Do you have problems with ECS vectors? Look here!

Got a problem with OpenTTD? Find some help here.

Moderator: OpenTTD Developers

User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by Gremnon »

I believe on the TTDPatch Wiki pages for ECS, there's parameter for one of the Vectors (Basic, I think) that defines the behavior. I don't recall the exact settings, but I do know it's fairly self-explanatory.
popewiz
Engineer
Engineer
Posts: 52
Joined: 16 Nov 2009 20:08

Re: Do you have problems with ECS vectors? Look here!

Post by popewiz »

Funny, I tried setting parameter 0 to 2 before and all it did was change the name from "gold" to "valuables" but it seems to be working now.
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by George »

popewiz wrote:Per this topic: http://www.tt-forums.net/viewtopic.php?f=29&t=46392 I am wondering if it's possible to have the bank (using both ECS town and basic vectors) accept and produce valuables as well as accepting gold. Is this possible, or is it intended to only accept gold?
If you use only ECS, then gold and valuables use the same CargoID, so you would have only one of them. Parameter 0 of ECS Basic vector provides the following behaviour:
0 (Default) - Replace VALUables with GOLD and make Gold mine available
1 - Do not provide Gold nor Gold mine valuables is unchanged (if defined).
2 - Do not provide Gold. Gold mine is available and produces as much valuables as gold.
Valuables itself are defined by town vector, Basic vector overwrites it.
But if you would provide valuables on the other slot and set Basic vector to use gold, you would have both gold and valuavles in game and banks would accept both gold and valuables
popewiz wrote:Funny, I tried setting parameter 0 to 2 before and all it did was change the name from "gold" to "valuables" but it seems to be working now.
It should force Gold mines to produce valuables.
Image Image Image Image
sportbotaniker
Engineer
Engineer
Posts: 21
Joined: 24 May 2008 05:34

Re: Do you have problems with ECS vectors? Look here!

Post by sportbotaniker »

Hi George

started - created the track - no revenue - saved - loaded - no revenue.
yes it is 0.7.4

Attached a savegame.

Wood to sawmill works
Wood products from sawmill to factory does not work

Coal from mine to glasmill works
Sand from mine to glasmill does not work

mix loaded glas + wood products to furniture factory does not work

Thanks for checking.
Regards
Attachments
Gribble & Co., 3. Mai 1901.sav
(470.16 KiB) Downloaded 94 times
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by George »

sportbotaniker wrote:Hi George
started - created the track - no revenue - saved - loaded - no revenue.
yes it is 0.7.4
Attached a savegame.
Wood to sawmill works
Wood products from sawmill to factory does not work
Coal from mine to glasmill works
Sand from mine to glasmill does not work
mix loaded glas + wood products to furniture factory does not work
Thanks for checking.
Regards
As I expected, everything works fine with R18545. So see this http://bugs.openttd.org/task/3344 for details
Image Image Image Image
sportbotaniker
Engineer
Engineer
Posts: 21
Joined: 24 May 2008 05:34

Re: Do you have problems with ECS vectors? Look here!

Post by sportbotaniker »

Hi George

thanks . I ll consider about installing nightlies R18545 or even go further using the 07.5 test environment.

Regards
popewiz
Engineer
Engineer
Posts: 52
Joined: 16 Nov 2009 20:08

Re: Do you have problems with ECS vectors? Look here!

Post by popewiz »

George wrote:
popewiz wrote:Per this topic: http://www.tt-forums.net/viewtopic.php?f=29&t=46392 I am wondering if it's possible to have the bank (using both ECS town and basic vectors) accept and produce valuables as well as accepting gold. Is this possible, or is it intended to only accept gold?
If you use only ECS, then gold and valuables use the same CargoID, so you would have only one of them. Parameter 0 of ECS Basic vector provides the following behaviour:
0 (Default) - Replace VALUables with GOLD and make Gold mine available
1 - Do not provide Gold nor Gold mine valuables is unchanged (if defined).
2 - Do not provide Gold. Gold mine is available and produces as much valuables as gold.
Valuables itself are defined by town vector, Basic vector overwrites it.
But if you would provide valuables on the other slot and set Basic vector to use gold, you would have both gold and valuavles in game and banks would accept both gold and valuables
popewiz wrote:Funny, I tried setting parameter 0 to 2 before and all it did was change the name from "gold" to "valuables" but it seems to be working now.
It should force Gold mines to produce valuables.
Ok, I'll set the parameter to "0" to have the basic vector use gold, but what do you mean by providing valuables on "the other slot?"
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by George »

