics - Blender ".blend" thread

Post by Leanden »

Still looks fairly empty :/ Maybe if you darkened the back windows, so you couldnt see right through the building?
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Re: New Graphics - Blender ".blend" thread

Post by sweetdude »

I like it like it is right now. If you darken the windows the building look quite big and lumb. It's now more open and light, like an airport terminal should like.
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Re: New Graphics - Blender ".blend" thread

Post by Leanden »

I dont mean the ones at the front of the building, i mean the ones at the back, where you see there is nothing inside :/
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I prefer this version, allowing to see trough the building.

Now, I will code the depots and the terminal.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have coded the building and the hangar.
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Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Xand »

For the 2 biggest airports, the fence is in the hangar.
airport.PNG
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

Antonio1984 wrote:Hi...I've added the planes..it looks better? Besides casually I've obtained the same texture effect of the other building for the roof...
You shouldn't write "airport" on it because our sprites are supposed to be independent of any language or nationality.
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Leanden wrote:Still looks fairly empty :/ Maybe if you darkened the back windows, so you couldnt see right through the building?
Xand wrote:For the 2 biggest airports, the fence is in the hangar.
Jupix wrote:You shouldn't write "airport" on it because our sprites are supposed to be independent of any language or nationality.
These are all tiny issues, it would be much more useful for Antonio1984 to finish the set of airport sprites rather than spending his time fiddling with things like these.
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

Hi guys...jupix, you've lost the another chance to do a constructive criticism...in my future works, I'll do 10000 language versions, includes finnish, so you're happy..
Get down to...to resolve the problem of fences...maybe I have to tighten (or to shorter) the hangar..isn't it?Do you think it can be works?
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Re: New Graphics - Blender ".blend" thread

Post by neob »

ok i have no idea how or what to do with the camera, previously suggested to me i think i tried every option there and it still looks this unsharp.
i managed some basic materials and now that i got the point behind http://www.cgtextures.com/index.php i hope soon manage to make better textured buildings.

i do have a stupid question, how do i add an images to my project? i cannot append them like i do to materials that usually come in blend files and i didnt noticed an option for it elsewhere.
and how can i make stairs/construction with textures? i noticed that instead my way the click fest way, there are projects that just take a basic object and dress it in texture set with transparency and its looks way better than all of my elaborate construction exercises :evil:
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Antonio1984
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

The image have you posted is rigth..

I don't know if my answer resolve your doubts..however...
You have an object:
- you add it a material (addNew in the material window)
- then you pass to the texture windows (press F6)
- select "image" from Texture Type
- at right will appears an Image window
- there you can Load your texture
- the texture is now applied to you object..
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

Antonio1984 wrote:in my future works, I'll do 10000 language versions, includes finnish, so you're happy..
Might be a bit easier to just remove the sign and not include textual signs in your future models, like the rest of us have agreed to do right here in this thread.

And perhaps you might also stop expecting constructive criticism from me, comments I make are more matters of organisation and steering the look of individual works into the direction of the rest of the conversion set. (The "no nationalities" thing is a rule of thumb that has existed for a very long time, and is based on the similar nature of the original game.)
Last edited by Jupix on 26 Feb 2010 10:53, edited 2 times in total.
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Images are simply textures so can be appended/linked as a texture or as part of a material. The image file itself is always only a reference to an external file unless you "pack" the image into the .blend (see tooltip in screenshot). Once it is packed then appending the image file is exactly like appending any other texture.
Antonio1984 wrote:Get down to...to resolve the problem of fences...maybe I have to tighten (or to shorter) the hangar..isn't it?Do you think it can be works?
If you just scale the model down slightly (make sure it stays on the ground!) that should work.
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Re: New Graphics - Blender ".blend" thread

Post by neob »

i guess it hides somewhere else in 2.5 :evil:
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