We play on servers hosted by me whenever we have time to and are in #purno on quakenet. Anybody can join.jamesvassie wrote:very cool born acorn!
do you play on a server or just in a three?
james
Pictures of your OTTD games
- Born Acorn
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You know what would be great? If you could select part of the screen to make screenshots of only the interesting parts from within ottd...Darkvater wrote:You know what would be great guys? If you could limit the screenshot size to 800x600. Just cut out the uninteresting parts. This way the images get inlined in the thread and the users don't have to click on each file to look at them. Just make sure the format is PNG (as most of you already do so).
- Hackykid
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Well, in a way, you can. Just switch to windowed mode, and resize the window to only show the interesting stuff.Mek wrote:You know what would be great? If you could select part of the screen to make screenshots of only the interesting parts from within ottd...Darkvater wrote:You know what would be great guys? If you could limit the screenshot size to 800x600. Just cut out the uninteresting parts. This way the images get inlined in the thread and the users don't have to click on each file to look at them. Just make sure the format is PNG (as most of you already do so).
DopeFish Lives!!!
Sure, anyone can. Usually we meet in IRC first (#purno at quakenet), but you can find any server via the "Find Server" button, just be sure you have the correct version.jamesvassie wrote:cool!
can i join?![]()
cheers![]()
James
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- orudge
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But make sure you take the screenshot from within OpenTTD, and don't take a screenshot of the window, as many people do, as that ends up in 24-bit, which can be significantly larger in filesize than the 8-bit TTD palette you have when you take a screenshot in-game.Hackykid wrote:Well, in a way, you can. Just switch to windowed mode, and resize the window to only show the interesting stuff.
Should we also add the whole slew of Photoshop Filters to OpenTTD then?Mek wrote:You know what would be great? If you could select part of the screen to make screenshots of only the interesting parts from within ottd...

TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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I dont mind having them as links. if they were embedded pictures, then it would take some time & memory to load even only one page of the thread. As links i just open them as new tabs in the background, and can watch only those i really want.Darkvater wrote:You know what would be great guys? If you could limit the screenshot size to 800x600. Just cut out the uninteresting parts. This way the images get inlined in the thread and the users don't have to click on each file to look at them. Just make sure the format is PNG (as most of you already do so).
Moreover interresting pictures ( with detail ) are usually large pictures, by def. IMHO
b
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Smaller Shots
Alright, in future when I am taking a shot of a small are to view I will shift to a 640x480 window. And I will look at adding the ability to take screen shots within extra views.
- Born Acorn
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Sweeeet junction.Revenuk wrote:this is my favorate junction i've made so far. its sad i just cant seem to let this game go
Alltroght I found some dublications, that does not make sense. Note that it is just the yellow and green path that does not make sense, but most of the traks they go on make sense.
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- trundingwood_transport__14th_mar_2072_119.png (88.43 KiB) Viewed 2484 times
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
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the green line on that pic is never taken buy any trainzuu wrote:Sweeeet junction.
Alltroght I found some dublications, that does not make sense. Note that it is just the yellow and green path that does not make sense, but most of the traks they go on make sense.

but the yellow and red are taken buy different trains depending on if there destonation is north west or south east.
its a food train, just the food carriages are hidden buy the trainMr. X wrote:nice junction indeed, but one minor question: 'why is there a little Loc. at the right side of the screen (at the trees)?'

or if you mean buy the one in the tunnel that is a empty paper train. most of my trains are 6 long (3 squares) apart from the long distance grain and livestock ones.
Very impressive!
Just idea for devs: It is bad that town can grow and grow infinited with 5 stations in the middle... My idea: One catchement (and not duplicated) tile in the city area (excluding roads, grass, water, including station tiles) can incerase max town population by 10
Base town max population would be 2000,
so city with two stations with 11x11 catchement can have max population of 2000 (base) + 1210 (1st station) + 1210 (2nd station) = 4420
I think this would be realistic, it would also keep players from building stations near city borders
Just for realism. What do you think about that?
Just idea for devs: It is bad that town can grow and grow infinited with 5 stations in the middle... My idea: One catchement (and not duplicated) tile in the city area (excluding roads, grass, water, including station tiles) can incerase max town population by 10
Base town max population would be 2000,
so city with two stations with 11x11 catchement can have max population of 2000 (base) + 1210 (1st station) + 1210 (2nd station) = 4420
I think this would be realistic, it would also keep players from building stations near city borders
Just for realism. What do you think about that?
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