

I'll be getting back to working on the wiki soon.

Moderator: Graphics Moderators
Sorry about a silly question, but when do you plan to fix all the ECS pages, that are currently on the wiki?wallyweb wrote:George, sorry for the delay in working on the wiki. I haven't been well lately.My doctor says I should stop eating newspapers and stop reading salads.
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I'll be getting back to working on the wiki soon.
Hmm, i wonder how much work there is still to be done, cause if it will take some more time. Maybe u could do a quick fix on newcargo to support ECS as far as possible and just provide the graphics of newcargo to ECS.michael blunck wrote:Putting in all those new cargo graphics would have meant to include half of the next DBXL version.
I should be back on it by tomorrow afternoon ... I hope it is sooner.George wrote:Sorry about a silly question, but when do you plan to fix all the ECS pages, that are currently on the wiki?
Every industry should be represented only once on the map (Casino resort once per direction). It should be fixed in the latest nighties. Report a bug if it work different way.MJS wrote:If I get always the same hotel instead of different tourist destinations, that's regular behaviour, isn't it?
Provide a screen shot pleaseMJS wrote:I also get "(undefined string)" instead of the Wood Products
Sorry? Can you describe it more detailed form?MJS wrote:and something I haven't been able to pinpoint yet.
You can have any order except town vector should be the first one.MJS wrote:Might that have to do with the order of my grfs? I've loaded all George-ECS-grfs of 10/11/07.
As NewIndustries is fairly new, a lot of commits done recently are fixes for NewIndustries, which (pretty) likely have fixed your problem already.MJS wrote:I'm not playing with the latest nightly, but with r11355 and the ChrisIN, so might that be the problem?
Hi goalie,goalie wrote:there seems to be a mistake
the numbers in the accept cargo again part are not 50% of generell acceptants they are 66,666% of it what is wrong the 50 % or the numbers?
75%. Fixedgoalie wrote:the numbers in the accept cargo again part are not 50% of generell acceptants they are 66,666% of it what is wrong the 50 % or the numbers?
I suppose you saw the problem with graphics, so you understand the reason for rebuildathanasios wrote:Rebuilding and running out of money!
Thanks a lot.
Well its worth the money!!! Great graphics George!!!!George wrote:I suppose you saw the problem with graphics, so you understand the reason for rebuildathanasios wrote:Rebuilding and running out of money!
Thanks a lot.
I agree that the player can read it all on the wiki.George wrote:I'd like to pick up discussion about fund new industry window.
What should industry report there? Currently it reports max production and production change conditions. Because they are more and more complicated recently, I think to change the text to location/positioning conditions. Player can read it all on wiki now, so I'm in doubt. What do you think?
This data is represented by defaultwallyweb wrote:I agree that the player can read it all on the wiki.George wrote:I'd like to pick up discussion about fund new industry window.
What should industry report there? Currently it reports max production and production change conditions. Because they are more and more complicated recently, I think to change the text to location/positioning conditions. Player can read it all on wiki now, so I'm in doubt. What do you think?
The most important information is:
1. Accepts:
2. Produces:
3. Cost:
May be you should create an example?wallyweb wrote:4. Must have [item(s)] to produce.
(e.g. for Brewery: Must have glass and cereals and/or fruit.)
(e.g. for Cannery: Must have Livestock and/or fish. Steel increases production.)
5. Build [# tiles from town] [in town zone#] [# tiles from water] [# tiles from forest] etc. ...
Your positioning conditions can be quite complicated sometimes so you should keep the descriptions as short and simple as possible.
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