New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
- trainboy2004
- Director
- Posts: 572
- Joined: 10 Aug 2005 10:18
- Location: Sittard, The Netherlands
- Contact:
Re: New Graphics - Blender ".blend" thread
Although the longer on looks better, the short one is a really good second choice.
I've got the same problems with my loco's I hate it when I need to crop them.
I've got the same problems with my loco's I hate it when I need to crop them.
Re: New Graphics - Blender ".blend" thread
It might just work. Doesn't look too bad I think. Maybe I shouldn't try to hide the holes at all. Will wait for some more comments.Thief^ wrote:How's it look with stairs on both sides of the platform instead? I'm thinking it'll look like a wide underpass / subway entrance.
CryingCorvus, that truck look great now. Not too much compromised.
- Attachments
-
- Holes look like subway steps...almost.
- subwaytest.png (112.08 KiB) Viewed 5064 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: New Graphics - Blender ".blend" thread
Nice station, but I think the glassy roof fits the rest of the station building. The roof looks more modern than the building. I think a non-transparent roof would be better. Amazing graphics though, keep it up (all of you).
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: New Graphics - Blender ".blend" thread
I don't think you should make the roof non-transparent. It looks a bit like the roof in this picture

I would suggest though to make the glass panes a bit smaller (add more rims, like in the picture) and maybe reduce the specular on the rim material, it looks a bit too shiny and "plastic-y".
I would suggest though to make the glass panes a bit smaller (add more rims, like in the picture) and maybe reduce the specular on the rim material, it looks a bit too shiny and "plastic-y".
- trainboy2004
- Director
- Posts: 572
- Joined: 10 Aug 2005 10:18
- Location: Sittard, The Netherlands
- Contact:
Re: New Graphics - Blender ".blend" thread
Maybe you can make the color of transparent roof browner, dirtier.
Re: New Graphics - Blender ".blend" thread
Here is just a preview of something else I am working on... 2x2 rail station. All comments welcome.
I think I will keep the back-to-back steps for the tiling of the stations. I am starting to like it like that.
Does anybody how to keep the window roof semi-transparent ingame?
I take note of the comments above and will make changes, thanks.
The extra rimms on the awning make it look cluttered. mmm, what to do.
I think I will keep the back-to-back steps for the tiling of the stations. I am starting to like it like that.
Does anybody how to keep the window roof semi-transparent ingame?
I take note of the comments above and will make changes, thanks.
The extra rimms on the awning make it look cluttered. mmm, what to do.
- Attachments
-
- Preview of 2x2 station.
- Station2x2WIP.png (240.78 KiB) Viewed 4789 times
-
- The extra rimms make it look cluttered.
- Station1x1.png (56.21 KiB) Viewed 4775 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: New Graphics - Blender ".blend" thread
Second picture looks nice! Good job!
The first picture, same issue. The wall looks less modern than the roof. I'd say either make the wall more modern or the roof less modern. But that's just my opinion.
The first picture, same issue. The wall looks less modern than the roof. I'd say either make the wall more modern or the roof less modern. But that's just my opinion.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: New Graphics - Blender ".blend" thread
2x2 station looks really good!!!
1x1 station - I like the "older" version with biger glass panels...
1x1 station - I like the "older" version with biger glass panels...
Sorry for my very bad English!!! 
I am 3dsmax artist.

I am 3dsmax artist.
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
It is like this station, modeled some months ago, but It never was released:Purno wrote:Second picture looks nice! Good job!
The first picture, same issue. The wall looks less modern than the roof. I'd say either make the wall more modern or the roof less modern. But that's just my opinion.
http://www.tt-forums.net/viewtopic.php?p=656217#p656217
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- CryingCorvus
- Engineer
- Posts: 89
- Joined: 06 Jul 2006 16:30
Re: New Graphics - Blender ".blend" thread
I think big station looks great. Mixing modern and vintage styles on trainstations is standard around the world but previous small station looks bit better.
What about mail trucks?
What about mail trucks?
- Attachments
-
- mailtrucks.png (39.44 KiB) Viewed 4740 times
Re: New Graphics - Blender ".blend" thread
*weeps*CryingCorvus wrote:I think big station looks great. Mixing modern and vintage styles on trainstations is standard around the world but previous small station looks bit better.
What about mail trucks?
THIS IS AMAZING

