Patch: Build UNDER Slopes

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How?

Cool :)
112
96%
Crap :)
5
4%
 
Total votes: 117

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athanasios
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Post by athanasios »

Maybe the one that voted crap was drunk or under the influence of drugs. Thats why he didn't understand the patch. Or maybe he was using that slope to secretly cultivate his 'favorite' plant. :lol:
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Post by Ev »

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Last edited by Ev on 27 Jun 2007 21:58, edited 1 time in total.
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Post by mcsix »

that one was a excellent one, I haven't heard so funny joke for a long time :lol:
actually i think that both of the patches should be made, maybe even compile into one :)
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Post by LordOfThePigs »

michael blunck wrote:
make it look like substation with transparent roof is only a matter of station GRF
Like this?

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Hey, that's a cool screenshot? Is here a grf for that? I'm also interested in how it actually works.
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Post by Ameecher »

It's just the small station hall form Michael's newstations.grf in a cutting with (I presume) an unreleased .grf by Michael too.
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Post by michael blunck »

Ameecher wrote:It's just the small station hall form Michael's newstations.grf

Correct.
in a cutting with (I presume) an unreleased .grf by Michael too.
Nah, that´s just TTDPatch´s autoslope feature (corresponding to the feature discussed here) together with Oskar´s enhancedtunnels.

In fact, doing some more new "underground stations" this way would be straightforward and easy. I´ll look into it.

BTW, enhancedtunnels are also very useful for "interchange stations". Pity that we cannot place station tiles on top of such a tunnel, but just mere track. See attachment.

regards
Michael
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Post by Ameecher »

That's what I meant, autoslope

Also the "unreleased .grf" was meant to read "unreleased tunnel.grf" Typo on my part.

another thing, you can't keep teasing us with these screenshots! someone will die from the anticipation if you carry on like this ;)
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Post by griffin71 »

michael blunck wrote:BTW, enhancedtunnels are also very useful for "interchange stations". Pity that we cannot place station tiles on top of such a tunnel, but just mere track. See attachment.
So, the patch is not ready for the trunk?
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Post by Ameecher »

griffin71 wrote:
michael blunck wrote:BTW, enhancedtunnels are also very useful for "interchange stations". Pity that we cannot place station tiles on top of such a tunnel, but just mere track. See attachment.
So, the patch is not ready for the trunk?
What? enhanced tunnels is not in OTTD, it is a TTDPatch feature and bears little or no relevance to this thread.
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Post by Ben_K »

Ameecher wrote:..."unreleased tunnel.grf"...
Hmmm... they look suspiciously like BKTunnels to me ;)
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Post by michael blunck »

Ameecher wrote:"unreleased tunnel.grf"
There won´t be any "tunnel.grf" from my side. At least not until we´ll get proper .nfo actions for tunnels.
Ben_K wrote:Hmmm... they look suspiciously like BKTunnels to me
Well, mine are years old. In fact they date back long before enhancedtunnels was released. I only adapted them (height-wise) to the appropriate dimensions afterwards.

They are (and have to be), however, quite similar in dimensions to any other tunnel graphics for the enhancedtunnels feature. That´s unavoidable, unfortunately.

However, their colour, sticking them together, and that slant walls are really old features.

regards
Michael
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Post by Ben_K »

Well, as I learnt from designing the BKTunnels, there is only a limited amount you can easily do with the TTD scaling. I guess we are stuck with it for now...
Still, I like what you have done with them :)

However, we digress..
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Post by Ev »

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Last edited by Ev on 27 Jun 2007 21:59, edited 1 time in total.
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Post by benc »

Thanks for the patch against trunk. Couple things I mentioned on irc:
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Post by benc »

And a few other things (separate reply because of the attachment limit):
  • The three error messages in the first pic are replaced by the generic STR_WOULD_CHANGE_FOUNDATION in your patch. Making error messages more cryptic is a Bad Thing. :( Non-trivial to fix, I think.
  • Second pic, another error message that's technically correct but confusing for the typical user.
  • Semi-related idea: a good companion patch to this one would be an option to make everything except the landscape transparent or invisible.
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but I clicked in the middle
but I clicked in the middle
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descriptive error messages == good
descriptive error messages == good
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Post by DaleStan »

benc wrote:Industry graphics apparently weren't meant to ever be on foundations, see attachment. Maybe some grf wizard has an idea how to fix this?
We had that problem in TTDPatch ages ago. And it's not the industry graphics. The build-on-slopes system is selecting the wrong foundation sprites.

And for "cell", read "tile". We really don't need MORE ways you can create a stepped station.
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Post by boekabart »

benc wrote:Industry graphics apparently weren't meant to ever be on foundations, see attachment. Maybe some grf wizard has an idea how to fix this?
I think what happened here is that of EACH of the tiles under the industry, 3 out of 4 corners are lowered, also in the middle of the industry. This shouldn't happen of course, something to fix? If lowering only the outside edges of the industry, I'm sure this won't happen.
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Post by benc »

Attached is a patch that *should* fix the industry foundation graphic glitch. Ev, feel free to integrate into your patch if it'll help. Thanks for pointing me in the right direction, DaleStan.
boekabart wrote:I think what happened here is that of EACH of the tiles under the industry, 3 out of 4 corners are lowered, also in the middle of the industry.
Yes.
boekabart wrote:This shouldn't happen of course, something to fix?
Why "of course"? After all, you can build stuff like this in 0.5.x:
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You can't see it of course, but the pattern  of gaps continues underneath the station
You can't see it of course, but the pattern of gaps continues underneath the station
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Post by Ev »

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Last edited by Ev on 27 Jun 2007 21:59, edited 1 time in total.
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Post by Ev »

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Last edited by Ev on 27 Jun 2007 21:59, edited 1 time in total.
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