Actually they are like one set of 3 or 4 units and if you want more seats, you need to use two sets, so the question is more like: can a steam locomotive have an engine and a tender using only one ID, then we can make these sets using only one ID each.Purno wrote:1 per MU (engine), and 1 for every coach which can be attached to a train. You probably want specific passenger coaches be attachable to several MUs. So, if you got 1 coach which will be shared for 2 MUs, that'd be 2+1 IDs. Basicly, AFAIK, every item you see in the depot window, is 1 ID.Michael24 wrote:So take the MFA and the ER which you drew. How any ID's would that make? 3 and 4?
[ottd] Danish transport set (Version 0.0.3.B) (14.10%) [dead / 2020]
Moderator: Graphics Moderators
As long as the trains arrive in good intervals (years) so we don't have big holes
and we don't have too many trains, that looks to much the same
Then it's okay with me

Then it's okay with me

Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
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here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
Bjarni: Yes, that is possible, but the more common system is to use one ID for all tenders.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
good, then the solution here will be:DaleStan wrote:Bjarni: Yes, that is possible, but the more common system is to use one ID for all tenders.
for ET (Øresundstog): one ID and it's an articulated engine of 4 units. Each unit got it's own sprite. The only vehicle possible to connect it to will be ET (same ID).
The same for the other train sets, with one exception. It's possible to make mixed trains of IC3 and IR4.
This will ensure that train sets only takes up one ID each.
One graphical issue remain though: how to draw the shared bogies. It would not be completely correct to draw half the bogie on each unit as the bogies themselves will then turn. Maybe that issue is so minor that we can ignore it.
Ignoring it is one solution.Bjarni wrote:One graphical issue remain though: how to draw the shared bogies. It would not be completely correct to draw half the bogie on each unit as the bogies themselves will then turn. Maybe that issue is so minor that we can ignore it.
Another (assuming you've got the vehicle length) is make the bogies a seperate articulated part.
A third is to attach the bogies to one of the adjacent parts and use var 45 to turn them appropriately.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
This will for sure be the quick solution to both code and handle when playing.DaleStan wrote:Ignoring it is one solution.
Then it would use 5 vehicle slots instead of 3 (or 7 instead of 4). Also it would use some extra CPU power. I don't think it's worth the extra resources.DaleStan wrote:Another (assuming you've got the vehicle length) is make the bogies a seperate articulated part.
Could be a solution. I don't know var 45 is used (let alone figure out what it isDaleStan wrote:A third is to attach the bogies to one of the adjacent parts and use var 45 to turn them appropriately.

To ensure everybody are aware of what kind of bogies we are talking about, here is an example. Notice how the middle car completely lacks bogies of it's own, but shares them with the other cars. Also there are two sets, so after the 3rd car, at new set starts and there are a bogie on each set (two next to each other)
I'm drawing the IC4. (litra MG,I know this would be in the set, thats way i started)
here is a Alpha
I think Bjarni, should manage which trains we need, and what is best for the set
here is a Alpha

I think Bjarni, should manage which trains we need, and what is best for the set

- Attachments
-
- IC4 alpha
- IC4 test.PNG (547 Bytes) Viewed 2791 times
Last edited by Lachris on 19 Oct 2006 23:24, edited 2 times in total.
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
Why is B not included while Af is? B is a better engine in early game and unlike Af, several railroads used them. Also an error sneaked in on B. It's not 25,5 tons. It's more like 39 tons. OKMJ 14 weights 38 tons and I would say we should use that one because: it's better looking and it's the only engine of this type, that's not scapped. People might have seen it in real lifeMichael24 wrote:Okei, i took the ones i feel is a "must have" in the set. I stopped at around 80 IDs.

