Sailing Ships - Development Topic
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Re: [OTTD] Old ship graphics [Under development (v0.2)]
You snuck in under the wire there Andy... I was referring to the Merchantman's cargo capabilities Good to hear we'll see some horses on the trams though.
Regards,
Dan MacKellar
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Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [OTTD] Old ship graphics [Under development (v0.2)]
That depends on what you mean by everything! The idea is to carry any bulk and piece cargoes, but not liquids, such as oil, or passengers. I eventually hope to be more specific with FIRS and/or ECS but will have to work out the code.DanMacK wrote:Excellent! Cargo-wise, will it be able to carry everything?
The early bird may catch the worm, but the second mouse gets the cheese.
Re: [OTTD] Old ship graphics [Under development (v0.3)]
Hi
V0.3 is up on front page.
Now works with FIRS and ECS, also added 2 new ships - merchantman and barque - also updated clipper graphics to larger scale.
Mouse
V0.3 is up on front page.
Now works with FIRS and ECS, also added 2 new ships - merchantman and barque - also updated clipper graphics to larger scale.
Mouse
The early bird may catch the worm, but the second mouse gets the cheese.
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Re: [OTTD] Old ship graphics [Under development (v0.3)]
Hi, I'm enjoying your sailing ships as I am one of those weird guys that start a game in the early 1800's.
I only have sailing ships enabled (no other boat GRFs) and it struck me that the Passenger steamship disappears around 1870, making it impossible to replace these. Is there a reason for that? (I was planning to have some sailing ships until 2050, just for the eye candy.)
Anyway marvellous work - especially the sails that go up and down at the port...
I only have sailing ships enabled (no other boat GRFs) and it struck me that the Passenger steamship disappears around 1870, making it impossible to replace these. Is there a reason for that? (I was planning to have some sailing ships until 2050, just for the eye candy.)
Anyway marvellous work - especially the sails that go up and down at the port...
Felix Atagong
The Holy Church of Iggy the Inuit
The Holy Church of Iggy the Inuit
Re: [OTTD] Old ship graphics [Under development (v0.3)]
Advanced settings > vehicles > vehicles never expire
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Re: [OTTD] Old ship graphics [Under development (v0.3)]
Well, I have now seen as well that FISH starts in 1870 so both GRF fit nicely.
Felix Atagong
The Holy Church of Iggy the Inuit
The Holy Church of Iggy the Inuit
Re: [OTTD] Old ship graphics [Under development (v0.3)]
Hi
Glad you like the set!
There is a reason - There is a replacement planned at around that time (will be sail/screw powered steam ship), but unfortunately I am focusing on my actual job right now (damn you, real life!) so you might have to hang in there! Come Christmas/new year there should be another release with a few more bits added as I will have a few days spare, but yeah, as FISH starts about then and the sets can work together, I would use the vehicle ferry etc. I don't plan to make anything that does not specifically have sails, so once the replacement expires (early 1900sish) there may be a bit of a gap (although I did toy with the idea of an 'a la Titanic' steamer to add on).
On a similar topic, if anyone can point me in the direction of a tutorial explaining how to code ship IDs so that they don't replace the default (or so that a parameter can be set that does), that would be really handy!
Mouse
Glad you like the set!
There is a reason - There is a replacement planned at around that time (will be sail/screw powered steam ship), but unfortunately I am focusing on my actual job right now (damn you, real life!) so you might have to hang in there! Come Christmas/new year there should be another release with a few more bits added as I will have a few days spare, but yeah, as FISH starts about then and the sets can work together, I would use the vehicle ferry etc. I don't plan to make anything that does not specifically have sails, so once the replacement expires (early 1900sish) there may be a bit of a gap (although I did toy with the idea of an 'a la Titanic' steamer to add on).
On a similar topic, if anyone can point me in the direction of a tutorial explaining how to code ship IDs so that they don't replace the default (or so that a parameter can be set that does), that would be really handy!
Mouse
The early bird may catch the worm, but the second mouse gets the cheese.
- planetmaker
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Re: [OTTD] Old ship graphics [Under development (v0.3)]
Sadly I've not heart in a long time any news on this promising set. I noticed some glitches and oddities with this set; it seems that you should supply special purchase list sprites which do not excessive in height; and the alignment in the depot could also be improved
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- sailingships2.png (103.95 KiB) Viewed 5935 times
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Re: [OTTD] Old ship graphics [Under development (v0.3)]
Hi - work is progressing, but slowly! Unfortunately this is taking a back-burner to moving house/job etc, and you might have to wait a while for further updates. Having said that...
