I decided to make some simplifications, thus all multisystem engines are fully universal (3, 15 and 25 kV) no matter of what prototypes are.spajdy wrote: 27 Jun 2021 16:16 I've noticed that 55E Skoda Bo'Bo' and 69E Skoda Bo'Bo' are available on 15kV AC but in reality, those locos are able to operate only on 3 kV DC and 25 AC. Was that made as a decision or is this some kind of mistake?
V4 CEE Train Set
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Re: V4 CEE Train Set
Re: V4 CEE Train Set
I get it, but it was bugging me. I know it is possible to do it properly, but it is annoying as f.McZapkie wrote: 27 Jun 2021 19:11 I decided to make some simplifications, thus all multisystem engines are fully universal (3, 15 and 25 kV) no matter of what prototypes are.
With best regards,
Špajdy.
My released NewGRFs:



You can find what I am planning next, or doing right now right in my developer diary.
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Špajdy.
My released NewGRFs:
You can find what I am planning next, or doing right now right in my developer diary.
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Re: V4 CEE Train Set
Version 7980 published.
Despite of bug fixes, new locomotives and more flexible track types definition (now possible to use external non-standard track types like broad gauge, 25kV catenary etc), custom semaphores and light signals are defined, separate for non-electrified and 3kV DC tracks, 15kV AC tracks (DR/DB style), 25kV AC tracks (CSD style) and broad gauge (USSR style).
In case of JGRPP, programmed signals have additional black display as indicator of existing program.
Multi-asspect signals are also supported, if appropriate newgrf setting is switched on and realistic braking patch is enabled.
Here are examples of normal gauge tracks with semaphores and signals:

Despite of bug fixes, new locomotives and more flexible track types definition (now possible to use external non-standard track types like broad gauge, 25kV catenary etc), custom semaphores and light signals are defined, separate for non-electrified and 3kV DC tracks, 15kV AC tracks (DR/DB style), 25kV AC tracks (CSD style) and broad gauge (USSR style).
In case of JGRPP, programmed signals have additional black display as indicator of existing program.
Multi-asspect signals are also supported, if appropriate newgrf setting is switched on and realistic braking patch is enabled.
Here are examples of normal gauge tracks with semaphores and signals:
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: V4 CEE Train Set
WoW, that is cool!
With best regards,
Špajdy.
My released NewGRFs:



You can find what I am planning next, or doing right now right in my developer diary.
Slovakia | lang : slovak | english
SLOVAK DISCORD SERVER I (and others Slovak and Czech creators) write there in Slovak about what I (ot they are) am planning. This invitation is valid for 100 users.
It is alive and well.
Špajdy.
My released NewGRFs:
You can find what I am planning next, or doing right now right in my developer diary.
Slovakia | lang : slovak | english
SLOVAK DISCORD SERVER I (and others Slovak and Czech creators) write there in Slovak about what I (ot they are) am planning. This invitation is valid for 100 users.
It is alive and well.

Re: V4 CEE Train Set
New version uploaded.
New vehicles: modern ST48 diesel, futuristic Hydrail railbus, some semaphores and railtypes fixes.
New vehicles: modern ST48 diesel, futuristic Hydrail railbus, some semaphores and railtypes fixes.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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Re: V4 CEE Train Set
I Noticed that your trains wont run like intended on tracks other than your own. I Believe this is the source of the issue:
It would be great if you could use the railtype table as a fallback so that for example SAAA vehicles will use elrl if SAAA is not available.
Code: Select all
#define SET_TRACK_TYPE if (param_custom_tracks) {\
item(FEAT_TRAINS, ITEM ) {\
property {\
track_type: SAAa;\
}\
}\
}
#define CURRENT_TRACK_TYPE ELRL
Re: V4 CEE Train Set
But it is only in case of native track set enabled. Trains should go on any tracks if this option is turned off. I hope so 

