Project Organization Thread
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Re: Organizing 32bpp sprites
Sorry for not keeping up but I've seen the progress made to the repo etc and was wondering; about what % if the project done?
Re: Organizing 32bpp sprites
Tropical city building is missing only one building:

and this 'Ploddyphut Bus' the only thing that standing between us and a finished road vehicles set:

anyone want to close this corner for us?
btw i am pretty sure i seen one those two before fnished, no?


and this 'Ploddyphut Bus' the only thing that standing between us and a finished road vehicles set:
anyone want to close this corner for us?
btw i am pretty sure i seen one those two before fnished, no?
Re: Organizing 32bpp sprites
I'd guesstimate we're somewhere around 75 % done with temperate and at about 20 % over all climates.
For temperate, off the top of my head we need most modern buildings, most trees, most train locomotives, and all planes and ships.
For tropical, we have some ill-fitting desert tiles and houses, a few industries, and vehicles that are interchangeable with temperate. Everything else is missing.
Same story with arctic except some sprites that work with tropical can't be used there, like desert tiles.
For toyland we have nothing.
For temperate, off the top of my head we need most modern buildings, most trees, most train locomotives, and all planes and ships.
For tropical, we have some ill-fitting desert tiles and houses, a few industries, and vehicles that are interchangeable with temperate. Everything else is missing.
Same story with arctic except some sprites that work with tropical can't be used there, like desert tiles.
For toyland we have nothing.
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Re: Organizing 32bpp sprites
Sounds good for temperate - but how many train locomotives do we need? I've seen quite a few so it can't be too many.
Re: Organizing 32bpp sprites
1. can Openoffice handle office xlsx files if not what file type it use?
2. any site like google docs but one that allow to share advanced tables formats?
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Wasila, it depends toyland is about 0% percent done.
while all temperate tiles z0 wise i'll be more optimistic and say at least 85% done.
the other, there is up and downs like air planes and trains which is surprising because judging from the tracker most of them was modeled...
mostly its work WIP but with every sprite we are getting closer putting numbers on it at this stage is mostly pointless
if you wish we have the trackers in the wiki but their purpose different.
2. any site like google docs but one that allow to share advanced tables formats?
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Wasila, it depends toyland is about 0% percent done.
while all temperate tiles z0 wise i'll be more optimistic and say at least 85% done.
the other, there is up and downs like air planes and trains which is surprising because judging from the tracker most of them was modeled...
mostly its work WIP but with every sprite we are getting closer putting numbers on it at this stage is mostly pointless
if you wish we have the trackers in the wiki but their purpose different.
Re: Organizing 32bpp sprites
I don't recall seeing much besides the steam locomotives, so that leaves most diesel and all electric rail locomotives, and all monorail and maglev locomotives.Wasila wrote:Sounds good for temperate - but how many train locomotives do we need? I've seen quite a few so it can't be too many.
Yes and no for varying values of "handle" - it can open them but not save them, and if you were to create an .xlsx in MS Office and read it on OOo then you will occasionally run into funny formatting glitches and such. If you're interested in compatibility, you're better off saving in .xls in MSO from the get go.1. can Openoffice handle office xlsx files if not what file type it use?
But it does allow sharing tabular data. Unless by advanced formats you mean something that isn't implemented there, in which case I'd be interested to hear what you're planning.2. any site like google docs but one that allow to share advanced tables formats?
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Re: Organizing 32bpp sprites
Yeah, I specifically meant temperate.
Re: Organizing 32bpp sprites
nothing really special, i am making a table so i can find my way through all those sprites (as long as you use multiple filter on colomns, it should work)Jupix wrote:Yes and no for varying values of "handle" - it can open them but not save them, and if you were to create an .xlsx in MS Office and read it on OOo then you will occasionally run into funny formatting glitches and such. If you're interested in compatibility, you're better off saving in .xls in MSO from the get go.
But it does allow sharing tabular data. Unless by advanced formats you mean something that isn't implemented there, in which case I'd be interested to hear what you're planning.2. any site like google docs but one that allow to share advanced tables formats?
Re: Organizing 32bpp sprites
i split the the current city buildings file http://jupix.info/openttd/gfxdev-repo/i ... cat&cat=16 (it can be broken to even smaller parts)
i believe that smaller files are easier to handle and update (upload) also i shared the ownership between all the contributes i could find in the list so it could be easily updated and of course symlinks included.
any thoughts?
edit and what does the mask files used? i understand that the vehicles mask used for cc
but what does a building mask used to? for example a 1428_z0m.png (cc as well?)
i believe that smaller files are easier to handle and update (upload) also i shared the ownership between all the contributes i could find in the list so it could be easily updated and of course symlinks included.
any thoughts?
edit and what does the mask files used? i understand that the vehicles mask used for cc
but what does a building mask used to? for example a 1428_z0m.png (cc as well?)
Re: Organizing 32bpp sprites
yes, well, not really company colour, but random recoloration of certain buildings. If you look well at a screenshot, you will see various buildings with the same shape, but with differenent colours.
Re: Organizing 32bpp sprites
any rule to distinguish as to which sprites should have this? otherwise how can i know if one is missing?
Re: Organizing 32bpp sprites
It is hardcoded, so there are rules and lists:
http://docs.openttd.org/town__land_8h_source.html (for town sprites)
But probably not so easy as you want it.
http://docs.openttd.org/town__land_8h_source.html (for town sprites)
But probably not so easy as you want it.
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Re: Organizing 32bpp sprites
You could also go an look at OpenGFX' source. Concerning houses I commented in the source there on each (house) sprite which is subject to re-colouring.
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Re: Organizing 32bpp sprites
Can a z0 png cut out of this picture, For sprites:
p.s. no takers for finishing the bus/Tropical building set?
Code: Select all
Fighter 1 3918 -3919
Large ufo 3920 -3920
Fighter 2 3921 -3921

