Do you have problems with ECS vectors? Look here!
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Re: Do you have problems with ECS vectors? Look here!
I believe on the TTDPatch Wiki pages for ECS, there's parameter for one of the Vectors (Basic, I think) that defines the behavior. I don't recall the exact settings, but I do know it's fairly self-explanatory.
Re: Do you have problems with ECS vectors? Look here!
Funny, I tried setting parameter 0 to 2 before and all it did was change the name from "gold" to "valuables" but it seems to be working now.
- George
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Re: Do you have problems with ECS vectors? Look here!
If you use only ECS, then gold and valuables use the same CargoID, so you would have only one of them. Parameter 0 of ECS Basic vector provides the following behaviour:popewiz wrote:Per this topic: http://www.tt-forums.net/viewtopic.php?f=29&t=46392 I am wondering if it's possible to have the bank (using both ECS town and basic vectors) accept and produce valuables as well as accepting gold. Is this possible, or is it intended to only accept gold?
0 (Default) - Replace VALUables with GOLD and make Gold mine available
1 - Do not provide Gold nor Gold mine valuables is unchanged (if defined).
2 - Do not provide Gold. Gold mine is available and produces as much valuables as gold.
Valuables itself are defined by town vector, Basic vector overwrites it.
But if you would provide valuables on the other slot and set Basic vector to use gold, you would have both gold and valuavles in game and banks would accept both gold and valuables
It should force Gold mines to produce valuables.popewiz wrote:Funny, I tried setting parameter 0 to 2 before and all it did was change the name from "gold" to "valuables" but it seems to be working now.
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Re: Do you have problems with ECS vectors? Look here!
Hi George
started - created the track - no revenue - saved - loaded - no revenue.
yes it is 0.7.4
Attached a savegame.
Wood to sawmill works
Wood products from sawmill to factory does not work
Coal from mine to glasmill works
Sand from mine to glasmill does not work
mix loaded glas + wood products to furniture factory does not work
Thanks for checking.
Regards
started - created the track - no revenue - saved - loaded - no revenue.
yes it is 0.7.4
Attached a savegame.
Wood to sawmill works
Wood products from sawmill to factory does not work
Coal from mine to glasmill works
Sand from mine to glasmill does not work
mix loaded glas + wood products to furniture factory does not work
Thanks for checking.
Regards
- Attachments
-
- Gribble & Co., 3. Mai 1901.sav
- (470.16 KiB) Downloaded 94 times
- George
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Re: Do you have problems with ECS vectors? Look here!
As I expected, everything works fine with R18545. So see this http://bugs.openttd.org/task/3344 for detailssportbotaniker wrote:Hi George
started - created the track - no revenue - saved - loaded - no revenue.
yes it is 0.7.4
Attached a savegame.
Wood to sawmill works
Wood products from sawmill to factory does not work
Coal from mine to glasmill works
Sand from mine to glasmill does not work
mix loaded glas + wood products to furniture factory does not work
Thanks for checking.
Regards
-
- Engineer
- Posts: 21
- Joined: 24 May 2008 05:34
Re: Do you have problems with ECS vectors? Look here!
Hi George
thanks . I ll consider about installing nightlies R18545 or even go further using the 07.5 test environment.
Regards
thanks . I ll consider about installing nightlies R18545 or even go further using the 07.5 test environment.
Regards
Re: Do you have problems with ECS vectors? Look here!
Ok, I'll set the parameter to "0" to have the basic vector use gold, but what do you mean by providing valuables on "the other slot?"George wrote:If you use only ECS, then gold and valuables use the same CargoID, so you would have only one of them. Parameter 0 of ECS Basic vector provides the following behaviour:popewiz wrote:Per this topic: http://www.tt-forums.net/viewtopic.php?f=29&t=46392 I am wondering if it's possible to have the bank (using both ECS town and basic vectors) accept and produce valuables as well as accepting gold. Is this possible, or is it intended to only accept gold?
0 (Default) - Replace VALUables with GOLD and make Gold mine available
1 - Do not provide Gold nor Gold mine valuables is unchanged (if defined).
