ok, what i've found so far, this is a lot harder than i thought it would be :S
for surface stock (met, circle):
max speed: 60mph (with 2+ cars)
power: ?
weight per motor car: 32t + 3t with full load
weight per trailer car: 22t + 3t with full load
passenger capacity per car:
met:178
circle: 212
(no, im NOT joking! no wonder i always feel squashed during rush hour :S )
for deep lines stock (northern):
max speed: 70mph (with 2+ cars)
power: ?
weight per motor car: 32t + 3t with full load
weight per trailer car: 22t + 3t with full load
passenger capacity per car: 152 (no, again im NOT joking!)
a few stats are missing, i'll try and find them asap
and btw i have realised i have made some rather big errors with the graphics, so i'll let you know when i've uploaded the finished versions
edit: ok met is finished (i think lol), circle + northern coming soon, need sleep!
csuke wrote:met:178
circle: 212
(no, im NOT joking! no wonder i always feel squashed during rush hour :S )
The capacities in TTD are not realistic - I wouldn't go above 40 to 50pax per car, for game balance.
Indeed. And even then, thats pushing it. To offset the difference between long distance and short distance coaching stock, I will give the long distance coaches a higher capacity (45 passengers), but a slower loading rate. On the other hand, the suburban/local coaches (30 passengers) will load very fast.
I shamelessly nicked that idea from Michael and our discussions about the DB Set, so he should get the credit .
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But im afraid unless i create passenger cars for each of the trains then they all need to have a similar capacity ofr the wagons.. the engines capacity can vary, but not the wagons
But im afraid unless i create passenger cars for each of the trains then they all need to have a similar capacity ofr the wagons.. the engines capacity can vary, but not the wagons
James
ok then i'll leave the capacities up to your own judgement
and if possible make the loading times about half as long as normal passenger coaches, as they dont sit in stations for very long at all
oh and a couple of other stats i missed:
climate: temperate only
vehicle ID's: if possible can you give them following vehicle ID's:
met front: 11
circle front: 6
northern front: 12
and for all the passenger cars: 27
(these are not the hex codes)
i'll probly find you on irc first so i can make sure i've got those right
this will let it work with the UKRS set im currently using
Well, it appears those LU trains I drew are being coded.... (those are mine, aren't they?)
Anyway, sorry, but I have been very busy, but soon I should be able to collect some sprites. Am I correct in assuming that we only need the ones after the 0.3 version came out?
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lws1984 wrote:Well, it appears those LU trains I drew are being coded.... (those are mine, aren't they?)
as far as im aware all the LU trains posted in this thread are drawn by me. I am thinking about releasing a full LU set, with as many possible variations of different liveries/lines, so if you wouldn't mind i'd like to see what you have already drawn so we can get an idea on what is still needed, and then we can release a final set together
Well, I realize this is semi-OT, but... all the LU vehicles in the BRSet tracking table have been drawn by me, except for the Metrovic. Also, I have some others drawn for the former TfL set, including:
38 tube stock*
59 tube stock
92 tube stock
95/96 tube stock*
A/C subsurface stock*
D (original and refurb) stock
Waterloo and City 92 stock
star indicates drawings for the BR set
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