New Graphics - Blender ".blend" thread (Works In Progress)
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- trainboy2004
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Re: New Graphics - Blender ".blend" thread
What are the preferred dimensions for a Fullzoom NewGrf (highest zoom level)?
Sow I can compare how that will look like.
Sow I can compare how that will look like.
Re: New Graphics - Blender ".blend" thread
8bpp got no full zoom...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: New Graphics - Blender ".blend" thread
what you want to make is a .tar with a grf included, this allowes you to add the train without replacing an original train while being able to hjave 32bpp graphics, you have 8bpp version for the grf to aloow you to add an extra train, you then create corosponding full zoom sprites which is placed instead of the 8bpp graphics when the 32bpp bliter is enabled, or somthing like that, i pretty sure thats how it would work but i may be wrong. included my train to show you the size, it is the max length the game can take atm in the version 10 of the full zoom patch but the short one is the max size the game can take with the v9 of the patch which is the most used versiontrainboy2004 wrote:What are the preferred dimensions for a Fullzoom NewGrf (highest zoom level)?
Sow I can compare how that will look like.
_bazil14
ps train is almost finished rendering, few more views to go, so it will be ready for coding soon
- trainboy2004
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Re: New Graphics - Blender ".blend" thread
Yes, I meant 32bpp - Full Zoom graphics in stead of 8bpp newgrfs
Re: New Graphics - Blender ".blend" thread
bazil14: I don't know what your screen settings are, but to me your train looks very very dark. You can also see that by comparing with other 32bpp trains found in the wiki..
Re: New Graphics - Blender ".blend" thread
That's good news indeed, haven't seen you around for a while. Yeah, the engine looks sort of dark, but I wouldn't change that until I've seen the finished version in the game. You are using 3dsmax, right? Maybe the lighting is a bit diffferent in the Blender template (though it shouldn't be)?basil14 wrote:train is almost finished rendering, few more views to go, so it will be ready for coding soon
Re: New Graphics - Blender ".blend" thread
Teemes wrote:That's good news indeed, haven't seen you around for a while. Yeah, the engine looks sort of dark, but I wouldn't change that until I've seen the finished version in the game. You are using 3dsmax, right? Maybe the lighting is a bit diffferent in the Blender template (though it shouldn't be)?basil14 wrote:train is almost finished rendering, few more views to go, so it will be ready for coding soon
nope i use blender, i think the body of the train has its spec set to low, attached is all finished sprites so you can see its current status
-Bazil14
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- northstar2
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Re: New Graphics - Blender ".blend" thread
i have modified the roof saturation and reduced the "arrow" that was too thick.i have tryed to cut this house in two sprites but i'm not sure about the cutting.i'am "aware" for any suggestions or if someone could separate it with a better result.
thanks
thanks
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- athanasios
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Re: New Graphics - Blender ".blend" thread
House is OK now. Just a small adjustment is needed on the roof. Only thing that doesn't look nice is the fence around the house. It is green color. This means vegetation. If I am right, then it is very blocky, with sharp dark edges and bad skin. May need some pixel tweaking.
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- northstar2
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Re: New Graphics - Blender ".blend" thread
i have problems to render a nice hedge in blender.can someone give explanations or the link for a good tutorial.
thanks
thanks
Re: New Graphics - Blender ".blend" thread
northstar2 wrote:i have problems to render a nice hedge in blender.can someone give explanations or the link for a good tutorial.
thanks
You can search for the blender file of my house ( <-- ) in this threat.
- trainboy2004
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Re: New Graphics - Blender ".blend" thread
Transformation complete (Br 152 --> Br 189)
:

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- orthogonal
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- athanasios
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Re: New Graphics - Blender ".blend" thread
Well done! I hope no one will pop up asking for 512x512 or 1024x1024 tiles. 

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Re: New Graphics - Blender ".blend" thread
Hmm.. I was wondering if someone has made the city airports yet... So I started with runway..
This is one sprite. Might need to add some runway lamps there too though EDIT: And also the other sprite for runway.. This is how they would be together (GIMPed)
This is one sprite. Might need to add some runway lamps there too though EDIT: And also the other sprite for runway.. This is how they would be together (GIMPed)
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Re: New Graphics - Blender ".blend" thread
Hmm.. This should be all of them now..
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- Didn't include XCF as it's too large. And all the textures at 800x800..
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Re: New Graphics - Blender ".blend" thread
Hi, I am modeling the BR 143 right now and I wanted to ask if somebody is in the thread who could start up a new OTTDWiki Thread for the DB Set as there are some people how work on 3D models of this set now.
@ trainboy cool model, could you tell me where you get the blueprints for the BR 152, if have some
@ trainboy cool model, could you tell me where you get the blueprints for the BR 152, if have some
Re: New Graphics - Blender ".blend" thread
great work, as far as I know noone has done them yet.LordAzamath wrote:Hmm.. This should be all of them now..
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Re: New Graphics - Blender ".blend" thread
Ok.. it seems I need to mirror the images, because they head wrong direction
. But I'm currently working on making the grass thingie too and getting it working.. But as my computer is terribly slow, you need to wait a bit 
EDIT: A small preview of my work done for now...


EDIT: A small preview of my work done for now...
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- trainboy2004
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Re: New Graphics - Blender ".blend" thread
NeMic wrote:Hi, I am modeling the BR 143 right now and I wanted to ask if somebody is in the thread who could start up a new OTTDWiki Thread for the DB Set as there are some people how work on 3D models of this set now.
@ trainboy cool model, could you tell me where you get the blueprints for the BR 152, if have some


If you want my models for your DB AG set. I can deliver them in almost every format. PM me if you are interested.
You mean more like thisathanasios wrote:Well done! I hope no one will pop up asking for 512x512 or 1024x1024 tiles.

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Re: New Graphics - Blender ".blend" thread
Nice airport asphalt, but may I suggest tyre marks for the white painted end tiles?

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