Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Prof. Frink
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Post by Prof. Frink »

OK, pics from yesterday's #tycoon multiplayer game:
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GoneWacko's cloverleaf. The reversed signal down the track means that it's completely useless ;)
GoneWacko's cloverleaf. The reversed signal down the track means that it's completely useless ;)
Prof_Frink Transport, 12th Jul 2002.png (220.67 KiB) Viewed 984 times
Green's factory and sawmill
Green's factory and sawmill
Prof_Frink Transport, 11th Jun 2002.png (212.24 KiB) Viewed 935 times
My network hub
My network hub
Prof_Frink Transport, 3rd May 2002.png (206.18 KiB) Viewed 992 times
Prof. Frink
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Post by Prof. Frink »

...
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Prof_Frink Transport, 29th May 2002.png
Prof_Frink Transport, 29th May 2002.png (248.69 KiB) Viewed 849 times
Brintfingburg. Yes ChrisCF, that's very mature.
Brintfingburg. Yes ChrisCF, that's very mature.
Prof_Frink Transport, 22nd May 2002.png (234.25 KiB) Viewed 874 times
GW's forests and Steel Mill
GW's forests and Steel Mill
Prof_Frink Transport, 14th May 2002.png (225.37 KiB) Viewed 856 times
Prof. Frink
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Post by Prof. Frink »

And the map:
Dark Blue = Born Acorn (or water)
Red = Prof. Frink
Light Blue = ChrisCF
White = WhiteHand
Greenish-blue = GoneWacko
Yellow = orudge
Purple = Purno
Green = Star-lite.nl
Attachments
Prof_Frink Transport, 18th Aug 2002.png
Prof_Frink Transport, 18th Aug 2002.png (37.51 KiB) Viewed 934 times
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LordOfThePigs
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Post by LordOfThePigs »

Does this one make any sense to any of you?

Actually, this big spaghetti mess is before the entry to the main station (which currently handles around 170 trains, but looking at it makes me think it can handle around 250).

All this mess is required so that trains comming from various directions avoid the line leading to one of the stations' entry (there are 6 of them).

Also trains comming from each of the 6 entries must be able to find it's way to any of the 6 exits (actually, there are two 3-entries/3-exits) blocks.

Here's a game for you, try to find the 6 entry points, and the 6 exit points. If you find them, you get a cookie.
Attachments
spaghetti for everyone
spaghetti for everyone
Hanfield Transport, 2nd Jun 1989.png (97.63 KiB) Viewed 2760 times
The whole network
The whole network
Hanfield Transport, 2nd Jun 1989 #1.png (45.44 KiB) Viewed 850 times
A zoomed out view of the main station, now see if you can make any sense out of this....
A zoomed out view of the main station, now see if you can make any sense out of this....
Hanfield Transport, 2nd Jun 1989 #2.png (157.01 KiB) Viewed 878 times
Sometimes I'm told "Brilliant"...
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
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GoneWacko
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Post by GoneWacko »

Prof. Frink wrote:GoneWacko's cloverleaf. The reversed signal down the track means that it's completely useless ;)
Heck, the cloverleaf was a great improvement from the junction that used to be in it's place!

And it's not my fault the pathfinding is too smart for Mandatory Servicing -_-

--
Edit:

Oh and now that were posting pics of that particular match... :p

This is what happens when Prof_Frink gets bored.
Attachments
GoneWacko Transport, 12th Apr 2051.png
(294.89 KiB) Downloaded 197 times
GoneWacko Transport, 29th Apr 2051.png
(352.45 KiB) Downloaded 195 times
GoneWacko Transport, 10th Dec 2051.png
(95.42 KiB) Downloaded 204 times
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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GoneWacko
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Post by GoneWacko »

Oh, and here's what happens when you have a lamer in your game and a person who does not think that buying all land around a factory is lame :P

followed by _my_ view of the cloverleaf :roll:
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signs.png
(277.54 KiB) Downloaded 263 times
trucks.png
(269.29 KiB) Downloaded 267 times
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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Villem
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Post by Villem »