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Re: V4 CEE Train Set
Yes that is what happens so which is not very good if the player wants to use another trackset that uses multiple voltages. Then all electrics will use elrl and the type of electrification won't mater.Wahazar wrote: 09 May 2022 09:04 But it is only in case of native track set enabled. Trains should go on any tracks if this option is turned off. I hope so![]()
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Re: V4 CEE Train Set
Is the case that you want to use V4 tracks *and* additional railtype grf(s) together?Brickblock1 wrote: 09 May 2022 14:20 Yes that is what happens so which is not very good if the player wants to use another trackset that uses multiple voltages. Then all electrics will use elrl and the type of electrification won't mater.
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Re: V4 CEE Train Set
I doubt it is good idea to mix two track sets.andythenorth wrote: 09 May 2022 18:06Is the case that you want to use V4 tracks *and* additional railtype grf(s) together?Brickblock1 wrote: 09 May 2022 14:20 Yes that is what happens so which is not very good if the player wants to use another trackset that uses multiple voltages. Then all electrics will use elrl and the type of electrification won't mater.
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Re: V4 CEE Train Set
No i wanted to run the v4 trains on an other trackset but the vehicles will only use elrl then and that means i can't use all features of the trains.andythenorth wrote: 09 May 2022 18:06Is the case that you want to use V4 tracks *and* additional railtype grf(s) together?Brickblock1 wrote: 09 May 2022 14:20 Yes that is what happens so which is not very good if the player wants to use another trackset that uses multiple voltages. Then all electrics will use elrl and the type of electrification won't mater.
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Re: V4 CEE Train Set
Perhaps a case for this var?
Code: Select all
railtype_available()
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: V4 CEE Train Set
I believe it is easier to raplace ELRL with 15kvAC and place this in the railtypetable.andythenorth wrote: 10 May 2022 06:00 Perhaps a case for this var?Code: Select all
railtype_available()
Code: Select all
15kvAC: [SAAa, SAAA, ELRL]
Re: V4 CEE Train Set
Honestly, I didn't tested V4 with external railtypes supporting different voltages, I will give a look.
Re: V4 CEE Train Set
Version 8222 uploaded to Bananas.
Custom rail type is now chosen by checking railtype_available instead of param_custom_tracks setting.
I checked with some third-party tracksets, it works somewhat, for example if 25 kV track is defined as SAAD, V4 25kV locomotives will go on that track.
Custom rail type is now chosen by checking railtype_available instead of param_custom_tracks setting.
I checked with some third-party tracksets, it works somewhat, for example if 25 kV track is defined as SAAD, V4 25kV locomotives will go on that track.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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Re: V4 CEE Train Set
I can't send MU trains.
It keeps telling me that they need at least three cars, but a train with ten cars won't even leave.
It keeps telling me that they need at least three cars, but a train with ten cars won't even leave.
Re: V4 CEE Train Set
Hello,
Have you a standlaone release of your tracks?
I'm working on a french trainset and I need those tracks :
- 1,5 kV DC
- 3 kV DC
- 15 kV AC
- 25 kV AC
Your set currently only lacks 1,5 kV DC and it would avoid me to create my own...
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Re: V4 CEE Train Set
You could use xussr rails instead:MagicBuzz wrote: 14 Feb 2023 08:59 Hello,
Have you a standlaone release of your tracks?
I'm working on a french trainset and I need those tracks :
- 1,5 kV DC
- 3 kV DC
- 15 kV AC
- 25 kV AC
viewtopic.php?t=90493
edit
or just dissable the trains and then the tracks work anyway.
Re: V4 CEE Train Set
Hello,
Yes, I tried disabling trains and it worked fine. But this set still lack the 1,5kv DC anyway.
I'm trying with USSR trackset. I think it will be more adapted as it currently already contains all the needed voltages (and not useless ones).
But in the other hand this trackset is nicer IMO. I don't like the way the USSR tracks looks like narrow (or I can't setup the set correctly?).
Yes, I tried disabling trains and it worked fine. But this set still lack the 1,5kv DC anyway.
I'm trying with USSR trackset. I think it will be more adapted as it currently already contains all the needed voltages (and not useless ones).
But in the other hand this trackset is nicer IMO. I don't like the way the USSR tracks looks like narrow (or I can't setup the set correctly?).
Re: V4 CEE Train Set
xUSSR track are narrow because were drawn realistically, up-to-scale.
Standard (Open)TTD track are much wider than should be if compared to the train size.
But well, whole OpenTTD world is not scaled proportionally.
PS. You can reuse my nml code for tracks to make your custom tracks with 1.5kV system.
Or you can use Belgian track, those have 1.5kV DC and 25kV AC, if I remember correctly.
Standard (Open)TTD track are much wider than should be if compared to the train size.
But well, whole OpenTTD world is not scaled proportionally.
PS. You can reuse my nml code for tracks to make your custom tracks with 1.5kV system.
Or you can use Belgian track, those have 1.5kV DC and 25kV AC, if I remember correctly.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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