p.s. no takers for finishing the bus/Tropical building set?
Re: Organizing 32bpp sprites
i think that the temperate fence 1301-1308 sprites
used for Tropic sprites as well any reason why it should be used for Artic as well?
EDIT:
the 'Vehicles - Road - Trucks' Set is missing one truck, although it marked as finished, Sprites:
Gen II - 3236-3243
Gen I - 3428-3435
Gen III - 3620-3627
its the full variation of ?
used for Tropic sprites as well any reason why it should be used for Artic as well?
EDIT:
the 'Vehicles - Road - Trucks' Set is missing one truck, although it marked as finished, Sprites:
Gen II - 3236-3243
Gen I - 3428-3435
Gen III - 3620-3627
its the full variation of ?
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Re: Organizing 32bpp sprites
Ask for permission, and I will try to cut them.neob wrote:Can a z0 png cut out of this picture, For sprites:Code: Select all
Fighter 1 3918 -3919 Large ufo 3920 -3920 Fighter 2 3921 -3921
![]()
p.s. no takers for finishing the bus/Tropical building set?
The fences can be used in Arctic.neob wrote:i think that the temperate fence 1301-1308 sprites
used for Tropic sprites as well any reason why it should be used for Artic as well?
EDIT:
the 'Vehicles - Road - Trucks' Set is missing one truck, although it marked as finished, Sprites:
Gen II - 3236-3243
Gen I - 3428-3435
Gen III - 3620-3627
its the full variation of ?
The trucks missing are coded and finished. We should try to fin them in the released sprites some months ago.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: Organizing 32bpp sprites
np, also any idea where is 'ben_robins' farm fences are?maquinista wrote:The fences can be used in Arctic.
i didnt see them in the repo and best i could find was http://www.tt-forums.net/download/file.php?id=122643 (not sure if its the latest)
any idea where that could be? because i combed blender thread as best i could and i didnt noticed it. (this 250+ pages thread is a black hole for works)maquinista wrote:The trucks missing are coded and finished. We should try to fin them in the released sprites some months ago.
also any idea where is this bus from?!
i cant find him anywhere in ogfx1_baseneob wrote:'Ploddyphut Bus' the only thing that standing between us and a finished road vehicles set:

Re: Organizing 32bpp sprites
You may have seen the 32bpp-extra project: http://www.tt-forums.net/viewtopic.php?f=36&t=47288
It poses a new question: some files on the wiki don't work correctly anymore, due to sprite renumbering in the extra.grf. That can be solved by the download of mentioned project, but should we mention it on the wiki download list? Problem is that it is not yet a complete replacement, but does solve for parts of it. Currently the temperate coast tiles, and the catenary.
But the following files are not working correctly anymore too:
-Wotans signals (only block signals still seem to work)
-Foundations
But both are not licensed under GPL so I do not want to add them to the 32bpp-extra project. Does anybody know of replacement sprites for these sets, that are compatible with GPL?
It poses a new question: some files on the wiki don't work correctly anymore, due to sprite renumbering in the extra.grf. That can be solved by the download of mentioned project, but should we mention it on the wiki download list? Problem is that it is not yet a complete replacement, but does solve for parts of it. Currently the temperate coast tiles, and the catenary.
But the following files are not working correctly anymore too:
-Wotans signals (only block signals still seem to work)
-Foundations
But both are not licensed under GPL so I do not want to add them to the 32bpp-extra project. Does anybody know of replacement sprites for these sets, that are compatible with GPL?
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