New Graphics - Blender ".blend" thread (Works In Progress)
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I have created this railway crossing for desert. If you want, I can add the Wotan's level crossings, but I prefer something different (or nothing) in desert.
Also, the desert roads needs some alignment fixes.
Also, the desert roads needs some alignment fixes.
- Attachments
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- Screenshot.
- carretera_desierto.JPEG (61.76 KiB) Viewed 5138 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Hello,
I've been away from this project for a long time, but I decided to come back and draw sprites again
. It's great to see how far this project has come the last few months.
I've started with the arctic printing works, here is the first version. It needs some more detail and construction stages, so pls wait with coding.
Btw, CryingCorvus, your trucks are amazing. I can post the blend files of my trucks if you want.
I've been away from this project for a long time, but I decided to come back and draw sprites again

I've started with the arctic printing works, here is the first version. It needs some more detail and construction stages, so pls wait with coding.
Btw, CryingCorvus, your trucks are amazing. I can post the blend files of my trucks if you want.
- Attachments
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- 32bpp arctic printing works (wip)
- printing_works.png (203.89 KiB) Viewed 5135 times
Re: New Graphics - Blender ".blend" thread
Or even better, post them in Jupix's repository http://www.tt-forums.net/viewtopic.php?f=36&t=42293
- CryingCorvus
- Engineer
- Posts: 89
- Joined: 06 Jul 2006 16:30
Re: New Graphics - Blender ".blend" thread
Varivar, as GeekToo said you should put them in repository. Mine will be there too but not jet, I think I can use your fruit baskets or something to make it look the same on all fruittrucks
Re: New Graphics - Blender ".blend" thread
I'll post them in his repo as soon as I get my account working.GeekToo wrote:Or even better, post them in Jupix's repository http://www.tt-forums.net/viewtopic.php?f=36&t=42293
EDIT: they're in Jupix repo now
Last edited by Varivar on 15 Mar 2009 13:23, edited 1 time in total.
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I like It.Varivar wrote:Hello,
I've been away from this project for a long time, but I decided to come back and draw sprites again. It's great to see how far this project has come the last few months.
I've started with the arctic printing works, here is the first version. It needs some more detail and construction stages, so pls wait with coding.
Btw, CryingCorvus, your trucks are amazing. I can post the blend files of my trucks if you want.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
- Attachments
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- Final version
- printing_works_final.png (209.36 KiB) Viewed 4669 times
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- Arctic Printing Works tiles.zip
- All three tiles (construction stages included)
- (609.1 KiB) Downloaded 207 times
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- Tycoon
- Posts: 1534
- Joined: 14 Mar 2006 12:46
- Location: Netherlands
Re: New Graphics - Blender ".blend" thread
just started on the redo for the oil-refinery, lots of difficulties for scaling, but i think it will look great soon:)
- habell
- Transport Coordinator
- Posts: 374
- Joined: 04 Mar 2004 12:47
- Location: Veenendaal, The Netherlands
Re: New Graphics - Blender ".blend" thread
I've updated the mask files. Now the company colors work.Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.

[EDIT]
updated the file. I forgot the directory structure

- Attachments
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- Printing_works.tar
- Updated mask file for de printing works
- (633.5 KiB) Downloaded 190 times
Last edited by habell on 18 Mar 2009 12:00, edited 1 time in total.
- northstar2
- Engineer
- Posts: 111
- Joined: 12 Aug 2008 18:31
- Location: france
Re: New Graphics - Blender ".blend" thread
the way this game goes is Fascinating.
i am a fan of all the new trucks.
i know that varivar and crying corvus worked hard to create new trucks
and i would like to Participate and bring a small contribution if possible.
i've downloaded varivar trucks blends and asked Authorization to work on them.
i would like to continue with varivar's models missing trucks .for instant i've adapted the paper,livestocks,goods trucks.
i am a fan of all the new trucks.
i know that varivar and crying corvus worked hard to create new trucks
and i would like to Participate and bring a small contribution if possible.
i've downloaded varivar trucks blends and asked Authorization to work on them.
i would like to continue with varivar's models missing trucks .for instant i've adapted the paper,livestocks,goods trucks.
- Attachments
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- paper-livestocks-goods trucks.png (27.03 KiB) Viewed 3811 times
Re: New Graphics - Blender ".blend" thread
Thanks for codinghabell wrote:I've updated the mask files. Now the company colors work.Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.