To bad i didn't manage to take pics of my glorius truck network before it was removed -_-
and note, people only took a issue about me buying land around the factory after i told them, not before it.
and nobody was near me by atleast 60 square radius, no one had reason to use the factory, and only i brought raw materials to the factory.
in the screenshot you notice ChrisCF & Starlite.nl sabotaging my trucks by running over them.
People start whining(first says he got no intent of using the factory, couple moments later a u-turn and the whine starts about how he can't build around the factory, few hundred years later, the factory is still served though its a other company, but i see no airport by the person who started the whine) about a outback truck company, wich bought land around a factory to keep its big source of profit, that hardly makes any profit comparable to their £200,000-1,000,000 companies(i made £80,000 a year).
I don't know what i did wrong, my company was small, i hardly could buy any new stuff expect about 10 road vehicles a year, and 6 loading platforms and few pieces of road, i just wanted to protect my major source of income.
There was also no set rules on anything, not atleast i was informed of before entering the game.
Last edited by Villem on 17 Apr 2005 19:59, edited 3 times in total.
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orudge
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Post by orudge »

GoneWacko wrote:This is what happens when Prof_Frink gets bored.
That was a fun game. ;) I'll post some more shots and a game up next week probably. ;)

In fact, there are some saved games here and here.
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LordOfThePigs
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Post by LordOfThePigs »

That was a fun game. ;) I'll post some more shots and a game up next week probably. ;)

That's exactly for this kind of games that the subsidiaries patch was created...

Hmm.. I want to service this coal mine, how should I do that...
Oh wait a second, there's a backbone passing nearby...
Let's cleanly connect to that...

I like this way of playing, it really feels like teamwork, altough you all run separate companies...
Sometimes I'm told "Brilliant"...
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
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GoneWacko
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Post by GoneWacko »

LordOfThePigs wrote:That was a fun game. ;) I'll post some more shots and a game up next week probably. ;)

That's exactly for this kind of games that the subsidiaries patch was created...

Hmm.. I want to service this coal mine, how should I do that...
Oh wait a second, there's a backbone passing nearby...
Let's cleanly connect to that...

I like this way of playing, it really feels like teamwork, altough you all run separate companies...
ehh ?
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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Born Acorn
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Post by Born Acorn »

The subsidaries management patch. It allows companies to own each other but still be companies. They can share tracks and airports and everything.
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Gurluas2000
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Post by Gurluas2000 »

here is a screenie of my game.
im the yellow company.
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Gurluas Transport, 4th Jun 1972.png
Gurluas Transport, 4th Jun 1972.png (300.73 KiB) Viewed 887 times
RookieTycoon
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Post by RookieTycoon »

One of the circular track. that why for 150 of my train I don't need any waypoint. (No one get lost :))
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The great circle.png
The great circle.png (27.67 KiB) Viewed 2588 times
sc79
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Post by sc79 »

Main station in my current game.
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Hudingstone Bay Transport, 29th Oct 2003.png
Hudingstone Bay Transport, 29th Oct 2003.png (275.14 KiB) Viewed 881 times
Hudingstone Bay Transport, 29th Oct 2003 (2) .png
Hudingstone Bay Transport, 29th Oct 2003 (2) .png (189.86 KiB) Viewed 885 times
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fire87
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Post by fire87 »

Umm.. Since when did the PBS become implemented in OTTD? :?
Currently working on:

Norwegian (NSB) Trainset
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GoneWacko
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Post by GoneWacko »

fire87 wrote:Umm.. Since when did the PBS become implemented in OTTD? :?
Or the DB set, for that matter.

Those pics are clearly from TTDPatch, not OpenTTD -_-
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Born Acorn
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Post by Born Acorn »

GoneWacko wrote:
fire87 wrote:Umm.. Since when did the PBS become implemented in OTTD? :?
Or the DB set, for that matter.

Those pics are clearly from TTDPatch, not OpenTTD -_-
No, no its OTTD.

DBSet works but ive never used it so it might only be an older version, and Hackykid is working on now and binarioes are out.
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Vikthor
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Post by Vikthor »

GoneWacko wrote:
fire87 wrote:Umm.. Since when did the PBS become implemented in OTTD? :?
Or the DB set, for that matter.

Those pics are clearly from TTDPatch, not OpenTTD -_-
Well, I would not make such hasty conclusion. PBS is working fairly well thanks to Hackyid's patch, DBSet(not XL) is AFAIK also working in Openttd. I don't know if TTDPatch supports new airports, which could be see on second picture. And, at last, wouldn't you need electrified track to run electric engines in TTDPatch? Maybe I am wrong but I would say that these pictures are from OTTD.
EDIT: Born Acorn was faster
Last edited by Vikthor on 21 Apr 2005 18:36, edited 2 times in total.
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fire87
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Post by fire87 »

I know the DBset work.. I actually have the DBsetXL in my config in OTTD :wink:
But when did PBS become implemented? Now recently?
Currently working on:

Norwegian (NSB) Trainset
Topic | Website
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GoneWacko
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Post by GoneWacko »

Well I didn't know of all this. Whatever.
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