molace wrote:Here are the monolev counterparts of my previously posted wagon sprites:
So, should I redo some engines to look different in arctic and tropical?
Why I feel like I'm excommunicated?
Should I redo something else?
The truck still don't have headlights!(r261) Why?
The monorail and maglev wagons should now be in r264. It would be nice, if someone could also check that I got all of them correct. Especially the loaded versions of the tropical and artic only cargos. Mind that I chose *one* version only so far, thus yet no climate dependence, but just the basic replacement. Climate dependence will have to wait for newgrf implementation another time.
Having more distinct engines would certainly be nice

. I don't know by hand which designs are really shared and which just look the same currently (or whether that's the case at all). At least some of them are unique for their climate, probably even all.
Why you feel excommunicated - no idea. Probably your impression is that your work is not going into this set fast enough. I don't complain and don't want to boost about it, but it also takes time to get things into the set properly.
This set was probably started by de-compiling the original graphics and replacing every sprite by a black box. Similarily the code looked and mostly still looks like: Quite unstructured with a few comments what things are found roughly where. Even with your now nicely orderd and aligned graphics - it really, really helps me to concentrate on the important things: still, it took me about 2 hours of doing nothing else than to just *replace* existing maglev wagons - and there's still no climate dependence or so (which will need writing completely new code in newgrf form). Documentation is *really* lacking in that area of the files. One has to look up, compare to the original and test what sprite is what add it as it goes. There are other parts of the code where I a) have worked already more, thus where I know it better and which b) have been better documented, even before, so those things are easier to do than obviously trains turn out to be. Yes, now that I've added your maglev sprites - well, now changing the sprites the next time would be easy. But then... it's not needed, I guess
But this whole set has about.. dunno, 10000 sprites, and I certainly haven't looked at most. Maybe other people get the trains faster than me into the set.... well, they're free to step forward. But my day has only 24 hours - and I can't dedicate it all to work on this set.
I haven't yet touched the trucks. As said: from what I saw in the pcx they do have head lights and so far I didn't really see a difference (but I didn't spend as of now much time looking up each vehicle and search for differences either - convince me

- and provide a vehicle sprite image in a format as nice as your latest maglev rail wagons. Again, they were nice to code in that respect, y increasing by 20 for each set, all x values the same

- and nice and very helpful that they were also labeled by text.
OpenGFX grafikus alapcsomag az OpenTTD-hez. Ingyenesen hozzáféhető a GNU General Public License (Általános Nyilvános Licenc) 2. veziójában foglalt feltételekkel. További információ elérhető a
http://wiki.openttd.org/OpenGFX_Readme webhelyen.
Thanks. Implemented in r263.