Pictures of your OTTD games
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- Tycoon
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OK, pics from yesterday's #tycoon multiplayer game:
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- GoneWacko's cloverleaf. The reversed signal down the track means that it's completely useless ;)
- Prof_Frink Transport, 12th Jul 2002.png (220.67 KiB) Viewed 984 times
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- Green's factory and sawmill
- Prof_Frink Transport, 11th Jun 2002.png (212.24 KiB) Viewed 935 times
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- My network hub
- Prof_Frink Transport, 3rd May 2002.png (206.18 KiB) Viewed 992 times
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- Tycoon
- Posts: 3849
- Joined: 20 Jan 2003 14:51
- Location: Broadstone, Dorset
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...
- Attachments
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- Prof_Frink Transport, 29th May 2002.png (248.69 KiB) Viewed 849 times
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- Brintfingburg. Yes ChrisCF, that's very mature.
- Prof_Frink Transport, 22nd May 2002.png (234.25 KiB) Viewed 874 times
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- GW's forests and Steel Mill
- Prof_Frink Transport, 14th May 2002.png (225.37 KiB) Viewed 856 times
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- Tycoon
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- LordOfThePigs
- Route Supervisor
- Posts: 435
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Does this one make any sense to any of you?
Actually, this big spaghetti mess is before the entry to the main station (which currently handles around 170 trains, but looking at it makes me think it can handle around 250).
All this mess is required so that trains comming from various directions avoid the line leading to one of the stations' entry (there are 6 of them).
Also trains comming from each of the 6 entries must be able to find it's way to any of the 6 exits (actually, there are two 3-entries/3-exits) blocks.
Here's a game for you, try to find the 6 entry points, and the 6 exit points. If you find them, you get a cookie.
Actually, this big spaghetti mess is before the entry to the main station (which currently handles around 170 trains, but looking at it makes me think it can handle around 250).
All this mess is required so that trains comming from various directions avoid the line leading to one of the stations' entry (there are 6 of them).
Also trains comming from each of the 6 entries must be able to find it's way to any of the 6 exits (actually, there are two 3-entries/3-exits) blocks.
Here's a game for you, try to find the 6 entry points, and the 6 exit points. If you find them, you get a cookie.
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- spaghetti for everyone
- Hanfield Transport, 2nd Jun 1989.png (97.63 KiB) Viewed 2760 times
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- The whole network
- Hanfield Transport, 2nd Jun 1989 #1.png (45.44 KiB) Viewed 850 times
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- A zoomed out view of the main station, now see if you can make any sense out of this....
- Hanfield Transport, 2nd Jun 1989 #2.png (157.01 KiB) Viewed 878 times
Sometimes I'm told "Brilliant"...
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
Heck, the cloverleaf was a great improvement from the junction that used to be in it's place!Prof. Frink wrote:GoneWacko's cloverleaf. The reversed signal down the track means that it's completely useless
And it's not my fault the pathfinding is too smart for Mandatory Servicing -_-
--
Edit:
Oh and now that were posting pics of that particular match...

This is what happens when Prof_Frink gets bored.
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- GoneWacko Transport, 12th Apr 2051.png
- (294.89 KiB) Downloaded 197 times
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- GoneWacko Transport, 29th Apr 2051.png
- (352.45 KiB) Downloaded 195 times
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- GoneWacko Transport, 10th Dec 2051.png
- (95.42 KiB) Downloaded 204 times
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
Oh, and here's what happens when you have a lamer in your game and a person who does not think that buying all land around a factory is lame 
followed by _my_ view of the cloverleaf

