New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

trainboy2004 wrote:Something new:
It's very good. If You finish it, You can code it in the Dutch Trainset:
http://www.tt-forums.net/viewtopic.php?f=26&t=5033
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

here are the sprites for the cantilever bridge.hope they're will be ok.the other bridges will follow soon.
Maquinista:i think your download page in the wiki is a very good idea.it's really clear and it allows to find the good 32b files among all the available ones.
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cantilever.png
cantilever.png (148.82 KiB) Viewed 5557 times
cantilever bridge sprites.zip
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

trainboy2004 wrote:Something new:
I like! :mrgreen:
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Re: New Graphics - Blender ".blend" thread

Post by trainboy2004 »

ZxBiohazardZx wrote:Is it me or is the lightning not done yet?
I'm searching for a proper lighting stage for 3dsmax do you have one for me? Not the one from the wiki please.
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

no im using blender, but Ben Robbins had the 3dsmax and i think ive seen anotherone in this tread way back, but i hope that a PM to Ben or any other artist could give you one for it (ive seen more 3dsmax users here)
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Ask Wacki. He is a 3dsMax guy too.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

northstar2 wrote:here are the sprites for the cantilever bridge.hope they're will be ok.the other bridges will follow soon.
Maquinista:i think your download page in the wiki is a very good idea.it's really clear and it allows to find the good 32b files among all the available ones.
Your bridges are very good, if You want, You can model a replacement for this other bridge:
http://wiki.openttd.org/32bpp_graphics_ ... et#Truss_2
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

no problem.
i will post the last bridges sprites probably today(grider and wooden models)
and i will work on these models.

i would like to work on a tropical building but i don't find it in the wiki city buildings.
is it a flat or an office building?
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Non nommé, 21 Jan 2053.png
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

northstar2 wrote:i would like to work on a tropical building but i don't find it in the wiki city buildings.
is it a flat or an office building?
Actually it isn't a tropical building, but an arctic building which is also used in the tropical climate. I just added it to the wiki in the arctic buildings section.

Btw, because it's an arctic building, it also needs a version with snow.
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

here are the sprites for girder and wood classical bridges.hope they will be good.

now i will work on the truss bridge for renewal set.
Attachments
girder.png
girder.png (31.99 KiB) Viewed 4353 times
wood bridge.png
wood bridge.png (72.75 KiB) Viewed 4369 times
girder and wood sprites.zip
(564.05 KiB) Downloaded 133 times
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

@Northstar:
Very nice bridges, they fit together nicely :) .

I've finished the construction stages of the goods factory, they're all packed in the attached file.
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goodsfactory_final_32bpp.zip
Finished 32bpp sprites of the goods factory
(653.75 KiB) Downloaded 166 times
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

@varivar:i think your goods factory is fantastic.

i'was trying to make a building for arctic and tropical climate.

But I've just seen in the wiki that it must be an office building and not a flat:i will make modifications on this way.
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flat building.png
flat building.png (167.8 KiB) Viewed 3932 times
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

northstar2 wrote:@varivar:i think your goods factory is fantastic.

i'was trying to make a building for arctic and tropical climate.

But I've just seen in the wiki that it must be an office building and not a flat:i will make modifications on this way.
That's awesome!
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Sprites.
Sprites.
Building_help.PNG (5.06 KiB) Viewed 3860 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

i've made an arctic model for the flat.i've rendered the mask but i'm not sure about its utility.
hope the construction stage will be ok.does the base need to be done ?
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4574_z0.png
4574_z0.png (139.69 KiB) Viewed 3385 times
flat.zip
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Antonio1984
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

Thanks for your great and fine work..I have a question...are there a project to replace the airplane with the new 32bpp??I'didn't find it..it would be fantastic...maybe it's too complex or it is possible??
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

northstar2 wrote:i've made an arctic model for the flat.i've rendered the mask but i'm not sure about its utility.
hope the construction stage will be ok.does the base need to be done ?
Not, You have done all the models needed.
Also, very good mode.
Antonio1984 wrote:Thanks for your great and fine work..I have a question...are there a project to replace the airplane with the new 32bpp??I'didn't find it..it would be fantastic...maybe it's too complex or it is possible??
There are some models in "work in progress" state, but... I think that the most of models are finished:
http://wiki.openttd.org/Air_Vehicles_(New_Graphics)
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Antonio1984 »

ok thanks..but I can dowload and use the airplane "WIP"??
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

Antonio1984 wrote:ok thanks..but I can dowload and use the airplane "WIP"??
As far as I know there are no coded airplanes, so you can't use them ingame. Maybe someone will work on that in the future.

I've drawn the thirth stage of the headquarters for three different climates. I've used dhm_mac's model for the building. I hope you like it.
Attachments
hq3_32bpp.zip
All sprites
(637.07 KiB) Downloaded 155 times
arctic climate
arctic climate
hq3_arctic.png (165.3 KiB) Viewed 2605 times
LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

It's great, but imo the truck really doesn't fit in there. It just feels strange
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

I agree the truck doesn't fit in. The next version (which will be tomorrow) will have the truck removed. So please wait with coding.
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