Btw, next time when you code a building, can you add the folder structure to the tar file. So don't add it straight to the package, but instead put it in /sprites/trg1r and then in the package. That way I don't have to unpack the tar file.
- northstar2
- Engineer
- Posts: 111
- Joined: 12 Aug 2008 18:31
- Location: france
Re: New Graphics - Blender ".blend" thread
i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
- Attachments
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- paper-livestocks-goods trucks.zip
- (317.64 KiB) Downloaded 196 times
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- paper-livestocks-goods trucks.png (27.03 KiB) Viewed 3731 times
Re: New Graphics - Blender ".blend" thread
I haven't seen all trucks of that style. But I think your livestock truck does not fit in. If it had the bottom of the goods truck and the top styled like that, then I think it would work better.northstar2 wrote:i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
Also, I would go for just one 'layer/floor' for that age truck, but that's just something personal.
- northstar2
- Engineer
- Posts: 111
- Joined: 12 Aug 2008 18:31
- Location: france
Re: New Graphics - Blender ".blend" thread
you're right about the livestock truck.i will modify it.
y've seen a model made by crying corvus really nice on this thread.
i don't know if he will upload it Otherwise i will modify it on this way
y've seen a model made by crying corvus really nice on this thread.
i don't know if he will upload it Otherwise i will modify it on this way
Re: New Graphics - Blender ".blend" thread
You may want to look at this:ArmEagle wrote:I haven't seen all trucks of that style. But I think your livestock truck does not fit in. If it had the bottom of the goods truck and the top styled like that, then I think it would work better.northstar2 wrote:i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
Also, I would go for just one 'layer/floor' for that age truck, but that's just something personal.
CryingCorvus wrote:ZxBiohazardZx I really think this roof on picture dont fit monorail depot and if you use blender You can use 'repeat' option for walls bricks.
I got a big brainkracker with how livestock trucks should look (Might be some comments help) . For start is something like this:
Re: New Graphics - Blender ".blend" thread
I decided to revisit my depot as I coded it myself http://www.tt-forums.net/download/file.php?id=106048 and will thus not create double work for anybody else.Timitry wrote:It certainly looks great! One thing that would be cool would be if you could build multiple depots behind each other and they would look like one... Maybe you could look if that's possible with yours!j0rdax wrote: I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.Any comments?
I am working on making my depot stackable for those who do not like trains disappearing into a 1x1 sized building. I haven't received any feedback about the height of my depot. It is a little too big for the menu buttons. Is that a problem, or should I try to shrink it?
- Attachments
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- Stackable Depot
- DepotTile.png (151.31 KiB) Viewed 3587 times
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Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
- northstar2
- Engineer
- Posts: 111
- Joined: 12 Aug 2008 18:31
- Location: france
Re: New Graphics - Blender ".blend" thread
crying corvus livestock trucks look really nice.
maybe the paper truck and the goods truck can be nice enough to be coded.
maybe the paper truck and the goods truck can be nice enough to be coded.
Re: New Graphics - Blender ".blend" thread
Looks nice!j0rdax wrote:

All trucks look very nice too!


Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: New Graphics - Blender ".blend" thread
The depot is awesome, and i like being able to put multiple ones behind each other!
When you code it next time, could you provide both extra-zoom and regular-zoom sprites in it?
When you code it next time, could you provide both extra-zoom and regular-zoom sprites in it?

- habell
- Transport Coordinator
- Posts: 374
- Joined: 04 Mar 2004 12:47
- Location: Veenendaal, The Netherlands
Re: New Graphics - Blender ".blend" thread
I know that. But the company colors do not work from that file. At least, not for me anyway.Varivar wrote:Thanks for codinghabell wrote:I've updated the mask files. Now the company colors work.Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.,but Maquinista was faster. He uploaded his coded version yesterday in this post, together with the watertower. Still thanks for showing your interest in this building
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Btw, next time when you code a building, can you add the folder structure to the tar file. So don't add it straight to the package, but instead put it in /sprites/trg1r and then in the package. That way I don't have to unpack the tar file.
I've updated the mask-files so they do work

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