New Graphics - Blender ".blend" thread (Works In Progress)
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
The problem is that the mask files works very different with white and grey.
- Attachments
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- Mask files example.
- mask_files.PNG (514.32 KiB) Viewed 1604 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- CryingCorvus
- Engineer
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- Joined: 06 Jul 2006 16:30
Re: New Graphics - Blender ".blend" thread
northstar2, I think I have already posted my livestock sprites here thats why you dont need to bother. Thanks for goods trucks, I can now do the last goods truck. For now Im hoping that someone will do armoured trucks becouse I have no time to trying and failin ;]
Dont forget the food truck![Pleased :]](./images/smilies/pleased.gif)
Dont forget the food truck
![Pleased :]](./images/smilies/pleased.gif)
- northstar2
- Engineer
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Re: New Graphics - Blender ".blend" thread
i will do the food truck maybe this week-end and interest to the armoured trucks.
i found the rar file of the livestock uncoded for the 3 models but the tar file coded by habell in page 218 contains the first and the third modell.
your livestock model is really nice.
thanks
i found the rar file of the livestock uncoded for the 3 models but the tar file coded by habell in page 218 contains the first and the third modell.
your livestock model is really nice.
thanks
- habell
- Transport Coordinator
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Re: New Graphics - Blender ".blend" thread
Hmm. It looks like I coded all three but forgot to include them in the tarnorthstar2 wrote:i will do the food truck maybe this week-end and interest to the armoured trucks.
i found the rar file of the livestock uncoded for the 3 models but the tar file coded by habell in page 218 contains the first and the third modell.
your livestock model is really nice.
thanks

I will post the coded second livestock truck model tonight.

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- Tycoon
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Re: New Graphics - Blender ".blend" thread
oil short version 0.5 completed stage only
please comment this version by comparing it to the one made by lord azamath? not sure who it was....
Bio
please comment this version by comparing it to the one made by lord azamath? not sure who it was....
Bio
- Attachments
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- Oil Short Completed stage.png (73.07 KiB) Viewed 4376 times
Re: New Graphics - Blender ".blend" thread
That stairs is pretty odd.
And besides the stairs, there aren't any details...
And besides the stairs, there aren't any details...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: New Graphics - Blender ".blend" thread
It looks more like some kind of pipes than stairs to me.
Re: New Graphics - Blender ".blend" thread
Two pipes connected with a lot of little pipes?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- habell
- Transport Coordinator
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Re: New Graphics - Blender ".blend" thread
The coded livestock trucks 2 from CryingCorvus
- Attachments
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- CryingCorvus Livestock truck 2.tar
- CryingCorvus livestock trucks 2
- (97 KiB) Downloaded 758 times
Re: New Graphics - Blender ".blend" thread
I see what you are trying to do. I think it might help if you fill up the horizontal parts and add supports for it.ZxBiohazardZx wrote:oil short version 0.5 completed stage only
please comment this version by comparing it to the one made by lord azamath? not sure who it was....
Bio
"A script is what you give the actors. A program is what you give the audience."
-Larry Wall
-Larry Wall
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
I like it, but the ladder is a bit strange. Also, You can add some elements on top (pipes, safety valves).ZxBiohazardZx wrote:oil short version 0.5 completed stage only
please comment this version by comparing it to the one made by lord azamath? not sure who it was....
Bio
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Hey all, I'm new here obviously.
I found OTTD this past weekend and have been playing it almost non-stop. I've enjoyed it so much that I want to contribute back to the community by trying to do what I can. I've always wanted to pick up modeling at some point, so this was as good of an excuse as any to give it a shot. I'm mostly looking for criticism on what I've done so far and for further tips in using Blender.
To start, I've picked up the 1x1 country house as listed on the wiki and made an initial WIP attempt to model it. I know I'm still missing a lot of items and details (such as the bush and other scenery) but it's a slow process since I'm new to blender.
I found OTTD this past weekend and have been playing it almost non-stop. I've enjoyed it so much that I want to contribute back to the community by trying to do what I can. I've always wanted to pick up modeling at some point, so this was as good of an excuse as any to give it a shot. I'm mostly looking for criticism on what I've done so far and for further tips in using Blender.
To start, I've picked up the 1x1 country house as listed on the wiki and made an initial WIP attempt to model it. I know I'm still missing a lot of items and details (such as the bush and other scenery) but it's a slow process since I'm new to blender.
- Attachments
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- 1x1 country house model
- countryhouse.png (33.02 KiB) Viewed 3891 times
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- original
- Modernhouse.png (2.14 KiB) Viewed 3893 times
Re: New Graphics - Blender ".blend" thread
Welcome to the forums!
Seems like a good start for your first model
I think it looks a bit weird to have the roof of the small part directed towards the wall of the large part of the building. Might lead to some water problems. Maybe turn it around, or just do like the original (if you look closely, the roof on the small part goes only one direction).
Seems like a good start for your first model

I think it looks a bit weird to have the roof of the small part directed towards the wall of the large part of the building. Might lead to some water problems. Maybe turn it around, or just do like the original (if you look closely, the roof on the small part goes only one direction).
Re: New Graphics - Blender ".blend" thread
Actually, looking closely at the original it is how he's done it. 
I still vote for changing it.

I still vote for changing it.
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
Re: New Graphics - Blender ".blend" thread
You're right... the original graphics looks weird when you look to closely.
Re: New Graphics - Blender ".blend" thread
Though water issues probably aren't a big issue (snow would be a much bigger issue), it does indeed look a bit weird. Maybe when it's all done it would look just fine though.Thief^ wrote:Actually, looking closely at the original it is how he's done it.
I still vote for changing it.
I don't think changing it into a one-'slope' roof would really work either though, so I guess the best solution is rotating 90 degrees.
But indeed, a nice start for your first model! I never get those programs to do what I have in my mind

Re: New Graphics - Blender ".blend" thread
I think a slightly sloped roof under a smaller angle, or a flat roof, would look best.
I wouldn't rotate the roof direction, that'd look pretty odd.
I wouldn't rotate the roof direction, that'd look pretty odd.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: New Graphics - Blender ".blend" thread
I say just switch it to a Upright and Wing design.
Re: New Graphics - Blender ".blend" thread
I had thought about that when I was originally modeling it, as a half roof would've made much more sense in regards to water/snow. I think I'll try to play around with the roof some and see if I can't get it to make more sense. Either more flat, or with the upright and wing design Circeus posted.Dimme wrote:I think it looks a bit weird to have the roof of the small part directed towards the wall of the large part of the building. Might lead to some water problems. Maybe turn it around, or just do like the original (if you look closely, the roof on the small part goes only one direction).
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
resumed work on the oil refinery again:) thx for your feedback
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