popewiz wrote:Ok, I'll set the parameter to "0" to have the basic vector use gold, but what do you mean by providing valuables on "the other slot?"
You can make your own GRF, that would define cargo Valuables on the other slot, than 0Ah (used for Valuables/Gold in ECS).
Image Image Image Image
popewiz
Engineer
Engineer
Posts: 52
Joined: 16 Nov 2009 20:08

Re: Do you have problems with ECS vectors? Look here!

Post by popewiz »

Ok, I understand. Time to learn how to write grf's then.
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: Do you have problems with ECS vectors? Look here!

Post by Hamilton2007 »

Why doesn't the station accept Goods and Food? I use the vectors from 25/nov/2009
Attachments
Hamilton Transport, 3 Feb 1921.png
User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by Gremnon »

IIRC, the Tourists industries only accept Goods and/or Food at certain times, such as when they're expanding.
I also seem to remember that this ignores even the parameter that normally forces industries to accept, even with a full stockpile.
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by George »

Hamilton2007 wrote:Why doesn't the station accept Goods and Food? I use the vectors from 25/nov/2009
It should start accepting food and goods on the next callback (up to 3 days after tourists arrives). If it does not start to accept them 3 days later, please send a savegame
Gremnon wrote:IIRC, the Tourists industries only accept Goods and/or Food at certain times, such as when they're expanding. I also seem to remember that this ignores even the parameter that normally forces industries to accept, even with a full stockpile.
No. They should accept food and goods as soon there are tourists waiting.
Image Image Image Image
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: Do you have problems with ECS vectors? Look here!

Post by Hamilton2007 »

It really doesn't. Savegame is attached, it's a savegame in Petert's mini-Patchpack build. http://www.tt-forums.net/viewtopic.php?f=33&t=46399
Attachments
Hamilton Transport, 21 Jul 1921.sav
(391.96 KiB) Downloaded 116 times
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by George »

Hamilton2007 wrote:It really doesn't. Savegame is attached, it's a savegame in Petert's mini-Patchpack build. http://www.tt-forums.net/viewtopic.php?f=33&t=46399
Sorry, I check only the trunk. Please, try to reproduce the problem in trunk and provide a savegame for the trunk.
Image Image Image Image
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: Do you have problems with ECS vectors? Look here!

Post by Hamilton2007 »

Ok, will look at it, version 0.7.4 ??
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: Do you have problems with ECS vectors? Look here!

Post by Hamilton2007 »

Here is a new save..
Attachments
Thomson & Co., 7 Feb 1923.sav
(1.34 MiB) Downloaded 106 times
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Do you have problems with ECS vectors? Look here!

Post by George »

Hamilton2007 wrote:Here is a new save..
It is a problem of the watching tower only. Would be fixed in the next version.
Image Image Image Image
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: Do you have problems with ECS vectors? Look here!

Post by Hamilton2007 »

Ok, thanks for looking in to it
hYpe_
Engineer
Engineer
Posts: 59
Joined: 24 Dec 2003 14:46

Re: Do you have problems with ECS vectors? Look here!

Post by hYpe_ »

Hello,

I found this GRF for a ship which can transport fish.
Unfortunately when I try to load it in arctic climate it deactivates.
Is there a ship which works in arctic climate?
Rick D
Engineer
Engineer
Posts: 36
Joined: 08 Jan 2010 19:50

Re: Do you have problems with ECS vectors? Look here!

Post by Rick D »

Wonder if someone can help, I set the ECS parameters to 13 (no stockpile limit, unserviced mines do not close, unserviced serviced industries do not close) for all different ECS vectors but the industries were still closing. Am I dong something wrong?
Post Reply

Return to “OpenTTD Problems”

Who is online

Users browsing this forum: No registered users and 16 guests