US Set available [Trains v0.87.4d released 27 April 2008]

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DanMacK
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Post by DanMacK »

OK, so if the Woodchip can't be used as a refit post 1955, I'd say bring it in in 1955 (Using the brown one I'm working on). The BN Green livery should be added after 1970 as BN didn't exist before then.

Use log cars and pulpwood flats for wood until 1955.
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Post by krtaylor »

Just have one vehicle for "wood", and have it randomly generate whatever's appropriate at the right years.
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zero1000
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Post by zero1000 »

i don't know if already reported (if yes, sorry for double bug reporting):
if you refit the heavy-item flat car more than 1 times to steel, then the capacity goes down to only 7 tons. (refitting back to goods and then to steel again fixes the problem)
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Post by bjarnek »

I think that is a bugs width the platformsgrafik
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Post by krtaylor »

@zero1000 - Known bug, it's a problem in the Patch which hopefully will be fixed in the next rev.

@bjarnek - I'm not sure if it's designed that way or if it's a bug, but I agree that it looks weird. Any thoughts, Oracle?
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Post by bjarnek »

This is happens every time i bild this stations . thr bugs is in differene posititions everey time
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Post by bjarnek »

this picture schul illustrate the error. I bild 4 stations ( 2x7) and the error is in different places.

sorry my english
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krtaylor
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Post by krtaylor »

My feeling is that it is mis-coded, and shouldn't do that. Oracle, are you able to fix it?

Maybe you can make it so there's more empty platforms and fewer buildings on larger stations.

I actually have a list of coding (not graphics) layout changes for the industrial stations, are you able to work on them?
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Post by bjarnek »

i do ever workt width codes but if you send the codes you take about i will give it a try. i can tell you. i work on a danish train set. i have the sprites to one train fisnish .
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Post by krtaylor »

I didn't do the GRF encoding, Oracle did. Perhaps he can post the NFO files used.
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Post by bjarnek »

i have the nfo file ... it was the list of codes i do not have
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Post by krtaylor »

:?:

The NFO file IS the code. There's a utility that compiles a GRF file out of it.
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Post by cornelius »

krtaylor wrote::?:

The NFO file IS the code. There's a utility that compiles a GRF file out of it.
He means he wants your list of changes. And wasn't that station originally coded by norfolksouthern37?
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norfolksouthern37
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Post by norfolksouthern37 »

yes i coded that, and i didnt get to find out why it left some blank, but i also did not have the time to do so.

i remember leaving one that way previously, so its a rather simple change. the problem stems from me having changed it to a random, rather than hard coded arrangement.
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Post by krtaylor »

It was certainly originally drawn by norfolksouthern37. I thought it was coded by Oracle. I could be wrong. Either of them would know the truth, and hopefully they'll state it here, or you could PM them.

Here's what I'd like to see changed:

Generic industrial stations - the previously observed issue with the platforms. Also I think there shouldn't be as many office buildings, and there should be more "empty platform" sprites. So it doesn't look so cluttered.

Coal unloading stations - There should only be one unloading conveyor and coal pile, at the far edge of the station complex. Each track should have the visible underground collector area, but they don't each need their own conveyor and pile. Also, there's no reason such a station can't have more tracks.
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norfolksouthern37
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Post by norfolksouthern37 »

norfolksouthern37 wrote:yes i coded that, and i didnt get to find out why it left some blank, but i also did not have the time to do so.

i remember leaving one that way previously, so its a rather simple change. the problem stems from me having changed it to a random, rather than hard coded arrangement.
i did do all the coding myself, thats why i asked you if oracle redid them, becuase it is listed that way in the readme. since he did not, maybe that could be taken out, unless of course he does reode them at some point...
:wink:

the general station is not really done yet, but be sure that when its done it will be done ;)

the coal unloader seems fine the way it is, i tried a few different ideas with it when it was created and i didnt really come up with anything as good as what it is now. if i do, it will be changed. more tracks?? what do you mean? as far as i know, i coded each station so that you can add as many as you want within the patch limits...
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Post by krtaylor »

norfolksouthern37 wrote: i did do all the coding myself, thats why i asked you if oracle redid them, becuase it is listed that way in the readme. since he did not, maybe that could be taken out, unless of course he does reode them at some point...
:wink:
I THOUGHT Oracle had done some coding work. Oracle, can you clarify this? I'll gladly change the readme to be accurate once I know what the facts are.
norfolksouthern37 wrote:the general station is not really done yet, but be sure that when its done it will be done ;)
Hmmm... :-)
norfolksouthern37 wrote:the coal unloader seems fine the way it is, i tried a few different ideas with it when it was created and i didnt really come up with anything as good as what it is now. if i do, it will be changed.
I don't think there are any graphic changes required at all, simply layout changes: only one shed, unloading conveyor, and coal pile per station, at the far edge. Each track has the "pit" graphic, and all pit graphics are in line both with each other and with the shed.
norfolksouthern37 wrote: more tracks?? what do you mean? as far as i know, i coded each station so that you can add as many as you want within the patch limits...
That's not what I've found as I use them. I'll take a look and post the restrictions I've encountered. Of course I can build up stations of different shapes by doing it one piece at a time, but it's a pain.
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Post by Oracle »

I haven't touched norfolksouthern's station code so I shouldn't be down in the readme. I might have a look at them to fix the bug but I have other things to do, I'm afraid.
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B52
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Post by B52 »

Will every vehicle on http://www.as-st.com/ttd/newusa be on the next set? Please say yes and make me happy. :wink:
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Post by Singaporekid »

Are you looking forward to the shay?
All the rest will be there... when they're done
<+Raichase> ugh, I just ate some of my beard D:
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