Dutch Trainset v2.0

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Which DMU do you find better looking

Poll ended at 06 Feb 2013 11:59

DE-III (plan U): http://nl.wikipedia.org/wiki/Plan_U
9
38%
DE-IV (Ram): http://www.stichtingtee.nl/nl/trein/geschiedenis
15
63%
 
Total votes: 24

User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Dutch Trainset v2.0 being developed

Post by Purno »

buckethead wrote:One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h. :wink:
I think we did that because the Dutch railways aren't suitable for 320 km/h or something like that anyways.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
djidee
Engineer
Engineer
Posts: 13
Joined: 20 Sep 2005 09:28
Location: Marum, Holland

Re: Dutch Trainset v2.0 being developed

Post by djidee »

Purno wrote:
buckethead wrote:One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h. :wink:
I think we did that because the Dutch railways aren't suitable for 320 km/h or something like that anyways.
But why 220km/h then? Makes no sense :mrgreen:

But great to see people want to develop the v2.0 set... I really love the current set! :bow:
"Testing with Vision"
User avatar
buckethead
Tycoon
Tycoon
Posts: 2014
Joined: 12 Jun 2009 07:21

Re: Dutch Trainset v2.0 being developed

Post by buckethead »

Yes but once they enter Germany they go at 250km/h or 300km/h. One could do like this: use tracks that allow you to go at 200km/h in Holland and in Germany use normal tracks.
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Dutch Trainset v2.0 being developed

Post by Hyronymus »

Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
Transportman
Tycoon
Tycoon
Posts: 2792
Joined: 22 Feb 2011 18:34

Re: Dutch Trainset v2.0 being developed

Post by Transportman »

djidee wrote:
Purno wrote:
buckethead wrote:One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h. :wink:
I think we did that because the Dutch railways aren't suitable for 320 km/h or something like that anyways.
But why 220km/h then? Makes no sense :mrgreen:

But great to see people want to develop the v2.0 set... I really love the current set! :bow:
Now you have a train between the normal passenger trains going 160/180 and the Thalys that is going 300 km/h. It might not be completely realistic if ICE3's can really go 320 km/h on the dutch tracks, but I think it is good to have something between normal trains and the Thalys. And if you make the ICE3 go 320 km/h, why build it if you can make the Thalys with more capacity, but just a little bit slower?

P.S. 220 km/h is the speed for DC, 330 km/h is the speed for AC.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Dutch Trainset v2.0 being developed

Post by Purno »

Transportman wrote:P.S. 220 km/h is the speed for DC, 330 km/h is the speed for AC.
That was it! Now I remember. This was exactly why we made it 220. Thanks Transportman! :)
Hyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
Not sure we should do that. If the player wants to lay hi-speed tracks in early years, who are we to stop him? I'd say let a track set handle such things :)

We could always boost the ICE's speed if people want, but I guess that'll also boosts its running costs :)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Dutch Trainset v2.0 being developed

Post by planetmaker »

Hyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
Yes, you can, via callback. But I'm not entirely sure it's from a gamplay perspective a good idea to change it that dramatically.
Transportman
Tycoon
Tycoon
Posts: 2792
Joined: 22 Feb 2011 18:34

Re: Dutch Trainset v2.0 being developed

Post by Transportman »

Purno wrote:
Transportman wrote:P.S. 220 km/h is the speed for DC, 330 km/h is the speed for AC.
That was it! Now I remember. This was exactly why we made it 220. Thanks Transportman! :)
Hyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
Not sure we should do that. If the player wants to lay hi-speed tracks in early years, who are we to stop him? I'd say let a track set handle such things :)

We could always boost the ICE's speed if people want, but I guess that'll also boosts its running costs :)
Your welcome.

I would not change the ICE's speed, see my previous post, now there is a train between the regular passenger trains and the Thalys/HSA.
planetmaker wrote:
Hyronymus wrote:Can we raise speed of certain trains dependent of the game year? One can assume that by 2030 tracks are upgraded to allow 320km/h.
Yes, you can, via callback. But I'm not entirely sure it's from a gamplay perspective a good idea to change it that dramatically.
I wouldn't do it that way, because trains then go faster after years. Most of the time my trains share parts of tracks with other trains and are on a timetable to prevent waiting (sometimes there are just 1 or 2 signals between them). If trains suddenly go faster because time passes, that would become messy (even if they don't share tracks).
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
User avatar
buckethead
Tycoon
Tycoon
Posts: 2014
Joined: 12 Jun 2009 07:21

Re: Dutch Trainset v2.0 being developed

Post by buckethead »

If someone plays on a Belgium-NL-Germany map he will obviously use the Thalys to go to Belgium(and then France) and the Ice to go to Germany.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Dutch Trainset v2.0 being developed

