Plans for new planes (formerly locomotive sets)

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krtaylor
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Post by krtaylor »

Airbus A380, NAL NEXST, McDonnell Douglas MD-11, Boeing 747, Concorde, DC-8
Of these, the B747, MD-11 (well, DC-10 anyway), and Concorde are already there, under different names. The first action should be to change the names and performances to be correct. I still can't get that silly names file to work (help?)

Then when we know what there IS, it will be easier to see what's missing. The trouble is, what I'd like to see is either impossible or very hard -

Boeing Vertol helicopter (hard because it has 2 rotors)
Osprey (hard because it has 2 tilting rotors)
Hindenburg-class zeppelin (hard because it has NO rotors)

Also I'd like to see the freight capacity disconnected from the passenger/mail capacity, and the ability to do mail-only.

The A380 would be nice, it could replace that silly bulgy future plane.

For reference, according to the names file which I can't get to work, the real planes we have, under different names, are as follows:

Junkers JU52
Vickers Viscount
SE130 Caravelle
BAC Concorde
Douglas DC-3 Dakota
Douglas DC-8
Douglas DC-9
Douglas DC-10
McDonnell-Douglas MD-80
McDonnell-Douglas MD-11
British Aerospac BAC-111 (really, I haven't seen this, it's pretty distinctive looking, which one is it?)
Boeing 727
Boeing 737
Boeing 747
Boeing 757
Boeing 767
Boeing 777 (you've got to be kidding, this plane didn't exist when TTD came out)
Lockheel Tristar
Airbus A300
Airbus A310
Airbus A320
Airbus A330
British Aerospace BAe 1-46
Fokker 100
Airbus A340
British Aerospace Z-Shuttle (what's this?)
Boeing 707
Fokker 200
Fokker 1000
Sikorsky Helicopter (we could be more specific here)

So the question is, what do we want that's NOT on this list?
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Post by SHADOW-XIII »

we can erease Toyland airplanes
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Post by krtaylor »

Are there any? There didn't seem to be any in the list. How many total are there?
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Post by Hyronymus »

krtaylor wrote:I still can't get that silly names file to work (help?)
Here is a tip, krtaylor: start a random game and pick avehicle. Edit the name by removing the last letter of its name and hit OK. Then go to the options menu and hit "save custom names to disk". Exit the game and search for a file called vehicle.dat. Replace that file with the vehicle.dat you downloaded from (I guess) Owen's site.
krtaylor wrote:Junkers JU52
Vickers Viscount
....
Boeing 777 (you've got to be kidding, this plane didn't exist when TTD came out)
etc.
I already made a more up-to-date version of the airplane capacities so please be smart and use that instead of inventing the wheel again. You can find it http://www.tt-forums.net/viewtopic.php?t=3482&start=0. It is TDF-format, which is supported by TTDAlter. I hope to improve the speed accuracy as soon as Owen comes with a version of TTDAlter with text boxes instead of slidebars (is it still on your to-do list, Owen?).
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Post by krtaylor »

Is it possible to install these files, without using TTDAlter? Like, MBs trainsets install without the use of TTDAlter.
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Post by Dinges »

Fokker will be added.

And I deleted the rotor for helicoptors in the game, and fixed them right on top of the helicopters, the only thing is: you don't see it spinning. And it is fixed to the angle it's flying, but what about we have no helicopters and only the zappelin, and maybe a future hover-machine that runs on air pressure.

More people heving Ideas?
Last edited by Dinges on 26 May 2003 14:31, edited 1 time in total.
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Post by orudge »

Hyronymus: Yep, still on my todo list. I had my last exam today, so I'll do it soon.

krtaylor: If GRF files are created with the appropriate data in, yes. There don't have to be new graphics, just the new data.
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Post by krtaylor »

I have a suggestion about the helicopter rotors.

If I understand what you did, you got rid of the separate "rotor" graphic, so there was no rotor object superimposed on top of the helicopter. Then, for a real helicopter, you drew the rotor as part of the helicopter's graphic. So it's there, but doesn't visibly rotate.

1. This solves all the problems of all the non-airplane devices, combined with the fact that "landing" uses different sprites. The twin-rotored helicopters and the Osprey will all fit into this mold, also the zeppelins, blimps, what have you.

2. I wonder if there is a way to provide alternate sprites, such that the graphics engine would cycle through a set of, say three or four of them for a helicopter. That would not only provide a way of making the rotors spin, but also a way of making running lights blink.

3. Did you get rid of the second-vehicle that is the rotor entirely, or just make it invisible? If you aren't using it anymore maybe you can get rid of it so helicopters don't take up two max-vehicle slots.

4. Do we know anything about the fighter plane? It's so small and hard to see. I think it would be more fun if it were a big black batwinged B-2 stealth bomber, it would stand out more.
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Post by Dinges »

krtaylor wrote:I have a suggestion about the helicopter rotors.

If I understand what you did, you got rid of the separate "rotor" graphic, so there was no rotor object superimposed on top of the helicopter. Then, for a real helicopter, you drew the rotor as part of the helicopter's graphic. So it's there, but doesn't visibly rotate.

1. This solves all the problems of all the non-airplane devices, combined with the fact that "landing" uses different sprites. The twin-rotored helicopters and the Osprey will all fit into this mold, also the zeppelins, blimps, what have you.

