Out of boredom comes... The Toyland Renewal Set!!

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Is this a really stupid idea?

Poll ended at 17 Sep 2006 17:03

Yes - Toyland blows chunks
6
9%
No - This will be great!
18
28%
Has Potential...If you replace the landscape
41
63%
 
Total votes: 65

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uzurpator
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Post by uzurpator »

Akalamanaia wrote:And may i ask, how does your Maglev>Diesel/electric>Steamer scheme differ from the Steamer>Diesel/electric>Maglev scheme...besides graphically? If as you say the maglevs are "lousy", i doubt they would go much faster than steamers do in TTD's toyland.
May I as in what way the basic TTD vehicles differ from, say, USset? besides graphically...

Anyhoo - Mag->Elec/Diesel->Steam scheme is not what we have now in TTD - which includes some sort of a change, for a change. If toyland is already 'toy', then why not have some fun and place some stuff on its head?
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Post by MeusH »

You guys are making new vehicle types, like turbine train.
Since it's a toyland, why not to have a fizzy drink propelled trains, just like a mentos in cola? :)
I think we should help artists develop funny (toylandish) ideas right now. Design order (maglev first or steamers first) may come later.
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Post by Villem »

uzurpator wrote:
Akalamanaia wrote:And may i ask, how does your Maglev>Diesel/electric>Steamer scheme differ from the Steamer>Diesel/electric>Maglev scheme...besides graphically? If as you say the maglevs are "lousy", i doubt they would go much faster than steamers do in TTD's toyland.
May I as in what way the basic TTD vehicles differ from, say, USset? besides graphically...
Besides graphical diffrence, theres the statistical diffrence. Statistics matter quite A LOT in matters of gameplay, and theres a quite huge change of gameplay compared to TTD in USSet. Such as that the set is more geared towards longer, and heavier trains with more capacity. However if you switch how the model of transportation develops just cause it looks diffrent, but remains almost the same, why do it at all may i ask? I think i had a similar discussion in a other thread, and i remember the outcome being that there were more people on the side of making things diffrent if it makes sense, not just cause it can be diffrent. I think as a maker of a train set you should know statistics matter hugely.

All i'm asking give something to support your view, do the maglevs go faster than steamers do, but have very low horsepower thus they accelerate more slowly in the first decades..statistics, and ideas! Some bigger reasoning than just graphics, does it affect gameplay, is it useful, and most of all will it work?
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Post by ChristopherT »

Run with it! I think it's a great idea and anything that gets rid of that annoying landscape would be an improvement!

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Post by Purno »

Nah, don't replace the landscape. Toyland needs to stay toyland.
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Post by DanMacK »

The landscape is the least of my worries, I want to get the trains done first.

re: the "different" progression, ie starting w/Maglev, etc... I say no. This set is designed to be as "TTDish" as possible. The basis for all the locos is based on Simon Foster originals, and I want to keep that character. I also want to keep the logical Steam =>Diesel =>Maglev progression that's been used in TTD since its inception.

Yes this is toyland, but toy trains followed roughly the same evolutionary path.

As far as "actual" names, like Lionel, Hornby, etc... I say no as well. Again, this keeps with the "original" TTD names.

More to come today
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Post by DeletedUser21 »

lucky krtaylor's .grf for the landscape works for OTTD (since it uses those .grfs) :) and with this I might play toyland a few times. It's neat! :)
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Post by DanMacK »

First round of Toyland rolling stock

**EDIT** All "Second Generation" rolling stock

I know there are enough ID's, but to cut down on them, I grouped the cars into 4 types

Hopper (Default - Cotton Candy, Refits to Sugar and Toffee)
Tank Car (Default - Cola, Refits to Plastic)
Flatcar (Default - Batteries, Refits to Toys, Plastic and Fizzy Drinks)
Boxcar (Default - Toys, Refits to Candy and Bubbles)

I'm thinking of naming these as "Mightymover Hopper, Mightymover Tank Car, Mightymover Boxcar and Mightymover Flatcar" to indicate the "modernness" of these. The "old-time" cars will be Ploddyphut cars :P
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Post by Villem »

Just pondering, since Toyland doesn't have its own set of graphics for pre-signals, pbs-signals, and semaphores, are you going to do those? :)
And i think Toyland doesn't have its own enhancetunnels graphics either..


That sugar hopper makes me want..bakery products, and candy :D
And that flatcar with toy trains looks nice :wink:
The plastic tank car could use some..detailing to make it diffrent looking from the Tropical water tanker, what about adding some plastic bubbles like the ones on the industry on the side?
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Post by Korenn »

candy cane semaphores... teh horror, teh horror!!!!
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Post by GameR »

that's an goo idea! thay are better signs toyland uses now
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Post by Purno »

Korenn wrote:candy cane semaphores... teh horror, teh horror!!!!
or bubble light signals :O
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Post by bobo »

This is gonna be cool! Get a prealpha coded!
Ah forget it. I'll come back now.
OH NOES its an IRC quote!
<jonty> :O
<DaveWorley> ...
<DaveWorley> BOBO!?
<jonty> Booooooooooooooooooooooooooooooooobo!
<DaveWorley> BOO!
<jonty> Binga-dinga-bo-bo :D
<DaveWorley> D:
<Bobo> Heh, this is IRC quote material.

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Post by Raichase »

bobo wrote:Get a prealpha coded!
Look, we have a volunteer. Dan, get the sprites to Bobo here, because he's clearly calling the shots. Bobo, want that prealpha done by next friday.
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Post by bobo »

I can't do it. I can barely DRAW TTD sprites!
Ah forget it. I'll come back now.
OH NOES its an IRC quote!
<jonty> :O
<DaveWorley> ...
<DaveWorley> BOBO!?
<jonty> Booooooooooooooooooooooooooooooooobo!
<DaveWorley> BOO!
<jonty> Binga-dinga-bo-bo :D
<DaveWorley> D:
<Bobo> Heh, this is IRC quote material.

Small and compact quotes! Gotta love em.
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Post by Villem »

Oh, but you can.

However, if you wish to say you cannot, then do not put demands on people wich you yourself cannot cope with. :roll:
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Post by DaleStan »

I can't draw either; that doesn't stop me from coding.
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Post by m3henry »

i think your toy (cargo) train needs random loads, men, cars, etc...
The occasional look back at your past can teach you a great many things...
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Post by DanMacK »

That's planned.. the trains on the flat was the first of many
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Post by Wile E. Coyote »

DaleStan wrote:I can't draw either; that doesn't stop me from coding.
And helping anybody who wants to learn coding :bow:
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