Post by Purno »

buckethead wrote:If someone plays on a Belgium-NL-Germany map he will obviously use the Thalys to go to Belgium(and then France) and the Ice to go to Germany.
In which case he can use the slow ICE from the Dutch Trainset for the Netherlands, and the fast ICE from the DB-set for Germany :>
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: Dutch Trainset v2.0 being developed

Post by Eddi »

the TOE set tried to provide different railtypes for DC and AC, not sure what ever became of that, though.
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Re: [OTTD] Dutch Trainset Cargo Extension

Post by ZxBiohazardZx »

Hyronymus wrote:
Purno wrote:Nice, so what's the plans for v2? :)
- early available steam engines
- discuss cost factors with other set developers
- change the alignment of vehicles to match other sets (i.e. UKRS)
- completely recode in NML
- make sure every contributor contributes under GPL v2 or a similar license
- built-in support for ECS, FIRS and possibly other cargo sets
im not sure how well the current dutch cargo is atm for i didnt check it as standalone, but from what i recall the CARGO parts always came from other sets...
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Dutch Trainset v2.0 being developed

Post by FooBar »

The set has it's own cargo wagons. It doesn't have three generations of every wagon like most other sets, but well enough equipped to stand on its own feet (or is that wheels?).

Some more cargo wagons would be nice, but I'm unsure if we actually had/have a lot of other wagons in the Netherlands that aren't in the set yet.
User avatar
Mahoo76
Engineer
Engineer
Posts: 93
Joined: 07 Jul 2010 11:23
Location: I'd rather be in Philadelphia

Re: Dutch Trainset v2.0 being developed

Post by Mahoo76 »

FooBar wrote:Some more cargo wagons would be nice, but I'm unsure if we actually had/have a lot of other wagons in the Netherlands that aren't in the set yet.
I can think of one, but I don't know if it's dutch. In the Botlek I see a lot of car wagons. They could pass as goods wagons in the game (with a bit of imagination).
Image
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Dutch Trainset v2.0 being developed

Post by Hyronymus »

I think we MUST add additional cargo wagons, if only because in the early days cargo wagons had "breaker huts (remmershuisjes)" by lack of a continuous brakiing installation on goods trains. I also think more are possible and that for the modern era we shouldn't be too picky. Nowadays cargo wagons are often leased from companies or manufacturers. I believe not every cargo wagon in a train had to have a breaker hut though, appearance should be randomized.

Look on Google voor oude goederenwagons hsm i.e. and be amazed and possibly inspired.
User avatar
Snail
Tycoon
Tycoon
Posts: 1287
Joined: 28 Apr 2003 18:52
Contact:

Re: [OTTD] Dutch Trainset Cargo Extension

Post by Snail »

Hyronymus wrote:
Snail wrote: Well, I hope I'm not stepping on anyone's toes ;) Just give me the list of engines and I'll start. I just love early engines!
I think Voyager One will be busy enough with modern stuff, assuming Purno still isn't motivated to pixel. List follows as soon as I get home, Snail. But you can always start with the first Dutch steam engine "De Arend (The Eagle)":
Hmm. I can see that the picture and drawing you posted refer to the 1938-built normal-gauge replica. Are we sure the size is the same as the original, except from the gauge?

If so... well, an 1838 locomotive less than 10 meters long including the tender? I love challenges! :D

-EDIT-
I can't speak Dutch, but after a trip on Google translator, it seems to me the 1938 replica was built as a broad-gauge locomotive, thus preserving the size as the original (the explanation is here at the end of the page; it seems to speak about a broad gauge track built specifically for this locomotive). If this is correct, then I'll start having fun on it using the drawing posted here.
The French Narrow Gauge Train Set is now released! Get it here
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Dutch Trainset v2.0 being developed

Post by Purno »

Broad Gauge? We're gonna use that now in the Dutch Trainset?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Dutch Trainset v2.0 being developed

Post by Hyronymus »

No, we´re not adding broad gauge to the set. Snail just needs to know the dimensions are right to get a proper scale for De Arend.

Snail: the replica was indeed built for broad gauge, 1.950mm I believe it was. See picture below where you can see that the left rails is "added" to the normal track.

Image
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Dutch Trainset v2.0 being developed

Post by Purno »

I'm gonna mention my silly idea again, but is it an idea to add metro to the set? According to Wikipedia metro was first introduced in Rotterdam in 1968 and Amsterdam in 1977, which may be a tad late perhaps.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Dutch Trainset v2.0 being developed

Post by FooBar »

I'm all for that. There aren't too many different Dutch metro vehicles to warrant a separate set.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: belgi and 10 guests