Patch: New passenger destinations

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seawar ass ttd player
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Re: Patch: New passenger destinations

Post by seawar ass ttd player »

is it possible to make this a newgrfw ater 2 years of development? - or has the developer stopped being in here?, or can some1 make it a grf, cuz i'd like it.
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Re: Patch: New passenger destinations

Post by JamieLei »

This is a patch, not a newgrf (ie: new graphic or trainset) sadly. It uses completely new code.

If you're using Windows (not Vista), try using BuildOTTD to create the game using this patch.

In other news, I've been playing around with this patch for a while. It takes a while getting used to, but it's Brilliant (i prefer it to the prissi patch: it's A LOT more sophisticated and passengers work out routes). I'll post some screenshots soon of the UK scenareo: - so far I've managed to do the WCML to Manchester (inc Birmingham), MML, GWML to Swansea and both lines of the Cross Country network. The passengers change from one line to another like magic and Birmingham New Street is the congested arse that it should be ;)
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Re: Patch: New passenger destinations

Post by T-Unit »

Its not a NewGRF it is a patch. And it hasnt been completed. But you can try the latest builds shown earlier in the thread. Use BuildOTTD (sticky thread at top of development section)
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Re: Patch: New passenger destinations

Post by seawar ass ttd player »

JameiLei wrote:This is a patch, not a newgrf (ie: new graphic or trainset) sadly. It uses completely new code.

If you're using Windows (not Vista), try using BuildOTTD to create the game using this patch.

In other news, I've been playing around with this patch for a while. It takes a while getting used to, but it's Brilliant (i prefer it to the prissi patch: it's A LOT more sophisticated and passengers work out routes). I'll post some screenshots soon of the UK scenareo: - so far I've managed to do the WCML to Manchester (inc Birmingham), MML, GWML to Swansea and both lines of the Cross Country network. The passengers change from one line to another like magic and Birmingham New Street is the congested arse that it should be ;)

Well there is a problem with that ;) - I use Vista
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Re: Patch: New passenger destinations

Post by Bilbo »

And easy solution. Remove Vista and install something better (Windows XP or Windows 2000 for example) :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: Patch: New passenger destinations

Post by seawar ass ttd player »

Bilbo wrote:And easy solution. Remove Vista and install something better (Windows XP or Windows 2000 for example) :)
I bought my Laptop with Vista and they've set a ccode on it so it can only be romoved after 3 years (after I bought it of course...)

So thats not a good solution... :(
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Re: Patch: New passenger destinations

Post by Bilbo »

So you're stuck because of the OS bundling? Too bad. Well, you can stick with svn + msys + mingw - it won't be so trivial - after you install these, you'll have to do:

svn co svn://svn.openttd.org/trunk
msys
./configure
patch -p1 <whatever-patch-you-want-to-apply
make


you'll need libpng and zlib, but perhaps you can rip these two from buildottd installation to ease things :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: Patch: New passenger destinations

Post by pandrask »

Hi all!

I know you wrote hundred times how to apply the patch (e.g. on the previous page), but I still cannot get the hang of it. :(
I have paxdest_r11698_172.diff and nightly r11698. I used BuildOTTD and the compiling seemed to have been successful. But I still can't see the new features. What should I do? As you can guess I'm not a genius at programming. :)
I also tried TortoiseSVN, but it resulted errors.

Thanx for your help and I wish all of you a happy new year.
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Re: Patch: New passenger destinations

Post by T-Unit »

But you dont have to remove Vista. You could just install Linux, for example, and run that for playing OTTD. It is much less CPU intensive, oh and its free. You can have many OSes installed on your computer at once you know.
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Re: Patch: New passenger destinations

Post by Roujin »

pandrask wrote:Hi all!

I know you wrote hundred times how to apply the patch (e.g. on the previous page), but I still cannot get the hang of it. :(
I have paxdest_r11698_172.diff and nightly r11698. I used BuildOTTD and the compiling seemed to have been successful. But I still can't see the new features. What should I do? As you can guess I'm not a genius at programming. :)
I also tried TortoiseSVN, but it resulted errors.

