New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have created this railway crossing for desert. If you want, I can add the Wotan's level crossings, but I prefer something different (or nothing) in desert.

Also, the desert roads needs some alignment fixes.
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carretera_desierto.JPEG (61.76 KiB) Viewed 5138 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

Hello,

I've been away from this project for a long time, but I decided to come back and draw sprites again :). It's great to see how far this project has come the last few months.

I've started with the arctic printing works, here is the first version. It needs some more detail and construction stages, so pls wait with coding.

Btw, CryingCorvus, your trucks are amazing. I can post the blend files of my trucks if you want.
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32bpp arctic printing works (wip)
32bpp arctic printing works (wip)
printing_works.png (203.89 KiB) Viewed 5135 times
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Or even better, post them in Jupix's repository http://www.tt-forums.net/viewtopic.php?f=36&t=42293
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CryingCorvus
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Re: New Graphics - Blender ".blend" thread

Post by CryingCorvus »

Varivar, as GeekToo said you should put them in repository. Mine will be there too but not jet, I think I can use your fruit baskets or something to make it look the same on all fruittrucks
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

GeekToo wrote:Or even better, post them in Jupix's repository http://www.tt-forums.net/viewtopic.php?f=36&t=42293
I'll post them in his repo as soon as I get my account working.

EDIT: they're in Jupix repo now
Last edited by Varivar on 15 Mar 2009 13:23, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Varivar wrote:Hello,

I've been away from this project for a long time, but I decided to come back and draw sprites again :). It's great to see how far this project has come the last few months.

I've started with the arctic printing works, here is the first version. It needs some more detail and construction stages, so pls wait with coding.

Btw, CryingCorvus, your trucks are amazing. I can post the blend files of my trucks if you want.
I like It.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
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Final version
Final version
printing_works_final.png (209.36 KiB) Viewed 4669 times
Arctic Printing Works tiles.zip
All three tiles (construction stages included)
(609.1 KiB) Downloaded 207 times
ZxBiohazardZx
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

just started on the redo for the oil-refinery, lots of difficulties for scaling, but i think it will look great soon:)
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habell
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Re: New Graphics - Blender ".blend" thread

Post by habell »

Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
I've updated the mask files. Now the company colors work. ;)


[EDIT]
updated the file. I forgot the directory structure :oops:
Attachments
Printing_works.tar
Updated mask file for de printing works
(633.5 KiB) Downloaded 190 times
Last edited by habell on 18 Mar 2009 12:00, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

the way this game goes is Fascinating.
i am a fan of all the new trucks.
i know that varivar and crying corvus worked hard to create new trucks
and i would like to Participate and bring a small contribution if possible.
i've downloaded varivar trucks blends and asked Authorization to work on them.
i would like to continue with varivar's models missing trucks .for instant i've adapted the paper,livestocks,goods trucks.
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paper-livestocks-goods trucks.png
paper-livestocks-goods trucks.png (27.03 KiB) Viewed 3811 times
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

habell wrote:
Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
I've updated the mask files. Now the company colors work. ;)
Thanks for coding :),but Maquinista was faster. He uploaded his coded version yesterday in this post, together with the watertower. Still thanks for showing your interest in this building :wink:

Btw, next time when you code a building, can you add the folder structure to the tar file. So don't add it straight to the package, but instead put it in /sprites/trg1r and then in the package. That way I don't have to unpack the tar file.
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
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paper-livestocks-goods trucks.zip
(317.64 KiB) Downloaded 196 times
paper-livestocks-goods trucks.png
paper-livestocks-goods trucks.png (27.03 KiB) Viewed 3731 times
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

northstar2 wrote:i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
I haven't seen all trucks of that style. But I think your livestock truck does not fit in. If it had the bottom of the goods truck and the top styled like that, then I think it would work better.

Also, I would go for just one 'layer/floor' for that age truck, but that's just something personal.
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

you're right about the livestock truck.i will modify it.
y've seen a model made by crying corvus really nice on this thread.
i don't know if he will upload it Otherwise i will modify it on this way
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Re: New Graphics - Blender ".blend" thread

Post by ZeroMD »

ArmEagle wrote:
northstar2 wrote:i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
I haven't seen all trucks of that style. But I think your livestock truck does not fit in. If it had the bottom of the goods truck and the top styled like that, then I think it would work better.

Also, I would go for just one 'layer/floor' for that age truck, but that's just something personal.
You may want to look at this:
CryingCorvus wrote:ZxBiohazardZx I really think this roof on picture dont fit monorail depot and if you use blender You can use 'repeat' option for walls bricks.

I got a big brainkracker with how livestock trucks should look (Might be some comments help) . For start is something like this:Image
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Timitry wrote:
j0rdax wrote: I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.Any comments?
It certainly looks great! One thing that would be cool would be if you could build multiple depots behind each other and they would look like one... Maybe you could look if that's possible with yours!
I decided to revisit my depot as I coded it myself http://www.tt-forums.net/download/file.php?id=106048 and will thus not create double work for anybody else.
I am working on making my depot stackable for those who do not like trains disappearing into a 1x1 sized building. I haven't received any feedback about the height of my depot. It is a little too big for the menu buttons. Is that a problem, or should I try to shrink it?
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Stackable Depot
Stackable Depot
DepotTile.png (151.31 KiB) Viewed 3587 times
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

crying corvus livestock trucks look really nice.
maybe the paper truck and the goods truck can be nice enough to be coded.
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

j0rdax wrote:Image
Looks nice! :D Good job.



All trucks look very nice too! :) It's always a pleasure browsing this topic :)
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Re: New Graphics - Blender ".blend" thread

Post by Timitry »

The depot is awesome, and i like being able to put multiple ones behind each other!
When you code it next time, could you provide both extra-zoom and regular-zoom sprites in it? :)
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Re: New Graphics - Blender ".blend" thread

Post by habell »

Varivar wrote:
habell wrote:
Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
I've updated the mask files. Now the company colors work. ;)
Thanks for coding :),but Maquinista was faster. He uploaded his coded version yesterday in this post, together with the watertower. Still thanks for showing your interest in this building :wink:

Btw, next time when you code a building, can you add the folder structure to the tar file. So don't add it straight to the package, but instead put it in /sprites/trg1r and then in the package. That way I don't have to unpack the tar file.
I know that. But the company colors do not work from that file. At least, not for me anyway.
I've updated the mask-files so they do work ;)
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