I think the confusion is that DSB called this design B(II) and B(I) weights 25,5 tons.
Two other engines, that are a must would be ME(I) and "Scandia skinnebus" (named SM 7 and SM 13 in the spreadsheet). Both were used in great numbers.
Also Litra DF was never added to the list

I would say we need that one as well. When SFJ went out of buisness in 1949, those engines went to DSB and OHJ. It ended up being the last steam locomotive in commercial service in Denmark. It stopped driving when it was clearing the track for snow (with a snowplow) and derailed due to too much snow in 1979. That's 11 years after DSB stopped using steam.
Its too skinny, and could use a pixel in height, and a few pixels in width. But the colours is goodLachris wrote:I'm drawing the IC4. (litra MG,I know this would be in the set, thats way i started)
here is a Alpha
I think Bjarni, should manage which trains we need, and what is best for the set

- Attachments
-
- ic4_test_104.PNG (615 Bytes) Viewed 2783 times
As i said, feel free to surgest changesBjarni wrote:Why is B not included while Af is? B is a better engine in early game and unlike Af, several railroads used them. Also an error sneaked in on B. It's not 25,5 tons. It's more like 39 tons. OKMJ 14 weights 38 tons and I would say we should use that one because: it's better looking and it's the only engine of this type, that's not scapped. People might have seen it in real lifeMichael24 wrote:Okei, i took the ones i feel is a "must have" in the set. I stopped at around 80 IDs.![]()
I think the confusion is that DSB called this design B(II) and B(I) weights 25,5 tons.
Two other engines, that are a must would be ME(I) and "Scandia skinnebus" (named SM 7 and SM 13 in the spreadsheet). Both were used in great numbers.
Also Litra DF was never added to the list![]()
I would say we need that one as well. When SFJ went out of buisness in 1949, those engines went to DSB and OHJ. It ended up being the last steam locomotive in commercial service in Denmark. It stopped driving when it was clearing the track for snow (with a snowplow) and derailed due to too much snow in 1979. That's 11 years after DSB stopped using steam.

Just update the table.xls and upload here

Edit: Why i did not include the B engine, I dont know

Oki, would work on it, hmm the height don't miss any, but in width yesMichael24 wrote:Its too skinny, and could use a pixel in height, and a few pixels in width. But the colours is goodLachris wrote:I'm drawing the IC4. (litra MG,I know this would be in the set, thats way i started)
here is a Alpha
I think Bjarni, should manage which trains we need, and what is best for the set

Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
Okay here is the next version (not done), now i would go to bed. 

- Attachments
-
- IC4 not done, but on the way
- IC4 test.PNG (2.13 KiB) Viewed 2761 times
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
PMFJI, but may I suggest toning down the white a little? The pure white <255,255,255> is almost always too bright, it makes the train stand out too much when actually in game. See the following example, where the left one is yours, the right one I toned down the colors a bit (maybe they should be even darker?). Note how the details becomes clearer when the white is not so totally dominating.
- Attachments
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- One step darker
- white.png (820 Bytes) Viewed 2732 times
-
- Two steps darker
- white2.png (841 Bytes) Viewed 2729 times
updated tracking table
now we got 43 locomotives and 21 wagons in the must list. I didn't really look closely into the wagons yet. Looks like some of the wagons can be merged into fewer and then add different liveries (like blue and red BN).
It actually takes time to make such a list when it have to be done correctly
now we got 43 locomotives and 21 wagons in the must list. I didn't really look closely into the wagons yet. Looks like some of the wagons can be merged into fewer and then add different liveries (like blue and red BN).
It actually takes time to make such a list when it have to be done correctly

- Attachments
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- tracking_table.xls
- (90 KiB) Downloaded 213 times
Nice work Bjarni
Ok good suggestions i would make it later

Ok good suggestions i would make it later

Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
while searching for something completely different, I found a postcard of litra S

Somehow I think it fits in our picture collection. You can really see how unusual the front is in this picture. It's designed that way to get the smoke out of the view of the driver as it was a huge problem in the tunnel under Copenhagen. It worked, though it's questionable if it's the most efficient way to solve the problem.
Somehow I think it fits in our picture collection. You can really see how unusual the front is in this picture. It's designed that way to get the smoke out of the view of the driver as it was a huge problem in the tunnel under Copenhagen. It worked, though it's questionable if it's the most efficient way to solve the problem.
Cool pic
hehe
And here is my final pic, with the suggestions from AndersI and Michael24
Over and out!!!!

And here is my final pic, with the suggestions from AndersI and Michael24

Over and out!!!!
- Attachments
-
- IC4 final
- IC4.png (3.99 KiB) Viewed 2668 times
Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
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