PathZilla - A networking AI - Now with tram support.
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
Also, It is possible use other stations trough new GRF files.CryingCorvus wrote:I think big station looks great. Mixing modern and vintage styles on trainstations is standard around the world but previous small station looks bit better.
They're awesome.CryingCorvus wrote:What about mail trucks?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Wow, those are NIICE! Are they coded? I wanna play with them asap. 
Suggestion: Could you make the logo on the first truck look a bit older?

Suggestion: Could you make the logo on the first truck look a bit older?
- CryingCorvus
- Engineer
- Posts: 89
- Joined: 06 Jul 2006 16:30
Re: New Graphics - Blender ".blend" thread
Bennythen00b wrote:Wow, those are NIICE! Are they coded? I wanna play with them asap.
Suggestion: Could you make the logo on the first truck look a bit older?
Sorry not yet, I make mask files for now. Do you have some proposition for older logo??
Re: New Graphics - Blender ".blend" thread
Perhaps just a lineart of an envelope. i.e. a line rectangle with lines from its upper corners to its centre.
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
- trainboy2004
- Director
- Posts: 572
- Joined: 10 Aug 2005 10:18
- Location: Sittard, The Netherlands
- Contact:
Re: New Graphics - Blender ".blend" thread
75% only all the stuff on the roof needs to be added and some minor details:
- Attachments
-
- ulf.png (52.86 KiB) Viewed 4689 times
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
This two previews. I like them.
The 2×2 station should be rendered in a 1×2 tiles. Also, the roof must be rendered without the floor and walls. This can be done with some options in Blender that don't show elements, but They have shadow.
The 2×2 station should be rendered in a 1×2 tiles. Also, the roof must be rendered without the floor and walls. This can be done with some options in Blender that don't show elements, but They have shadow.
- Attachments
-
- Mail trucks preview. There is a replacement for the block tile sign.
- mailtrucks.JPEG (104.44 KiB) Viewed 5097 times
-
- New station
- station_new.JPG (242.28 KiB) Viewed 1287 times
-
- Reference sprites.
Sprites 1083-1086 should be replaced with a 1×1 empty PNG file. - stations.png (5.16 KiB) Viewed 4654 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- CryingCorvus
- Engineer
- Posts: 89
- Joined: 06 Jul 2006 16:30
Re: New Graphics - Blender ".blend" thread
One problem... If I paint the mask on place with the white envelope it will stay white ingame??
Do company colour appear on greyscale?
And I see that my 3rd mail-truck is a bit longer thana half tile. Hope this is not a problem
Do company colour appear on greyscale?
And I see that my 3rd mail-truck is a bit longer thana half tile. Hope this is not a problem

Re: New Graphics - Blender ".blend" thread
yes for the extra zoom patch, no for trunk 32bppCryingCorvus wrote:One problem... If I paint the mask on place with the white envelope it will stay white ingame??
no for the extra zoom patch, yes for trunk 32bppCryingCorvus wrote: Do company colour appear on greyscale?
Maybe, it can cause glitches in tunnels, I made an experimental v10 extra zoom patch in the past that solved that, but it did cause other troubles, like in depots, in truck stops and in curves.CryingCorvus wrote: And I see that my 3rd mail-truck is a bit longer thana half tile. Hope this is not a problem
- CryingCorvus
- Engineer
- Posts: 89
- Joined: 06 Jul 2006 16:30
Re: New Graphics - Blender ".blend" thread
Just The Mail-trucks sprites, Maybe somone code them.
- Attachments
-
- mailtrucks.rar
- (389.19 KiB) Downloaded 221 times
Who is online
Users browsing this forum: Ahrefs [Bot] and 29 guests