NewGRF: Temperate Oil Wells don't only_decrease

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michael blunck
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by michael blunck »

Lakie wrote:I see no reason why a small grf like this has caused you to become so 'aggressive' towards the author.
Pardon?

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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by mart3p »

michael blunck wrote:
mart3p wrote:How about "Oil well production increase modifier"?
If it prevents oil wells in temperate being closed down, it should be named appropriately, n´est-ce pas?

OTOH, if it really increases oil well production (and does nothing else), that name would be fine.

:roll:
No, it doesn't prevent oil wells closing down, they will still close down eventually if they are not serviced.

All it does is modify property 1A bit 7, the description of this bit from the wiki is "The industry cannot increase its production on the temperate climate". This makes the behaviour of oil wells the same as most other industries, i.e. it allows the production to increase as well as decrease.
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by SirkoZ »

michael blunck wrote:Certain things would be more obvious when realised as a patch option than by including it in a (rather obscure) .grf. People in general have an unpleasant habit to collect every .grf available, yet don´t know what it´s good (or bad) for. I´ve seen people complaining about misbehaviour of their games having newgrf.cfg files with a hundred (or more) entries. And BTW, it´s not the "large" .grfs (train, town and industry sets) which are problematic but the vast amount of tiny .grfs.

In principal, yes, everything to be realised by a .grf should be done in this way, rather than introducing new patch features. OTOH, there are already quite similar patch features like this one, it´s something fundamental, having large impact on game behaviour, may interfere with other .grf sets and would be easy to introduce as a patch feature.

Things have changed a bit since Josef was around. 8)

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Don't tell that to us here, we're tired already, tell it to TTDPatch/OpenTTD developers, ok? :|
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by SirkoZ »

mart3p wrote:>SirkoZ: If you are planning an update to your grf, could I suggest making the grf name more descriptive? ;) At the moment it is named " Only_decrease neutraliser". I think the name should at least mention oil wells. How about "Oil well production increase modifier"?
Nope I disagree - it's exhaustingly descriptive. :-)
Only_decrease is very specific action which is only used by temperate Oil Wells. I think we all agree we want our industries to 'stick around' in a game, not get all exhausted.
Besides - to date there hasn't been any industry set with only_decrease flags used.
Then there's the cute little note just hanging over the downloads. ;-)
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by SirkoZ »

michael blunck wrote:
mart3p wrote:How about "Oil well production increase modifier"?
If it prevents oil wells in temperate being closed down, it should be named appropriately, n´est-ce pas?

OTOH, if it really increases oil well production (and does nothing else), that name would be fine.

:roll:

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Michael
It does exactly and only that what the _set_ name says. ;-)
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SirkoZ
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by SirkoZ »

Lakie wrote:Collecting every Grf available is likely to cause issues but I see no reason why a small grf like this has caused you to become so 'aggressive' towards the author.
As long as his Grf is loaded before large industry sets, I see no harm in it and it could be quite nice for people to use.

As DaleStan says I don't see much point making a feature which a Grf can already do, if I remember correctly Paper In Temperate was also split off into newGrf form when newIndustries appeared because it was felt that the patch for it was now redundant and rightfully so.

~ Lakie
Although I like patch settings all over the place (am not too bothered by it at all) I don't dislike the newGRF for custom behaviours/vehicles as much I used to - so I agree with you, Lakie.
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by SirkoZ »

mart3p wrote:
michael blunck wrote:
mart3p wrote:How about "Oil well production increase modifier"?
If it prevents oil wells in temperate being closed down, it should be named appropriately, n´est-ce pas?

OTOH, if it really increases oil well production (and does nothing else), that name would be fine.

:roll:
No, it doesn't prevent oil wells closing down, they will still close down eventually if they are not serviced.

All it does is modify property 1A bit 7, the description of this bit from the wiki is "The industry cannot increase its production on the temperate climate". This makes the behaviour of oil wells the same as most other industries, i.e. it allows the production to increase as well as decrease.
Indeed - as I said in my upper answer in simpler form of course...
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SirkoZ
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by SirkoZ »

Overall - it's interesting that this idea which I have had for the longest time now, but was too lazy to implement it is causing such a stir. :-)

As long as it's simple, well functional for all the players without all those excessive GRF's and available to all. That's what is important.

I personally don't like to have all kinds of new graphics used in my games because if I want to play the game, I don't have to be lured by all kinds of colors (which are plentiful in plain old TT/D), more important is good behaviour/playability. :]
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by peter1138 »

Edit button, SirkoZ? Six consecutive posts is stretching it a bit...
He's like, some kind of OpenTTD developer.
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Re: NewGRF: Temperate Oil Wells don't only_decrease

Post by Lakie »

Locked as the purpose of the topic has been achieved.
SirkoZ: Please resolve you issues in the correct section or in private.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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