I think we did that because the Dutch railways aren't suitable for 320 km/h or something like that anyways.buckethead wrote:One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h.
Dutch Trainset v2.0
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Re: Dutch Trainset v2.0 being developed
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Re: Dutch Trainset v2.0 being developed
But why 220km/h then? Makes no sensePurno wrote:I think we did that because the Dutch railways aren't suitable for 320 km/h or something like that anyways.buckethead wrote:One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h.

But great to see people want to develop the v2.0 set... I really love the current set!

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- buckethead
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Re: Dutch Trainset v2.0 being developed
Yes but once they enter Germany they go at 250km/h or 300km/h. One could do like this: use tracks that allow you to go at 200km/h in Holland and in Germany use normal tracks.
Re: Dutch Trainset v2.0 being developed
Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
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Re: Dutch Trainset v2.0 being developed
Now you have a train between the normal passenger trains going 160/180 and the Thalys that is going 300 km/h. It might not be completely realistic if ICE3's can really go 320 km/h on the dutch tracks, but I think it is good to have something between normal trains and the Thalys. And if you make the ICE3 go 320 km/h, why build it if you can make the Thalys with more capacity, but just a little bit slower?djidee wrote:But why 220km/h then? Makes no sensePurno wrote:I think we did that because the Dutch railways aren't suitable for 320 km/h or something like that anyways.buckethead wrote:One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h.![]()
But great to see people want to develop the v2.0 set... I really love the current set!
P.S. 220 km/h is the speed for DC, 330 km/h is the speed for AC.
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Re: Dutch Trainset v2.0 being developed
That was it! Now I remember. This was exactly why we made it 220. Thanks Transportman!Transportman wrote:P.S. 220 km/h is the speed for DC, 330 km/h is the speed for AC.

Not sure we should do that. If the player wants to lay hi-speed tracks in early years, who are we to stop him? I'd say let a track set handle such thingsHyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.

We could always boost the ICE's speed if people want, but I guess that'll also boosts its running costs

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Re: Dutch Trainset v2.0 being developed
Yes, you can, via callback. But I'm not entirely sure it's from a gamplay perspective a good idea to change it that dramatically.Hyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
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Re: Dutch Trainset v2.0 being developed
Your welcome.Purno wrote:That was it! Now I remember. This was exactly why we made it 220. Thanks Transportman!Transportman wrote:P.S. 220 km/h is the speed for DC, 330 km/h is the speed for AC.
Not sure we should do that. If the player wants to lay hi-speed tracks in early years, who are we to stop him? I'd say let a track set handle such thingsHyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
We could always boost the ICE's speed if people want, but I guess that'll also boosts its running costs
I would not change the ICE's speed, see my previous post, now there is a train between the regular passenger trains and the Thalys/HSA.
I wouldn't do it that way, because trains then go faster after years. Most of the time my trains share parts of tracks with other trains and are on a timetable to prevent waiting (sometimes there are just 1 or 2 signals between them). If trains suddenly go faster because time passes, that would become messy (even if they don't share tracks).planetmaker wrote:Yes, you can, via callback. But I'm not entirely sure it's from a gamplay perspective a good idea to change it that dramatically.Hyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
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Re: Dutch Trainset v2.0 being developed
If someone plays on a Belgium-NL-Germany map he will obviously use the Thalys to go to Belgium(and then France) and the Ice to go to Germany.
Re: Dutch Trainset v2.0 being developed
In which case he can use the slow ICE from the Dutch Trainset for the Netherlands, and the fast ICE from the DB-set for Germany :>buckethead wrote:If someone plays on a Belgium-NL-Germany map he will obviously use the Thalys to go to Belgium(and then France) and the Ice to go to Germany.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: Dutch Trainset v2.0 being developed
the TOE set tried to provide different railtypes for DC and AC, not sure what ever became of that, though.
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Re: [OTTD] Dutch Trainset Cargo Extension
im not sure how well the current dutch cargo is atm for i didnt check it as standalone, but from what i recall the CARGO parts always came from other sets...Hyronymus wrote:- early available steam enginesPurno wrote:Nice, so what's the plans for v2?
- discuss cost factors with other set developers
- change the alignment of vehicles to match other sets (i.e. UKRS)
- completely recode in NML
- make sure every contributor contributes under GPL v2 or a similar license
- built-in support for ECS, FIRS and possibly other cargo sets
Re: Dutch Trainset v2.0 being developed
The set has it's own cargo wagons. It doesn't have three generations of every wagon like most other sets, but well enough equipped to stand on its own feet (or is that wheels?).
Some more cargo wagons would be nice, but I'm unsure if we actually had/have a lot of other wagons in the Netherlands that aren't in the set yet.
Some more cargo wagons would be nice, but I'm unsure if we actually had/have a lot of other wagons in the Netherlands that aren't in the set yet.
Re: Dutch Trainset v2.0 being developed
I can think of one, but I don't know if it's dutch. In the Botlek I see a lot of car wagons. They could pass as goods wagons in the game (with a bit of imagination).FooBar wrote:Some more cargo wagons would be nice, but I'm unsure if we actually had/have a lot of other wagons in the Netherlands that aren't in the set yet.
Re: Dutch Trainset v2.0 being developed
I think we MUST add additional cargo wagons, if only because in the early days cargo wagons had "breaker huts (remmershuisjes)" by lack of a continuous brakiing installation on goods trains. I also think more are possible and that for the modern era we shouldn't be too picky. Nowadays cargo wagons are often leased from companies or manufacturers. I believe not every cargo wagon in a train had to have a breaker hut though, appearance should be randomized.
Look on Google voor oude goederenwagons hsm i.e. and be amazed and possibly inspired.
Look on Google voor oude goederenwagons hsm i.e. and be amazed and possibly inspired.
Re: [OTTD] Dutch Trainset Cargo Extension
Hmm. I can see that the picture and drawing you posted refer to the 1938-built normal-gauge replica. Are we sure the size is the same as the original, except from the gauge?Hyronymus wrote:I think Voyager One will be busy enough with modern stuff, assuming Purno still isn't motivated to pixel. List follows as soon as I get home, Snail. But you can always start with the first Dutch steam engine "De Arend (The Eagle)":Snail wrote: Well, I hope I'm not stepping on anyone's toesJust give me the list of engines and I'll start. I just love early engines!
If so... well, an 1838 locomotive less than 10 meters long including the tender? I love challenges!

-EDIT-
I can't speak Dutch, but after a trip on Google translator, it seems to me the 1938 replica was built as a broad-gauge locomotive, thus preserving the size as the original (the explanation is here at the end of the page; it seems to speak about a broad gauge track built specifically for this locomotive). If this is correct, then I'll start having fun on it using the drawing posted here.
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Re: Dutch Trainset v2.0 being developed
Broad Gauge? We're gonna use that now in the Dutch Trainset?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: Dutch Trainset v2.0 being developed
No, we´re not adding broad gauge to the set. Snail just needs to know the dimensions are right to get a proper scale for De Arend.
Snail: the replica was indeed built for broad gauge, 1.950mm I believe it was. See picture below where you can see that the left rails is "added" to the normal track.

Snail: the replica was indeed built for broad gauge, 1.950mm I believe it was. See picture below where you can see that the left rails is "added" to the normal track.
Re: Dutch Trainset v2.0 being developed
I'm gonna mention my silly idea again, but is it an idea to add metro to the set? According to Wikipedia metro was first introduced in Rotterdam in 1968 and Amsterdam in 1977, which may be a tad late perhaps.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: Dutch Trainset v2.0 being developed
I'm all for that. There aren't too many different Dutch metro vehicles to warrant a separate set.
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