[Developing]Finnish Set, Taster Released

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Lakie
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Post by Lakie »

Did I miss something?
Last I heard Akalamanaia refused to do anything but beta test the set...

As for the website, I guess I never had the time to finish it.
I'll have a look at fixing / changing it sometime, after my exams.

Which leads me to another point, I would like to make another release sometime.
But I'll talk with the other set developers first about it.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Post by Villem »

Lakie wrote:
As for set leaders?
I take it Akalamanaia is still leader since no-one else cannot lead the set yet.

~ Lakie
Well you said that.
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Lakie
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Post by Lakie »

Well, yeah.

But you don't actually lead the set currently, so I guess I'm going to have to contradict myself.
So the Set's leader-less but it doesn't really matter at the moment.
I'm sure the leadership of the set can wait until after my exams. ;)

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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George
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Post by George »

Just for you ;)
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Villem
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Post by Villem »

Trying to forcefeed your scale to everyone will not work, if the user does not want to use it, he will not use it. Now stop argumenting, you make the thread look like a goddamned playground.
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Post by George »

Akalamanaia wrote:Trying to forcefeed your scale to everyone will not work, if the user does not want to use it, he will not use it.
I do not ask users to use or not to use it. It is up to them to select new or old graphics. But I'm speaking to graphics artists. I want them to understand, that playing "swan, crawfish and pike" (it means that everyone trys to do the same thing in a different way) is a very bad idea. It is especially bad for the user, whom you make to make a choise between different standarts, instead of simple enjoying the game.
Akalamanaia wrote:Now stop argumenting, you make the thread look like a goddamned playground.
You are mixing your aim and the tool, you use. If you want vehicles have the same SIZE, as TTD vehicles, it does not mean, that you can't use LVs SCALE. Do you understand it? The SIZE and the SCALE is not the same thing!

Can you answer DanMacK question? Do you know, that LVs are over 4300 sprites only in temperate? Are you ready to draw so much sprites? Even if you draw 8 sprites every day, it will take you 1 year, 5 months and 2 weeks to repeat it! Are you ready? If no, than you have to understand, that user will use both LVs and your RVs. He would like to see them somehow similar, at least at the same scale. Think about it! Think about those people, who will use you graphics! Make their life better, not worse!

I hope you will understand.
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Post by DanMacK »

Here's an outline for the early freight wagons. Suggestions welcomed.

I realize this scheme isn't entirely accurate, but based on the information I've found (or lack thereof), this is about as close as we're going to get, unless somebody wants to offer up some more info. This was designed to be somewhat accurate, while still keeping gameplay in mind.

Identical cars, will be refittable
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Scheme for 1920's era wagons in the Finnish Set
Scheme for 1920's era wagons in the Finnish Set
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Post by Lakie »

They look like they are going to be ace!
Great work as always DanMacK.

When I've finished my exams, I'll code them.
(Or during the exam peroid, depends how bored I get ;) )

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Post by Villem »

niiiice! :shock: :D
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Post by DanMacK »

Thanks :D

Here's the first of them...

Coal and Iron Ore wagons - Below is the info.

Name - Open Wagon
Capacity - 15T
Weight - 8T
Top speed: 45MPH
Refittable - Coal, Ore, Goods, grain
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Finnish old style Open Wagon - Coal, Iron Ore, Grain variants
Finnish old style Open Wagon - Coal, Iron Ore, Grain variants
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Post by Purno »

Extremely nice, DanMacK :!:
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Post by Lakie »

Very nice DanMacK,
I'll code as soon as I can.
Starts from 1921 I'm assuming. ;)

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Finnish Taster Possible Changes [WIP]

Post by Lakie »

Hi,

I have a list of changes which might be worth doing to the taster.
I would like for the community to vote for which items they would like doing.

Key
:!: Bug Fixes.
:?: I might or might not do this anyway.
:idea: Idea's of what could be changed or added.
:arrow: I will do this not matter what.

List
L1. :!: Dm7's Stats
L2. :arrow: Make Sm1 Articulated
L3. :idea: Make New Sm1 Buy Menu Picture
L4. :arrow: Change Vr Coach to use New Graphics
L5. :?: Make Vr Coach Resterant Vans Have a higher passenger amount
L6. :idea: Make A Seperate File For OpenTTD
L7. :?: Add Check for TTDpatch Version (alpha 51)
L8. :?: Add Check for all the needed Settings (eg. Multihead 0)
L9. :idea: Add Check / Find ID (Parameter?)
L10. :?: Add Some Code to make TTD AI use engines better
L11. :idea: Add Hr1
L12. :idea: Add Tr1
L13. :idea: Add Dr13
L14. :idea: Add Wooden Coach
L15. :idea: Add DanMacK's Frieght Wagons

Others' Ideas
O1. :idea: Add Link To Alpine Set (Akalamanaia)
O2. :idea: Add Dm4 (Akalamanaia)
O3. :idea: Add Hr11 (Akalamanaia)
O4. :idea: Refit to First Class insted of automatic (Akalamania)
O5. :idea: First Class Hold more Passengers [Goes with O4.] (Akalmanaia)

[edit #1] Added O4 & 05 (06/06/05)

Feel Free to sugguest more, (As long as it isn't adding Vehicles :P)
Vote as in saying which ones you like :P

Please don't ask for a release date of any fixed version, as it will be WID (When It's Done).
It will take a while before I can impliment anything, since I have about 7 exams this week.

I'll update this post if any more ideas are sugguested. :)

~ Lakie
Last edited by Lakie on 06 Jun 2005 22:08, edited 1 time in total.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Post by Raichase »

I think they are all good ideas, but I can't see why you would want the VR dining car to carry more passengers. 80 passengers is a lot already for the standard VR express coach, so to have even more...

I don't know, it's early, and I'm just throwing ideas out there for consideration :)).
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Post by Villem »

Raichase wrote:I think they are all good ideas, but I can't see why you would want the VR dining car to carry more passengers. 80 passengers is a lot already for the standard VR express coach, so to have even more...

I don't know, it's early, and I'm just throwing ideas out there for consideration :)).
Adds more profit, though that adding more passenger capacity to first class was not my idea, i only suggested it for the Restaraunt version..
But that refitting the cars you want to be first class instead of it being a automatic process is for realism, as not all blue coach trains had first class.
Also Lakie forgot my suggestion of maybe adding the Wiima K202 bus..
he also forgot to mention the possible additions of trailers for Dm7.
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Post by DanMacK »

Good ideas, I'll peruse them a bit further and make my suggestions when I get a bit more time :P

On another note, I've been redrawing the DV12 that was originally in the set, adding details, etc. The base sprite was done by Juzza, but has nearly been completely redrawn by me. Some shading still needs to be done, so don't consider this the finished sprite.
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Post by Purno »

Looks awesome :!:
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Post by DanMacK »

Open Wagon carrying crates (goods)
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Open Wagon - Goods
Open Wagon - Goods
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Post by DanMacK »

Goods Wagons

Refits they can carry are below
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Closed Vans
Closed Vans
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Post by Raichase »

Those wagons look really good! Like really, really good! I hope they are in the next version of the taster for sure :D.
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