molace wrote:planetmaker wrote:Last missing toyland industries added - and finally every climate can be played without black boxes.
Awesome. Here is my newest fix for the toyland wagons. Fixes for some normal wagons and including the monolev wagons.
So, what have been decided about the missing water,fruit,rubber monolev wagon?
Your sprites are awesome. I submitted the updated toyland wagons... but now I wonder: which wagons are supposed to be rail, which maglev? Now thinking about it... with yellow was supposed to be maglev?
I just copied the new sprites over the old ones... and as toyland wagons the ones with yellow stripes will be used. Probably wrong, eh? I guess: one file per feature, clearly named is always better. Also sticking to a consistent filename for one thing, maybe with changed trailing version number helps.
Temperate MU wagons and engines: can you possibly re-arange those that it's a long "list" of engines respectively wagons with the 8 views in one line only, such that the 8 views of all of them align nicely? It would be of big help. An even more convenient way would be to have the single MUs (engine plus associated wagon) in this kind of template pcx file:
http://dev.openttdcoop.org/projects/2cc ... format=raw which we use for the 2cctrainset.
The same as for the engines goes basically for the wagons:
http://dev.openttdcoop.org/projects/2cc ... /plain.pcx is a good example how it could look like much more conveniently for coding and
http://dev.openttdcoop.org/projects/2cc ... mplate.pcx is an empty template ready for use.
I know... it's tedious. But someone has to do it

Having the sprites in a convenient form helps tremendously as it avoids adjusting each sprite seperately. If it works for one with the coordinates, it then should work for all with the same.
Concerning the missing monrail & maglev wagons: I'm not yet 100% sure whether the sprites are just identical by chance (or lazyness) or really the same. I suspect lazyness - so chances are IMO good to get them in. The code unfortunately is badly documented so I cannot yet tell and I need sleep before I can do so
Please keep on this track - your art work is really astonishing
EDIT: Just wow to see the progress on the faces

Much work ahead tomorrow it seems