followed by _my_ view of the cloverleaf

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- signs.png
- (277.54 KiB) Downloaded 263 times
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- trucks.png
- (269.29 KiB) Downloaded 267 times
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
To bad i didn't manage to take pics of my glorius truck network before it was removed -_-
and note, people only took a issue about me buying land around the factory after i told them, not before it.
and nobody was near me by atleast 60 square radius, no one had reason to use the factory, and only i brought raw materials to the factory.
in the screenshot you notice ChrisCF & Starlite.nl sabotaging my trucks by running over them.
People start whining(first says he got no intent of using the factory, couple moments later a u-turn and the whine starts about how he can't build around the factory, few hundred years later, the factory is still served though its a other company, but i see no airport by the person who started the whine) about a outback truck company, wich bought land around a factory to keep its big source of profit, that hardly makes any profit comparable to their £200,000-1,000,000 companies(i made £80,000 a year).
I don't know what i did wrong, my company was small, i hardly could buy any new stuff expect about 10 road vehicles a year, and 6 loading platforms and few pieces of road, i just wanted to protect my major source of income.
There was also no set rules on anything, not atleast i was informed of before entering the game.
and note, people only took a issue about me buying land around the factory after i told them, not before it.
and nobody was near me by atleast 60 square radius, no one had reason to use the factory, and only i brought raw materials to the factory.
in the screenshot you notice ChrisCF & Starlite.nl sabotaging my trucks by running over them.
People start whining(first says he got no intent of using the factory, couple moments later a u-turn and the whine starts about how he can't build around the factory, few hundred years later, the factory is still served though its a other company, but i see no airport by the person who started the whine) about a outback truck company, wich bought land around a factory to keep its big source of profit, that hardly makes any profit comparable to their £200,000-1,000,000 companies(i made £80,000 a year).
I don't know what i did wrong, my company was small, i hardly could buy any new stuff expect about 10 road vehicles a year, and 6 loading platforms and few pieces of road, i just wanted to protect my major source of income.
There was also no set rules on anything, not atleast i was informed of before entering the game.
Last edited by Villem on 17 Apr 2005 19:59, edited 3 times in total.
- LordOfThePigs
- Route Supervisor
- Posts: 435
- Joined: 01 Jul 2004 10:28
- Location: Jura/Switzerland
That was a fun game.
I'll post some more shots and a game up next week probably. 
That's exactly for this kind of games that the subsidiaries patch was created...
Hmm.. I want to service this coal mine, how should I do that...
Oh wait a second, there's a backbone passing nearby...
Let's cleanly connect to that...
I like this way of playing, it really feels like teamwork, altough you all run separate companies...


That's exactly for this kind of games that the subsidiaries patch was created...
Hmm.. I want to service this coal mine, how should I do that...
Oh wait a second, there's a backbone passing nearby...
Let's cleanly connect to that...
I like this way of playing, it really feels like teamwork, altough you all run separate companies...
Sometimes I'm told "Brilliant"...
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
ehh ?LordOfThePigs wrote:That was a fun game.I'll post some more shots and a game up next week probably.
That's exactly for this kind of games that the subsidiaries patch was created...
Hmm.. I want to service this coal mine, how should I do that...
Oh wait a second, there's a backbone passing nearby...
Let's cleanly connect to that...
I like this way of playing, it really feels like teamwork, altough you all run separate companies...
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
- Born Acorn
- Tycoon
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- Chief Executive
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- Engineer
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Or the DB set, for that matter.fire87 wrote:Umm.. Since when did the PBS become implemented in OTTD?
Those pics are clearly from TTDPatch, not OpenTTD -_-
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
- Born Acorn
- Tycoon
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- Skype: bornacorn
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No, no its OTTD.GoneWacko wrote:Or the DB set, for that matter.fire87 wrote:Umm.. Since when did the PBS become implemented in OTTD?
Those pics are clearly from TTDPatch, not OpenTTD -_-
DBSet works but ive never used it so it might only be an older version, and Hackykid is working on now and binarioes are out.
Well, I would not make such hasty conclusion. PBS is working fairly well thanks to Hackyid's patch, DBSet(not XL) is AFAIK also working in Openttd. I don't know if TTDPatch supports new airports, which could be see on second picture. And, at last, wouldn't you need electrified track to run electric engines in TTDPatch? Maybe I am wrong but I would say that these pictures are from OTTD.GoneWacko wrote:Or the DB set, for that matter.fire87 wrote:Umm.. Since when did the PBS become implemented in OTTD?
Those pics are clearly from TTDPatch, not OpenTTD -_-
EDIT: Born Acorn was faster
Last edited by Vikthor on 21 Apr 2005 18:36, edited 2 times in total.
Well I didn't know of all this. Whatever.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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