Thanx for your help and I wish all of you a happy new year.
BuildOTTD compiled succesfully with the .diff selected? Then your build should contain the changes... check the Configure Patches Window, i think in the newer PaxDest patches it is an option you have to activate somewhere there (probably under "economy").
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Re: Patch: New passenger destinations

Post by MarkyParky »

And all Vista blamers, please start confusing ordinary people. It is not problem to apply patches and compile OTTD on Vista, using completly free tools, for example this way, described on wiki:
http://wiki.openttd.org/index.php/Micro ... 2B_Express
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Re: Patch: New passenger destinations

Post by pandrask »

Thanks for the reply. It turned out that it was my fault: I thought BOttd overwrites the current install if I type in its path. Then I did it manually and now it seems to be working perfectly. :D

Thanks to the devs also.
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Re: Patch: New passenger destinations

Post by kittle »

I'm wondering if I'm doing something wrong. I can't seem to make any money, or indeed generate any passengers on inter-city passenger routes. Routes within a city make me money hand over fist, but between cities... nada. I've tried using buses as well as trains. I'm still getting no joy.

For reference, I'm using the last version posted by Bokkie (I'm far too computer illiterate to try and compile it myself), with no reduction in passenger numbers.

Am I missing something?
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Re: Patch: New passenger destinations

Post by bokkie »

This is what I did: connect big cities near each other (1500+), then add smaller towns (700+) in the vicinity to the network. I've begun with busses, and added trains to connect local networks to each other. I'm not as 'good' as some other players, but if you want you can have a look at the attached savegame.
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pandrask
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Re: Patch: New passenger destinations

Post by pandrask »

I'm wondering if I'm doing something wrong. I can't seem to make any money, or indeed generate any passengers on inter-city passenger routes. Routes within a city make me money hand over fist, but between cities... nada. I've tried using buses as well as trains. I'm still getting no joy.
I've been using the patch for only a couple of hours but I'm tremendously enjoying it. What I did:
(I started a game in 1920, so at the beginning there were no buses.)
Firstly, I connected some industries to have some money for further developement, especially of passanger services:

I connected a city (6000) with a nearby town (800) with rail (1 train) . This made a slight loss.
Then connected another city (2000) and a town (700) (now I had a commuter train between the cities and 2 trains calling at the towns and one of the cities), this resulted very little profit.
Then when buses were avilable I put bus services in the cities. They soon became extremely overcrowded (they had far more passangers than the interurban trains), but in the same time the usage of the trains boosted as well, and so did the profits.

So it seems, with this patch the most important thing is to have a network where every station is connected with each other (not necessariy directly; passangers transfer eagerly) istead of a dozen of scattered A-B lines.

Lately I have been avoiding passanger services, but thanks to the realism of this patch and the completely new experince we are reconciled ;)
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Re: Patch: New passenger destinations

Post by DaleStan »

seawar ass ttd player wrote:I bought my Laptop with Vista and they've set a ccode on it so it can only be romoved after 3 years (after I bought it of course...)
And how exactly do they think they are going to enforce that?

There's a magical little thing called "format c:" Makes your OS disappear right quick.
If they somehow made that not work, grab your nearest DamnSmallLinux CD, and fsck[0] your drive. OS? What OS?
If all else fails, take the drive out, take it to your nearest real computer store[1] and ask them to format it.

[0] Not an expletive.
[1] One where the person you talk to is the owner, or someone who the owner directly hired. Not a chain store.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Re: Patch: New passenger destinations

Post by Eisenbaehr »

Please discuss the problems about Windows Vista or other operating systems in another thread. Otherwise we lose the summary in this topic. Thanks!

Pandrask:
I have already got the problem with the busses, too. The problem exists if the station was built far outside the town. Here you must try to design the town traffic as good as possible. Attempts to build this one in larger cities of suburban trains being able to take the greater capacities. If in the reality the whole traffic would be handled only with busses, then the busses also would be overfilled.
In the reality the passengers make way into suburban trains or go to station by car.
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Re: Patch: New passenger destinations

Post by bokkie »

You can make it harder for yourself by reducing the passenger number I believe (haven't tried it yet).
You can also use different sets, like the generic vehicles by zephyris or long vehicles. The first one fits the game better IMO, and it has articulated vehicles so it's easier to transport all those passengers.
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Re: Patch: New passenger destinations

Post by qinf »

You can use 'partial payment' in which passenger can pay their fare for each part of travel.

BTW: I updated my patch.
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Re: Patch: New passenger destinations

Post by squishycube »

Thank you so much for this patch. I converted to OpenTTD recently (mainly because I wanted to play multi with a friend) but I had doubts whether I wanted to stay. But discovering this section of the forums where I can download all kinds of fixes for things I missed from TTDPatch and lots more, like this great patch. Thank you.

I have one question, can I use this (or any) patch on another build than the one mentioned in the patch name?
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