Congrats to you as well with the implementation of NewGRF stationsMichiel wrote:Congrats! I hope it'll stand the test of time. Those stations look really cool! Don't mind if I have a look at how that's doneChooChoo is supposed to be about making things look good, after all
Good luck on your new projects!

Yes....Lord Aro wrote:is it me, or have you got your AI version numbers in a muddle?
shouldn't this be v2.1.0 or something because you've added a minor feature?
i mean it's (mostly) not a bug fix is it?


Thanks, this has been fixed nowNekoMaster wrote:If you look at some of my earlier crash posts, its a "HasNext" not foundKogut wrote:So it may be nice to say WHY it crashes.

Very trueplanetmaker wrote:Thanks for all your frequent updates. I'll find it sad, when this great NoAI should not see the maintenance level it did so far and which can be considered outstandingMorloth wrote: P.S. This will be the last update for quite a while. I'm going to focus on some other projects at the moment so only if bugs pop up I'll take a look. But for the moment this is the last version of NoCAB for the near future. Thanks for all your feedback!I hope you'll return to it with the same passion after a well - deserved break
Yes, sometimes one has to do different things in order to keep the joy


New version: NoCAB 2.1.0
* Fixed buffer overflow problem. If NoCAB earned more than 2^31 of cash (happens more often that one would think

* Deleted all references to 'HasNext' to avoid any problems with future versions of OpenTTD.
* Better demolishing behaviour when an industry is closed.
* NoCAB now actually builds trees, although a bug causes NoCAB to plant entire rain forests around cities

That's it folks, enjoy the new release, I'm off on a sabbatical

- Bram