BR Set[Needs Artists]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
jvassie
Tycoon
Tycoon
Posts: 3421
Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:

Post by jvassie »

csuke, could you post some stats for the trains, and ill try and get them coded for you ;)

Cheers
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

ok, what i've found so far, this is a lot harder than i thought it would be :S

for surface stock (met, circle):
max speed: 60mph (with 2+ cars)
power: ?
weight per motor car: 32t + 3t with full load
weight per trailer car: 22t + 3t with full load
passenger capacity per car:
met:178
circle: 212
(no, im NOT joking! no wonder i always feel squashed during rush hour :S )

for deep lines stock (northern):
max speed: 70mph (with 2+ cars)
power: ?
weight per motor car: 32t + 3t with full load
weight per trailer car: 22t + 3t with full load
passenger capacity per car: 152 (no, again im NOT joking!)

a few stats are missing, i'll try and find them asap

and btw i have realised i have made some rather big errors with the graphics, so i'll let you know when i've uploaded the finished versions

edit: ok met is finished (i think lol), circle + northern coming soon, need sleep!
Image
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

csuke wrote:met:178
circle: 212
(no, im NOT joking! no wonder i always feel squashed during rush hour :S )
The capacities in TTD are not realistic - I wouldn't go above 40 to 50pax per car, for game balance.
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

PikkaBird wrote:
csuke wrote:met:178
circle: 212
(no, im NOT joking! no wonder i always feel squashed during rush hour :S )
The capacities in TTD are not realistic - I wouldn't go above 40 to 50pax per car, for game balance.
Indeed. And even then, thats pushing it. To offset the difference between long distance and short distance coaching stock, I will give the long distance coaches a higher capacity (45 passengers), but a slower loading rate. On the other hand, the suburban/local coaches (30 passengers) will load very fast.

I shamelessly nicked that idea from Michael and our discussions about the DB Set, so he should get the credit :P.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

updated stats:

Met:
Speed: 60mph
Power: ?
DM Car weight: 32/34t
Trailer car weight: 22/24t
DM Car capacity: 40
Trailer capacity: 45
Dates used: 1960 - current

Circle:
Speed: 55mph
Power: ?
DM Car weight: 32t/34t
Trailer car weight: 22/24t loaded
DM Car capacity: 45
Trailer capacity: 50
Dates used: 1968 - current

Northern:
Speed: 70mph
Power: ?
DM Car weight: 29/31t
Trailer car weight: 21t/23t
DM Car capacity: 35
Trailer capacity: 40
Dates used: 1995 - current
Image
User avatar
jvassie
Tycoon
Tycoon
Posts: 3421
Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:

Post by jvassie »

looking better csuke!

But im afraid unless i create passenger cars for each of the trains then they all need to have a similar capacity ofr the wagons.. the engines capacity can vary, but not the wagons :)

James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

jamesvassie wrote:looking better csuke!

But im afraid unless i create passenger cars for each of the trains then they all need to have a similar capacity ofr the wagons.. the engines capacity can vary, but not the wagons :)

James
ok then i'll leave the capacities up to your own judgement

and if possible make the loading times about half as long as normal passenger coaches, as they dont sit in stations for very long at all

oh and a couple of other stats i missed:
climate: temperate only
vehicle ID's: if possible can you give them following vehicle ID's:
met front: 11
circle front: 6
northern front: 12
and for all the passenger cars: 27
(these are not the hex codes)

i'll probly find you on irc first so i can make sure i've got those right

this will let it work with the UKRS set im currently using
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Or, learn to code - that would certainly make you popular in any set!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

ok just to see how it would look in-game i over-drew the graphics for an existing dmu and i love how it looks :D :D :D
Attachments
Hundington Transport, 5th Sep 2017.png
(34.97 KiB) Downloaded 164 times
Image
User avatar
TGVfan
Engineer
Engineer
Posts: 121
Joined: 10 Oct 2003 19:52
Location: Almere, greater Amsterdam

Post by TGVfan »

I can't wait till they will be availeble
Image
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

[balancing long-distance vs. local]

> [Raichase] I shamelessly nicked that idea from Michael and our discussions about the DB Set, so he should get the credit .

Well, that was sooo long ago that it could well be that this had been your idea in the first place, possibly. 8)

BTW, how´s your email server?

regards
Michael
Image
User avatar
lws1984
President
President
Posts: 945
Joined: 03 May 2004 11:34
Location: Spaceship Heart of Gold
Contact:

Post by lws1984 »

Well, it appears those LU trains I drew are being coded.... (those are mine, aren't they?)

Anyway, sorry, but I have been very busy, but soon I should be able to collect some sprites. Am I correct in assuming that we only need the ones after the 0.3 version came out?
It's not me in my avatar, it's a time lord!

Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

lws1984 wrote:Well, it appears those LU trains I drew are being coded.... (those are mine, aren't they?)

as far as im aware all the LU trains posted in this thread are drawn by me. I am thinking about releasing a full LU set, with as many possible variations of different liveries/lines, so if you wouldn't mind i'd like to see what you have already drawn so we can get an idea on what is still needed, and then we can release a final set together :)
Image
User avatar
lws1984
President
President
Posts: 945
Joined: 03 May 2004 11:34
Location: Spaceship Heart of Gold
Contact:

Post by lws1984 »

Actually, it's probably a A or C-stock tube train, which I have drawn, and am including for refrence purposes.

EDIT:: Now what happened to the middle doors?

Disregard that, I'll have the real ones soon.
Attachments
Cstock.png
Cstock.png (2.96 KiB) Viewed 3102 times
It's not me in my avatar, it's a time lord!

Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
Flamelord
Chief Executive
Chief Executive
Posts: 731
Joined: 24 Mar 2005 22:29
Location: Oregon

Post by Flamelord »

Wow, and I thought I was being a pain when I started my set for fun. :shock:
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

ok lws1984 would you be interested in starting up a LU set then?

I've got some webspace i can use for a tracking table

i dont think lack of vehicle ID's should be too much of a problem with this set, as there aren't masses of different trains

i'll get a list drawn up of what i think should be included, then we can work from there?
Image
User avatar
lws1984
President
President
Posts: 945
Joined: 03 May 2004 11:34
Location: Spaceship Heart of Gold
Contact:

Post by lws1984 »

Well, I realize this is semi-OT, but... all the LU vehicles in the BRSet tracking table have been drawn by me, except for the Metrovic. Also, I have some others drawn for the former TfL set, including:
38 tube stock*
59 tube stock
92 tube stock
95/96 tube stock*
A/C subsurface stock*
D (original and refurb) stock
Waterloo and City 92 stock

star indicates drawings for the BR set
It's not me in my avatar, it's a time lord!

Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

cool, do you have the sprites, could you post the sprites possibly? i wanna see :D

i've drawn up a *small* list of what i've found so far
Attachments
tracking.txt
(1.02 KiB) Downloaded 176 times
Image
maley123
Route Supervisor
Route Supervisor
Posts: 491
Joined: 29 Oct 2005 12:47

Post by maley123 »

hello
csuke when you have done teaching me can i post my done class 590 on this thread
leader of a Maley's Deluxe Railset
User avatar
jvassie
Tycoon
Tycoon
Posts: 3421
Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:

Post by jvassie »

Maley, please, listen, post all your graphics in the thread patchman split off entitled BR Set (My Vehicles)...

Thank you
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Feedfetcher and 13 guests