New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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trainboy2004
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Re: New Graphics - Blender ".blend" thread

Post by trainboy2004 »

What are the preferred dimensions for a Fullzoom NewGrf (highest zoom level)?
Sow I can compare how that will look like.
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

8bpp got no full zoom...
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Re: New Graphics - Blender ".blend" thread

Post by bazil14 »

trainboy2004 wrote:What are the preferred dimensions for a Fullzoom NewGrf (highest zoom level)?
Sow I can compare how that will look like.
what you want to make is a .tar with a grf included, this allowes you to add the train without replacing an original train while being able to hjave 32bpp graphics, you have 8bpp version for the grf to aloow you to add an extra train, you then create corosponding full zoom sprites which is placed instead of the 8bpp graphics when the 32bpp bliter is enabled, or somthing like that, i pretty sure thats how it would work but i may be wrong. included my train to show you the size, it is the max length the game can take atm in the version 10 of the full zoom patch but the short one is the max size the game can take with the v9 of the patch which is the most used version

_bazil14

ps train is almost finished rendering, few more views to go, so it will be ready for coding soon
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Re: New Graphics - Blender ".blend" thread

Post by trainboy2004 »

Yes, I meant 32bpp - Full Zoom graphics in stead of 8bpp newgrfs
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Re: New Graphics - Blender ".blend" thread

Post by Roujin »

bazil14: I don't know what your screen settings are, but to me your train looks very very dark. You can also see that by comparing with other 32bpp trains found in the wiki..
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Re: New Graphics - Blender ".blend" thread

Post by Teemes »

basil14 wrote:train is almost finished rendering, few more views to go, so it will be ready for coding soon
That's good news indeed, haven't seen you around for a while. Yeah, the engine looks sort of dark, but I wouldn't change that until I've seen the finished version in the game. You are using 3dsmax, right? Maybe the lighting is a bit diffferent in the Blender template (though it shouldn't be)?
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Re: New Graphics - Blender ".blend" thread

Post by bazil14 »

Teemes wrote:
basil14 wrote:train is almost finished rendering, few more views to go, so it will be ready for coding soon
That's good news indeed, haven't seen you around for a while. Yeah, the engine looks sort of dark, but I wouldn't change that until I've seen the finished version in the game. You are using 3dsmax, right? Maybe the lighting is a bit diffferent in the Blender template (though it shouldn't be)?

nope i use blender, i think the body of the train has its spec set to low, attached is all finished sprites so you can see its current status

-Bazil14
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

i have modified the roof saturation and reduced the "arrow" that was too thick.i have tryed to cut this house in two sprites but i'm not sure about the cutting.i'am "aware" for any suggestions or if someone could separate it with a better result.
thanks
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

House is OK now. Just a small adjustment is needed on the roof. Only thing that doesn't look nice is the fence around the house. It is green color. This means vegetation. If I am right, then it is very blocky, with sharp dark edges and bad skin. May need some pixel tweaking.
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

i have problems to render a nice hedge in blender.can someone give explanations or the link for a good tutorial.
thanks
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Re: New Graphics - Blender ".blend" thread

Post by brupje »

northstar2 wrote:i have problems to render a nice hedge in blender.can someone give explanations or the link for a good tutorial.
thanks

You can search for the blender file of my house ( <-- ) in this threat.
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Re: New Graphics - Blender ".blend" thread

Post by trainboy2004 »

Transformation complete (Br 152 --> Br 189) :D :
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

Well done! I hope no one will pop up asking for 512x512 or 1024x1024 tiles. :mrgreen:
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Hmm.. I was wondering if someone has made the city airports yet... So I started with runway..
This is one sprite. Might need to add some runway lamps there too though
asphalt.png
asphalt.png (33.67 KiB) Viewed 4310 times
EDIT: And also the other sprite for runway..
asphalt2.png
asphalt2.png (41.02 KiB) Viewed 4309 times
This is how they would be together (GIMPed)
asphalt_long.png
asphalt_long.png (115.1 KiB) Viewed 4356 times
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Hmm.. This should be all of them now..
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allasphalt.png
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asphalt_source.zip
Didn't include XCF as it's too large. And all the textures at 800x800..
(3.1 MiB) Downloaded 189 times
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Re: New Graphics - Blender ".blend" thread

Post by NeMic »

Hi, I am modeling the BR 143 right now and I wanted to ask if somebody is in the thread who could start up a new OTTDWiki Thread for the DB Set as there are some people how work on 3D models of this set now.

@ trainboy cool model, could you tell me where you get the blueprints for the BR 152, if have some
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Re: New Graphics - Blender ".blend" thread

Post by brupje »

LordAzamath wrote:Hmm.. This should be all of them now..
great work, as far as I know noone has done them yet.
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Ok.. it seems I need to mirror the images, because they head wrong direction :D. But I'm currently working on making the grass thingie too and getting it working.. But as my computer is terribly slow, you need to wait a bit :)
EDIT: A small preview of my work done for now...
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Re: New Graphics - Blender ".blend" thread

Post by trainboy2004 »

NeMic wrote:Hi, I am modeling the BR 143 right now and I wanted to ask if somebody is in the thread who could start up a new OTTDWiki Thread for the DB Set as there are some people how work on 3D models of this set now.

@ trainboy cool model, could you tell me where you get the blueprints for the BR 152, if have some
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athanasios wrote:Well done! I hope no one will pop up asking for 512x512 or 1024x1024 tiles. :mrgreen:
You mean more like this :wink: :

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Re: New Graphics - Blender ".blend" thread

Post by Born Acorn »

Nice airport asphalt, but may I suggest tyre marks for the white painted end tiles?
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