Pardon?Lakie wrote:I see no reason why a small grf like this has caused you to become so 'aggressive' towards the author.
regards
Michael
Moderator: Graphics Moderators
Pardon?Lakie wrote:I see no reason why a small grf like this has caused you to become so 'aggressive' towards the author.
No, it doesn't prevent oil wells closing down, they will still close down eventually if they are not serviced.michael blunck wrote:If it prevents oil wells in temperate being closed down, it should be named appropriately, n´est-ce pas?mart3p wrote:How about "Oil well production increase modifier"?
OTOH, if it really increases oil well production (and does nothing else), that name would be fine.
Don't tell that to us here, we're tired already, tell it to TTDPatch/OpenTTD developers, ok?michael blunck wrote:Certain things would be more obvious when realised as a patch option than by including it in a (rather obscure) .grf. People in general have an unpleasant habit to collect every .grf available, yet don´t know what it´s good (or bad) for. I´ve seen people complaining about misbehaviour of their games having newgrf.cfg files with a hundred (or more) entries. And BTW, it´s not the "large" .grfs (train, town and industry sets) which are problematic but the vast amount of tiny .grfs.
In principal, yes, everything to be realised by a .grf should be done in this way, rather than introducing new patch features. OTOH, there are already quite similar patch features like this one, it´s something fundamental, having large impact on game behaviour, may interfere with other .grf sets and would be easy to introduce as a patch feature.
Things have changed a bit since Josef was around.![]()
regards
Michael
Nope I disagree - it's exhaustingly descriptive.mart3p wrote:>SirkoZ: If you are planning an update to your grf, could I suggest making the grf name more descriptive?At the moment it is named " Only_decrease neutraliser". I think the name should at least mention oil wells. How about "Oil well production increase modifier"?
It does exactly and only that what the _set_ name says.michael blunck wrote:If it prevents oil wells in temperate being closed down, it should be named appropriately, n´est-ce pas?mart3p wrote:How about "Oil well production increase modifier"?
OTOH, if it really increases oil well production (and does nothing else), that name would be fine.
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regards
Michael
Although I like patch settings all over the place (am not too bothered by it at all) I don't dislike the newGRF for custom behaviours/vehicles as much I used to - so I agree with you, Lakie.Lakie wrote:Collecting every Grf available is likely to cause issues but I see no reason why a small grf like this has caused you to become so 'aggressive' towards the author.
As long as his Grf is loaded before large industry sets, I see no harm in it and it could be quite nice for people to use.
As DaleStan says I don't see much point making a feature which a Grf can already do, if I remember correctly Paper In Temperate was also split off into newGrf form when newIndustries appeared because it was felt that the patch for it was now redundant and rightfully so.
~ Lakie
Indeed - as I said in my upper answer in simpler form of course...mart3p wrote:No, it doesn't prevent oil wells closing down, they will still close down eventually if they are not serviced.michael blunck wrote:If it prevents oil wells in temperate being closed down, it should be named appropriately, n´est-ce pas?mart3p wrote:How about "Oil well production increase modifier"?
OTOH, if it really increases oil well production (and does nothing else), that name would be fine.
All it does is modify property 1A bit 7, the description of this bit from the wiki is "The industry cannot increase its production on the temperate climate". This makes the behaviour of oil wells the same as most other industries, i.e. it allows the production to increase as well as decrease.
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