I have drawn a schooner, brig, updated the paddle steamer graphics, and started to make a screw-sail steamer. Still not amazingly happy with any of the new graphics - schooner is too fat, brig looks too like merchantman, steamer looks like a floating box on another box - will post screens when I am more happy.
Coding should be fairly straightforward once these are done.
I think I know what to do about the graphics in depot. Maybe drawing them so that they are dismasted?
Mouse
I have drawn a schooner, brig, updated the paddle steamer graphics, and started to make a screw-sail steamer. Still not amazingly happy with any of the new graphics - schooner is too fat, brig looks too like merchantman, steamer looks like a floating box on another box - will post screens when I am more happy.
Coding should be fairly straightforward once these are done.
I think I know what to do about the graphics in depot. Maybe drawing them so that they are dismasted?
Mouse
The early bird may catch the worm, but the second mouse gets the cheese.
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Re: [OTTD] Old ship graphics [Under development (v0.3)]
Just crop them - you can do it with the bounding box settingsMouse wrote:I think I know what to do about the graphics in depot. Maybe drawing them so that they are dismasted?
This requires using the FF (buy menu) cargo in action 3. I can help with nfo if you don't have that already.
Also...
It does. You were right, I was wrong when I told you top rightMouse wrote:Will work on the shading - I have to admit I had been assuming the light came from bottom right... oops!
A lot of newgrfs have it drawn from top right, as do some original game sprites, but if you look at coastlines, sun is to right / lower right. A *lot* of my sprites are wrong
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] Old ship graphics [Under development (v0.3)]
Lower right...? Alrighty then... I've been drawing wrong... lol
Aside from that, we all understand how RL can get in the way, and no hurry on the ships, they'll be done when they're done. The upcoming items seem very promising indeed.
One thing I would suggest, is allowing passengers as well as liquid cargos, like oil, on the ships. Oil can be carried in casks, and A LOT of passengers booked passeage on sailing ships. Of course it wasn't the most glorious passage, but it was passage nonetheless
Be handy for those of us that are sadistic and like to start before the advent of the steam engine
Aside from that, we all understand how RL can get in the way, and no hurry on the ships, they'll be done when they're done. The upcoming items seem very promising indeed.
One thing I would suggest, is allowing passengers as well as liquid cargos, like oil, on the ships. Oil can be carried in casks, and A LOT of passengers booked passeage on sailing ships. Of course it wasn't the most glorious passage, but it was passage nonetheless
Be handy for those of us that are sadistic and like to start before the advent of the steam engine
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [OTTD] Old ship graphics [Under development (v0.3)]
I think I might know how to do that - I will probably be in touch!andythenorth wrote: This requires using the FF (buy menu) cargo in action 3. I can help with nfo if you don't have that already.
DOH! Well, the wind is coming from different directions depending on whether you are standing next to a powerstation or airport too. Maybe TT elements do not obey the usual laws of physics!andythenorth wrote: You were right, I was wrong when I told you top right
A lot of newgrfs have it drawn from top right, as do some original game sprites, but if you look at coastlines, sun is to right / lower right. A *lot* of my sprites are wrong
Cheers - it is nice to know people are still looking!DanMacK wrote: Aside from that, we all understand how RL can get in the way, and no hurry on the ships, they'll be done when they're done. The upcoming items seem very promising indeed.
I don't like the idea of having a whole cargo of passengers as large as the bulk cargo but I take the point. I might clone the ships, lower the capacity, badge them as 'Mail ships' and allow passengers/mail at slightly faster speed (as the holds are less full).DanMacK wrote: One thing I would suggest, is allowing passengers as well as liquid cargos, like oil, on the ships.
Be handy for those of us that are sadistic and like to start before the advent of the steam engine
Not sure now why I disabled oil... It seems so long ago...!
The early bird may catch the worm, but the second mouse gets the cheese.
- planetmaker
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Re: [OTTD] Old ship graphics [Under development (v0.3)]
You c/should use callback 0x36 to solve that instead of introducing the same ship twice: http://wiki.ttdpatch.net/tiki-index.php ... perties_36_Mouse wrote: I don't like the idea of having a whole cargo of passengers as large as the bulk cargo but I take the point. I might clone the ships, lower the capacity, badge them as 'Mail ships' and allow passengers/mail at slightly faster speed (as the holds are less full).