2 - Do not provide Gold. Gold mine is available and produces as much valuables as gold.
Valuables itself are defined by town vector, Basic vector overwrites it.
But if you would provide valuables on the other slot and set Basic vector to use gold, you would have both gold and valuavles in game and banks would accept both gold and valuables
It should force Gold mines to produce valuables.popewiz wrote:Funny, I tried setting parameter 0 to 2 before and all it did was change the name from "gold" to "valuables" but it seems to be working now.
- George
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Re: Do you have problems with ECS vectors? Look here!
You can make your own GRF, that would define cargo Valuables on the other slot, than 0Ah (used for Valuables/Gold in ECS).popewiz wrote:Ok, I'll set the parameter to "0" to have the basic vector use gold, but what do you mean by providing valuables on "the other slot?"
Re: Do you have problems with ECS vectors? Look here!
Ok, I understand. Time to learn how to write grf's then.
- Hamilton2007
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Re: Do you have problems with ECS vectors? Look here!
Why doesn't the station accept Goods and Food? I use the vectors from 25/nov/2009
Re: Do you have problems with ECS vectors? Look here!
IIRC, the Tourists industries only accept Goods and/or Food at certain times, such as when they're expanding.
I also seem to remember that this ignores even the parameter that normally forces industries to accept, even with a full stockpile.
I also seem to remember that this ignores even the parameter that normally forces industries to accept, even with a full stockpile.
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Re: Do you have problems with ECS vectors? Look here!
It should start accepting food and goods on the next callback (up to 3 days after tourists arrives). If it does not start to accept them 3 days later, please send a savegameHamilton2007 wrote:Why doesn't the station accept Goods and Food? I use the vectors from 25/nov/2009
No. They should accept food and goods as soon there are tourists waiting.Gremnon wrote:IIRC, the Tourists industries only accept Goods and/or Food at certain times, such as when they're expanding. I also seem to remember that this ignores even the parameter that normally forces industries to accept, even with a full stockpile.
- Hamilton2007
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Re: Do you have problems with ECS vectors? Look here!
It really doesn't. Savegame is attached, it's a savegame in Petert's mini-Patchpack build. http://www.tt-forums.net/viewtopic.php?f=33&t=46399
- Attachments
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- Hamilton Transport, 21 Jul 1921.sav
- (391.96 KiB) Downloaded 116 times
- George
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Re: Do you have problems with ECS vectors? Look here!
Sorry, I check only the trunk. Please, try to reproduce the problem in trunk and provide a savegame for the trunk.Hamilton2007 wrote:It really doesn't. Savegame is attached, it's a savegame in Petert's mini-Patchpack build. http://www.tt-forums.net/viewtopic.php?f=33&t=46399
- Hamilton2007
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Re: Do you have problems with ECS vectors? Look here!
Ok, will look at it, version 0.7.4 ??
- Hamilton2007
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Re: Do you have problems with ECS vectors? Look here!
Here is a new save..
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- Thomson & Co., 7 Feb 1923.sav
- (1.34 MiB) Downloaded 106 times
- George
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Re: Do you have problems with ECS vectors? Look here!
It is a problem of the watching tower only. Would be fixed in the next version.Hamilton2007 wrote:Here is a new save..
- Hamilton2007
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Re: Do you have problems with ECS vectors? Look here!
Ok, thanks for looking in to it
Re: Do you have problems with ECS vectors? Look here!
Hello,
I found this GRF for a ship which can transport fish.
Unfortunately when I try to load it in arctic climate it deactivates.
Is there a ship which works in arctic climate?
I found this GRF for a ship which can transport fish.
Unfortunately when I try to load it in arctic climate it deactivates.
Is there a ship which works in arctic climate?
Re: Do you have problems with ECS vectors? Look here!
Wonder if someone can help, I set the ECS parameters to 13 (no stockpile limit, unserviced mines do not close, unserviced serviced industries do not close) for all different ECS vectors but the industries were still closing. Am I dong something wrong?
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