2. I wonder if there is a way to provide alternate sprites, such that the graphics engine would cycle through a set of, say three or four of them for a helicopter. That would not only provide a way of making the rotors spin, but also a way of making running lights blink.

3. Did you get rid of the second-vehicle that is the rotor entirely, or just make it invisible? If you aren't using it anymore maybe you can get rid of it so helicopters don't take up two max-vehicle slots.

4. Do we know anything about the fighter plane? It's so small and hard to see. I think it would be more fun if it were a big black batwinged B-2 stealth bomber, it would stand out more.
1. yes.
2. that's something for a patch developer
3. invisible, so also a thing for a patch developer (I don't have any time to hack it myself)
4. what fighter plane?

BTW, there are 40 or 41 planes 2x16 + 7 or 9.
Last edited by Dinges on 26 May 2003 15:07, edited 1 time in total.
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Post by G-Klav »

krtaylor wrote:
The first action should be to change the names and performances to be correct. I still can't get that silly names file to work (help?)
I have done that. I did it after my vacation i France last year. I looked in a sort of newspaper when I was in the plane, and saw that TTD's pane specs were wrong, so I took that newspaper, and when I got home I did all the necessary changes.

It's just one problem: TTDAlter can only change plane speeds in 5 mph jumps. I.e. you can only add or take away 5 mph from the max speed.

Which plane do you want specs for?
I have made the specs as real as possible with TTDAlter. I can give you my ttd.exe or GameGFX.exe so you can see for yourselves.

And we should only ask for "new planes"? Planes that's not in TTD already? OK. I have a book here, with the best planes built, complete with specs and everything.

The SATIC 'Beluga' freight plane would be cool.
The Bristol Britannia is a MUST, as well as the Airspeed Ambassador.
Boeing 377 Stratocruiser and Boeing C-97 are also cool.

Here's some pre WW-II passenger planes: Junkers F 13, Ford Tri-Motor, Boeing 247 and Lockheed L-10 Electra.

And some sky-boats (what do you call them? Hydro planes?): Sikorsky S-42, Boeing 314 and Dornier Do 26.

If you want the specs, or my exe, ask me!!

Edit: If you want to see the fighter plane, turn disaters on!!
What about the attack chopper, krtaylor?/Edit
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Post by Dinges »

It's just one problem: TTDAlter can only change plane speeds in 5 mph jumps. I.e. you can only add or take away 5 mph from the max speed.
Don't moan becouse GRF files do it in hops of 8mph.
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Post by krtaylor »

What I'm hoping for is not the entire ttd.exe file, which would be huge, but some sort of self-installing exe file that you would run and it would make the necessary changes to make the plane names and stats accurate, without changing anything (everything?) else. We kind of have this sort of thing with GRF files, does this function exist with parameters? If not we probably need to see how hard it would be to develop.

The fighter plane is the little jet that comes by to shoot a missile at the UFO and blow it up (and your track, and the train it's sitting on) I see you haven't noticed it either. I've only managed to see it once or twice. Whenever you get a UFO disaster, that's what you get eventually. So a big B2 would be better, easier to see.
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Post by Dinges »

You mean that thing destroing your Refinery/Factory :?:, does that need changing, I like it the way it is.
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Post by Dinges »

And I let you a choise: or we have the B747-300 (seats: 350) released in: 1981, or the B747-400 (seats: 416) released in: 1985
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Post by SHADOW-XIII »

Dinges wrote:You mean that thing destroing your Refinery/Factory :?:, does that need changing, I like it the way it is.
it sucks ... that destorying do nothing to producing goods there ....
is should either destroying tottaly or at least it should not accpet any cargo untill it will be rebuilded
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Post by krtaylor »

Yeah, now that you remind me I think the little fighter jet does shoot at your factories too, as well as the UFO.

I still think a B-2 stealth would be better 'cause you can see it.

But yes, the blowing up of factories is a silly "disaster".

I vote for the 747-400. We could have the 747-100 appear on time in 1970, and then the 400 later.
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Post by Hyronymus »

Dinges wrote:And I let you a choise: or we have the B747-300 (seats: 350) released in: 1981, or the B747-400 (seats: 416) released in: 1985
Having the Boeing 747 that late in the game isn't realisyic, Dinges. Boeing beat their competitors because they had the 747 when other companies were still designing corporate jets (bit overdone).
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Post by Dinges »

I got 5 boeings on the list now:

247, C-97, 747-400, 377, 727-100

Think we got enough?

But the 747 it's has it's first-flight by that year.
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Post by Hyronymus »

The 747-400 might have, Dinges. Check the data of the 747-100 and 747-200: http://www.airliners.net/info/stats.main?id=97
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Post by G-Klav »

krtaylor wrote:What I'm hoping for is not the entire ttd.exe file, which would be huge, but some sort of self-installing exe file that you would run and it would make the necessary changes to make the plane names and stats accurate, without changing anything (everything?) else. We kind of have this sort of thing with GRF files, does this function exist with parameters? If not we probably need to see how hard it would be to develop.
I'll se what I can do.

If you want, I can either post a list with the specs, or add the exe-file as an attachment. It's not huge, only some 600 kB.

Edit: Make the Airbus A340 the Airbus A340-300. More seats, higher speed...
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