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: [OTTD] Old ship graphics [Under development (v0.3)]
I'd also suggest ships carry Alcohol as is in the new version of FIRS
If you're not happy with the current new sprites, maybe post screenies of them as-is and we can offer suggestions perhaps? I would suggest having the Paddle Steamer the size of the large Ferry in FISH
If you're not happy with the current new sprites, maybe post screenies of them as-is and we can offer suggestions perhaps? I would suggest having the Paddle Steamer the size of the large Ferry in FISH
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [OTTD] Old ship graphics [Under development (v0.3)]
Cheers. I'll give that a go when I have a spare moment.planetmaker wrote: You c/should use callback 0x36 to solve that instead of introducing the same ship twice: http://wiki.ttdpatch.net/tiki-index.php ... perties_36_
Why not...!DanMacK wrote: If you're not happy with the current new sprites, maybe post screenies of them as-is and we can offer suggestions perhaps?
Not much changed on the steamer apart from colour of sails, clipper decks have changed from yellow to CC.
Brig and schooner are supposed to take about half the cargo of the merchantman, so are much smaller.
Planned: Larger steamship (not even near drawn yet) and windjammer.
- Attachments
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- Barque, Merchantman, Brig, Schooner
- Screen1.png (4.77 KiB) Viewed 5701 times
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- Clipper, Brig, Schooner, Paddle steamer
- Screen 2.png (5.88 KiB) Viewed 5697 times
The early bird may catch the worm, but the second mouse gets the cheese.
Re: [OTTD] Old ship graphics [Under development (v0.3)]
Looking good! The Brittanic would be an interesting addition for sure. Like the idea of the Windjammer as well.
As much as steamships and such are nice, there's something about a sailing ship...
As much as steamships and such are nice, there's something about a sailing ship...
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [OTTD] Old ship graphics [Under development (v0.3)]
This is the only partially drawn sprite for brittanic class - Thought I would put it up for comments!
Edit: Oops - now in JPEG
Edit: Oops - now in JPEG
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- Britannic sp.jpg (2.97 KiB) Viewed 5596 times
The early bird may catch the worm, but the second mouse gets the cheese.
Re: [OTTD] Old ship graphics [Under development (v0.3)]
Anyone help with a bit of code?
Trying to use CB36 to change passenger cap on refit.
A little bit at sea, if you'll pardon the pun!
Trying to use CB36 to change passenger cap on refit.
Code: Select all
31 * 14 02 02 04 //action 2 ID4 Ship
81 B9 00 FF 01 //search cargo type between 0-255 - one condition
1E 80 01 01 //use capacity 30 if passengers refitted
aa 80// otherwise 170 cap.
32 * 14 02 02 05 81 10 00 FF 01 //Action 2 ID5 ship
04 00 0D 0D //Use action 4 to change capacity
aa 00 //or default cap.
33 * 14 02 02 06 81 0C 00 FF 01 //Action 2 ID 6 ship
05 00 36 36 //Use action 5 for CB 36
01 00 // or graphics
34 * 7 03 02 01 00 00 06 00 // Action 3
The early bird may catch the worm, but the second mouse gets the cheese.
Re: [OTTD] Old ship graphics [Under development (v0.3)]
1E 80 01 01 //use capacity 30 if passengers refitted
according to http://wiki.ttdpatch.net/tiki-index.php ... n2Vehicles does variable B9 look for 'type B' in this list:
http://wiki.ttdpatch.net/tiki-index.php?page=CargoTypes
So you might actually be looking for coal instead of pax (check with your game and see if you get 30 coal)
On the other hand is there no shame in doing something like
Remember, you can also do a '15 bit' check here, so you can go higher then 255, but at 32767 at max (or 32768 or whatever 2^15 is ) in that case you add a number to the '80' for each '255' you want, or you can cheat and calculate (most likely with a calculator). Lets say you want 320 as capacity, horsepower or whatever...
32767+300 = 33067
according to http://wiki.ttdpatch.net/tiki-index.php ... n2Vehicles does variable B9 look for 'type B' in this list:
http://wiki.ttdpatch.net/tiki-index.php?page=CargoTypes
So you might actually be looking for coal instead of pax (check with your game and see if you get 30 coal)
On the other hand is there no shame in doing something like
Code: Select all
\b30 80 00 00 // 30 capacity if pax
\b130 80 // 130 if not
32767+300 = 33067
Code: Select all
\w33067 00 00 // :D
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