New Graphics - Blender ".blend" thread (Works In Progress)

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maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

The problem is that the mask files works very different with white and grey.
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Mask files example.
Mask files example.
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CryingCorvus
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Re: New Graphics - Blender ".blend" thread

Post by CryingCorvus »

northstar2, I think I have already posted my livestock sprites here thats why you dont need to bother. Thanks for goods trucks, I can now do the last goods truck. For now Im hoping that someone will do armoured trucks becouse I have no time to trying and failin ;]
Dont forget the food truck :]
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

i will do the food truck maybe this week-end and interest to the armoured trucks.
i found the rar file of the livestock uncoded for the 3 models but the tar file coded by habell in page 218 contains the first and the third modell.
your livestock model is really nice.
thanks
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Re: New Graphics - Blender ".blend" thread

Post by habell »

northstar2 wrote:i will do the food truck maybe this week-end and interest to the armoured trucks.
i found the rar file of the livestock uncoded for the 3 models but the tar file coded by habell in page 218 contains the first and the third modell.
your livestock model is really nice.
thanks
Hmm. It looks like I coded all three but forgot to include them in the tar :oops:
I will post the coded second livestock truck model tonight. :)
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

oil short version 0.5 completed stage only

please comment this version by comparing it to the one made by lord azamath? not sure who it was....

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Oil Short Completed stage.png
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

That stairs is pretty odd.

And besides the stairs, there aren't any details...
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Re: New Graphics - Blender ".blend" thread

Post by Dimme »

It looks more like some kind of pipes than stairs to me.
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

Two pipes connected with a lot of little pipes?
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Re: New Graphics - Blender ".blend" thread

Post by habell »

The coded livestock trucks 2 from CryingCorvus
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CryingCorvus livestock trucks 2
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Re: New Graphics - Blender ".blend" thread

Post by MrFrans »

ZxBiohazardZx wrote:oil short version 0.5 completed stage only

please comment this version by comparing it to the one made by lord azamath? not sure who it was....

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I see what you are trying to do. I think it might help if you fill up the horizontal parts and add supports for it.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

ZxBiohazardZx wrote:oil short version 0.5 completed stage only

please comment this version by comparing it to the one made by lord azamath? not sure who it was....

Bio
I like it, but the ladder is a bit strange. Also, You can add some elements on top (pipes, safety valves).
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Re: New Graphics - Blender ".blend" thread

Post by scurker »

Hey all, I'm new here obviously.

I found OTTD this past weekend and have been playing it almost non-stop. I've enjoyed it so much that I want to contribute back to the community by trying to do what I can. I've always wanted to pick up modeling at some point, so this was as good of an excuse as any to give it a shot. I'm mostly looking for criticism on what I've done so far and for further tips in using Blender.

To start, I've picked up the 1x1 country house as listed on the wiki and made an initial WIP attempt to model it. I know I'm still missing a lot of items and details (such as the bush and other scenery) but it's a slow process since I'm new to blender.
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1x1 country house model
1x1 country house model
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original
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Dimme
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Re: New Graphics - Blender ".blend" thread

Post by Dimme »

Welcome to the forums!

Seems like a good start for your first model :)

I think it looks a bit weird to have the roof of the small part directed towards the wall of the large part of the building. Might lead to some water problems. Maybe turn it around, or just do like the original (if you look closely, the roof on the small part goes only one direction).
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Thief^
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Re: New Graphics - Blender ".blend" thread

Post by Thief^ »

Actually, looking closely at the original it is how he's done it. :?

I still vote for changing it.
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Re: New Graphics - Blender ".blend" thread

Post by Dimme »

You're right... the original graphics looks weird when you look to closely.
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

Thief^ wrote:Actually, looking closely at the original it is how he's done it. :?

I still vote for changing it.
Though water issues probably aren't a big issue (snow would be a much bigger issue), it does indeed look a bit weird. Maybe when it's all done it would look just fine though.

I don't think changing it into a one-'slope' roof would really work either though, so I guess the best solution is rotating 90 degrees.

But indeed, a nice start for your first model! I never get those programs to do what I have in my mind :).
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

I think a slightly sloped roof under a smaller angle, or a flat roof, would look best.

I wouldn't rotate the roof direction, that'd look pretty odd.
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Re: New Graphics - Blender ".blend" thread

Post by Circeus »

I say just switch it to a Upright and Wing design.
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Re: New Graphics - Blender ".blend" thread

Post by scurker »

Dimme wrote:I think it looks a bit weird to have the roof of the small part directed towards the wall of the large part of the building. Might lead to some water problems. Maybe turn it around, or just do like the original (if you look closely, the roof on the small part goes only one direction).
I had thought about that when I was originally modeling it, as a half roof would've made much more sense in regards to water/snow. I think I'll try to play around with the roof some and see if I can't get it to make more sense. Either more flat, or with the upright and wing design Circeus posted.
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

resumed work on the oil refinery again:) thx for your feedback
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